New Unit: Minefields

Hello, I am posting this new idea because I like it a lot and has been used in ww2.

Minefields (To unlock)

Lvl 3 infantry (This is because you can't spam mines early on and you need experienced infantry to place them down correctly)

Minefields (To place down in a certain province)

Lvl 3 forts (So you can't spam early round and it is like an almost natural limit since not many people spam forts)

Damage from Minefields

Tanks: Attack: 2 Defend: 0

Infantry: Attack: 2.5 Defend: 0

*Attack goes up .5 for every new level research*

Detection of Minefields

Lvl 3 infantry

(You can also tell by the level of fort)

To Upgrade Minefields

This unit can go from level 1-3

To get get higher lvl you need the corresponding fort level. At this point level of infantry doesn't matter to get higher level.

Lvl 1 Minefield- Lvl 3 infantry and Lvl 3 forts

Lvl 2 Minefield- Lvl 4 forts

Lvl 3 Minefields- Lvl 5 forts

Area of influence and diameter of Minefield

5km in diameter

Everything in that circle will be hit.

Strength/Weaknesses in different terrain

Field 100%

Trees 100%

Hills 75% (low damage in hills/mountains since they are already a natural barrier for many units)

Mountains 50% (low damage in hills/mountains since they are already a natural barrier for many units)

----------

I am pretty sure I got everything that takes to be a unit in a game. ALSO, you cannot put more than 1 minefield in a province (Gold spammers eyerolls). Thank you for responding for this unit. I'd love to see it in a game.

8 Replies

I like your idea but if mines are added, a way to detect them should also be added.

- Ozzone
The object of war is not to die for your country but to make the other bastard die for his. - General George Patton

I added it up there^ level 3 infantry can detect minefields and you can also presume that there might be minefields when you see level 3+ forts.

Based on that, I like your idea. Adds a new dimension to the game without being OP.

- Ozzone
The object of war is not to die for your country but to make the other bastard die for his. - General George Patton

I like this idea. it looks really cool

FORUM GANG WARRANT OFFICER
"Those who cannot remember the past are condemned to repeat it." - George Santayana
KNOW THE RULES!
Call of War Game Rules
Call of War Forum Rules
Terms of Service
attacker 101
Call of War Player
EN Server | Bytro Labs Gmbh

Minefields do have some merit...If you are winning, you have vast territories to protect - if you are losing how to slow the enemy down while you re-group.

Without getting into 'historical accurate stuff' but rather on what COW really is to me an on-line war game, I'm not sure how you could implement it without drastically changing the game.

I would think if COW was interested in something like this, they would act like a transport for defense/attack at maybe .3. No more than 1 per territory. That would slow down the random AC/LT charging through the countryside - yet maybe not lose the balance of the game.

"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"

True, but I love the idea of minefields.

I like the idea but personally I think mines should do a little more damage, maybe +2 for each level of mines? Currently the damage is a little low...

"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel

iDragons wrote:

I like the idea but personally I think mines should do a little more damage, maybe +2 for each level of mines? Currently the damage is a little low...
Yea, until you step on one.
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch