I like your idea but if mines are added, a way to detect them should also be added.
The object of war is not to die for your country but to make the other bastard die for his. - General George Patton
Hello, I am posting this new idea because I like it a lot and has been used in ww2.
Minefields (To unlock)
Lvl 3 infantry (This is because you can't spam mines early on and you need experienced infantry to place them down correctly)
Minefields (To place down in a certain province)
Lvl 3 forts (So you can't spam early round and it is like an almost natural limit since not many people spam forts)
Damage from Minefields
Tanks: Attack: 2 Defend: 0
Infantry: Attack: 2.5 Defend: 0
*Attack goes up .5 for every new level research*
Detection of Minefields
Lvl 3 infantry
(You can also tell by the level of fort)
To Upgrade Minefields
This unit can go from level 1-3
To get get higher lvl you need the corresponding fort level. At this point level of infantry doesn't matter to get higher level.
Lvl 1 Minefield- Lvl 3 infantry and Lvl 3 forts
Lvl 2 Minefield- Lvl 4 forts
Lvl 3 Minefields- Lvl 5 forts
Area of influence and diameter of Minefield
5km in diameter
Everything in that circle will be hit.
Strength/Weaknesses in different terrain
Field 100%
Trees 100%
Hills 75% (low damage in hills/mountains since they are already a natural barrier for many units)
Mountains 50% (low damage in hills/mountains since they are already a natural barrier for many units)
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I am pretty sure I got everything that takes to be a unit in a game. ALSO, you cannot put more than 1 minefield in a province (Gold spammers eyerolls). Thank you for responding for this unit. I'd love to see it in a game.
I like your idea but if mines are added, a way to detect them should also be added.
I added it up there^ level 3 infantry can detect minefields and you can also presume that there might be minefields when you see level 3+ forts.
Based on that, I like your idea. Adds a new dimension to the game without being OP.
I like this idea. it looks really cool
Minefields do have some merit...If you are winning, you have vast territories to protect - if you are losing how to slow the enemy down while you re-group.
Without getting into 'historical accurate stuff' but rather on what COW really is to me an on-line war game, I'm not sure how you could implement it without drastically changing the game.
I would think if COW was interested in something like this, they would act like a transport for defense/attack at maybe .3. No more than 1 per territory. That would slow down the random AC/LT charging through the countryside - yet maybe not lose the balance of the game.
True, but I love the idea of minefields.
I like the idea but personally I think mines should do a little more damage, maybe +2 for each level of mines? Currently the damage is a little low...
Yea, until you step on one.iDragons wrote:
I like the idea but personally I think mines should do a little more damage, maybe +2 for each level of mines? Currently the damage is a little low...
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