New UNIT: FLAME TANKS

What if we had a unit which is like a flamethrower, but a tank. Flame tanks! Speciality in destroying unarmored unjts and bunker busting.

The President

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59 Replies

Carking the 6th wrote:

It’s not cost effective though. You will have 3-4X the infantry in a city, and are likely to win.
To use an MT to defeat infantry? Of course not. But the point is is that an MT does a better job at defeating infantry than infantry at beating an MT. Bringing higher levels doesn't really apply; if OP had mentioned 3-5 inf, I would've accepted, as comintern is about making units, then skip upgrading. Or even just using allies instead. But his example was not a good one. I could bring numbers into it (again), but this discussion isn't serious enough for me to invalidate an off-hand remark not that related to the original thread.

We are just talking about cities here, equal lv, equal as possible cost. Off topic yes, but fun situation to think about.


CarKing the 6th of the Abrahamic Caliphate

You kind of missed all my points though. 2 Comintern infantry in a city defeat 1 Axis medium tank, no questions asked. And for a literal fraction of the price.

Tanks attacking infantry in cities face a lot of problems, especially when the infantry is fortified. Flame tanks now offer a strong counter. Although mechanized infantry is also a choice.

And at the end of the day, the best way to clear out fortified units is using ranged units.

_Pyth0n_ wrote:

comintern is about making units, then skip upgrading.
This is a really poor statement, I cannot lie. In no game ever should a player "skip upgrading." Your units get massacred on the field of battle while your total costs end up being higher than if you upgraded, ESPECIALLY when you consider manpower costs.

Klusey wrote:

_Pyth0n_ wrote:

comintern is about making units, then skip upgrading.
This is a really poor statement, I cannot lie. In no game ever should a player "skip upgrading." Your units get massacred on the field of battle while your total costs end up being higher than if you upgraded, ESPECIALLY when you consider manpower costs.
I can only guess they intended to say skip level upgrade.

6thDragon wrote:

I can only guess they intended to say skip level upgrade.
I hope you're right but I somehow strongly doubt it. There are a lot of outdated or downright bad ideas that get shot down quickly on the Discord server but are able to thrive on the Forum.

No, Pyth0n is one of the best strategists in the game. In fact I think he and ZoomZoom where the people I first learned the tactic from, and this is coming from a player who has been here since around 2018 I think. Or was it 16? Whenever nuclear ships were around lol.


CarKing the 6th of the Abrahamic Caliphate

As I said in global, it’s just another unit to be abused by spammers

Carking the 6th wrote:

No, Pyth0n is one of the best strategists in the game. In fact I think he and ZoomZoom where the people I first learned the tactic from, and this is coming from a player who has been here since around 2018 I think. Or was it 16? Whenever nuclear ships were around lol.
You're just trolling, right? You can't actually be serious

I am 100% not shitting you right now. He is a noble guy. You simply read his post right, skip upgrades are very important in Comintern anyway. Just read the post, β€œbuilding units, then skip upgrading.” That’s not grammatically correct. If it was what you thought, he would have said then skipping upgrades or such.


CarKing the 6th of the Abrahamic Caliphate

Klusey wrote:

6thDragon wrote:

I can only guess they intended to say skip level upgrade.
I hope you're right but I somehow strongly doubt it. There are a lot of outdated or downright bad ideas that get shot down quickly on the Discord server but are able to thrive on the Forum.
I meant skip level upgrade, lol. Not arrogant enough to think I can beat noobs with level 1 inf (an interesting idea tho)

Carking the 6th wrote:

No, Pyth0n is one of the best strategists in the game. In fact I think he and ZoomZoom where the people I first learned the tactic from, and this is coming from a player who has been here since around 2018 I think. Or was it 16? Whenever nuclear ships were around lol.
Nah, I ain't as good as most people think. I've just been around a long time (relatively speaking), seen many things, that sorta thing...

Klusey wrote:

You kind of missed all my points though. 2 Comintern infantry in a city defeat 1 Axis medium tank, no questions asked. And for a literal fraction of the price.

Tanks attacking infantry in cities face a lot of problems, especially when the infantry is fortified. Flame tanks now offer a strong counter. Although mechanized infantry is also a choice.

And at the end of the day, the best way to clear out fortified units is using ranged units.

2 comintern inf defeat an axis MT? Sure, maybe if the inf is highly leveled up, perhaps level 3 or 4. Ain't no way 2 level 1 inf are standing up to an MT, with an 20 HP difference, and such pitiful defensive damage against heavy armour.

Tanks attacking infantry in cities only has problems if the infantry in question either

1. Contains AT weaponry (ATs or TDs)

2. Air support (ABs)

3. Outnumbers or out-techs the tank

I agree with your last statement tho :)

Let’s do an experiment. What level will a commie infantry be by the time an axis medium is unlocked? I don’t have an axis game rn so I can’t check but was it day two or three? Make a number of infantry that is equal in cost to the tank. Put in city. Fight. Maybe we can use the battle calculator for this lol.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Let’s do an experiment. What level will a commie infantry be by the time an axis medium is unlocked? I don’t have an axis game rn so I can’t check but was it day two or three? Make a number of infantry that is equal in cost to the tank. Put in city. Fight. Maybe we can use the battle calculator for this lol.
Axis is day 2. I'm not arguing that an MT is cost-effective in terms of inf production (especially by Comintern), but OP suggested that 2, mind you 2, inf can defeat an MT, which is ludicrous to even think.

Also, it's hard to compare the cost of inf and MTs, since the only thing they share in common is money and MP cost. I'd prolly guess you'd have made 4-6 inf for every MT produced, but that's a slippery slope; Axis would also produce other units, not just MTs, and Comintern would produce other units other than inf.

Ah but we are talking just these two here, nothing else about the doctrines! We can at least conclude that attacking infantry with MT’s in cities is not cost effective!


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Ah but we are talking just these two here, nothing else about the doctrines! We can at least conclude that attacking infantry with MT’s in cities is not cost effective!
Hmm, fair point. However, I never stated (if I did, I didn't mean to) that MTs are a good tool to defeat inf in cities. Obv not. But OP's point didn't make any sense in the slightest, since the example he gave isn't true.

The example that infantry beat tanks in a city, and therefor tanks are ineffective, is silly. That's literally putting them in the best terrain tile for fighting tanks.

Zaktty wrote:

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Trap it, use light tanks or faster units to "catch" it or do it with attack bombers. To be honest: if you have troubles with LTs it makes me smile a little bit ;-)
Hier kΓΆnnt Ihr ein Support-Ticket erstellen.

Hurbala wrote:

Zaktty wrote:

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Trap it, use light tanks or faster units to "catch" it or do it with attack bombers. To be honest: if you have troubles with LTs it makes me smile a little bit ;-)
Ye LTs and MTs both are good at attacking light armour (tho obv I'd recommend LTs). Not sure what Zaktty is on about. Do you want a plane that mains in attacking l.a.? And even if ATs and TDs don't main in attacking l.a. (instead more on h.a., but only barely). And there aren't that many l.a. units in the game: LTs, ACs, Mech inf, and both SP variants. These units don't really pose much of a threat unless in large numbers, so as Hurbala says, trap them and then kill them (with whatever you like: ATs, TDs, ABs...)

Hurbala wrote:

Zaktty wrote:

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Trap it, use light tanks or faster units to "catch" it or do it with attack bombers. To be honest: if you have troubles with LTs it makes me smile a little bit ;-)

_Pyth0n_ wrote:

Hurbala wrote:

Zaktty wrote:

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Trap it, use light tanks or faster units to "catch" it or do it with attack bombers. To be honest: if you have troubles with LTs it makes me smile a little bit ;-)
Ye LTs and MTs both are good at attacking light armour (tho obv I'd recommend LTs). Not sure what Zaktty is on about. Do you want a plane that mains in attacking l.a.? And even if ATs and TDs don't main in attacking l.a. (instead more on h.a., but only barely). And there aren't that many l.a. units in the game: LTs, ACs, Mech inf, and both SP variants. These units don't really pose much of a threat unless in large numbers, so as Hurbala says, trap them and then kill them (with whatever you like: ATs, TDs, ABs...)
Yes, but most of the time, the main unit I am up against is Light Armour, and of course, tanks are good, but I am looking for an air unit, because if you look at tactical and attack bomber stats compared to those of tanks, you will see the problem with using current air units, there should be more units where you can be less afraid of them suffering high battle casualties, e.g. a rock paper scissors system of units that's the current mechanism.

If someone uses mostly light armor, then they are already screwed with the use of heavier armor. Even anti tanks.


CarKing the 6th of the Abrahamic Caliphate

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