Pictures of Atomic Annie
New Unit- Nuclear Artillery
New Nuclear Artillery unit
Based off US “Atomic Annie” Artillery Gun
Requires:
lvl 4 Artillery
Railroad gun
Nuclear bomb lvl 4
Nuclear reactor
Industrial complex lvl 1
Infrastructure lvl 3
Gameplay:
16 Km/h land
Same range as railroad gun
No decent defense against any units
Consumes 300 RM/D, 100 Oil/D
Slow attack, every attack causes a nuclear explosion.
Will not fire at or near friendly territory or troops
Nuke specs:
Deals a large amount of damage to all units
800 attack vs naval
1000 attack vs infantry
400 attack vs armored
300 attack vs air
10 attack vs submarine
Very small radius compared to other nukes- about the size of a city
Balancing:
1: Ammo amount
The gun has a limited ammo supply. When it runs out of ammo it needs to return to a friendly province with a nuclear reactor and industrial complex (There is a cool down). This adds a few counters like espionage (damage reactor- no rearming) or strategic bombers
2
estroys after certain amount of uses (Not recommended)
3: Being destroyed by air or naval attacks causes it to explode and deal its full damage to its army and everything around it (including buildings)
9 Replies
Atomic Annie wasn't deployed until the Korean War and it was already a piece of garbage by that time. No thanks.
realism doesnt matter. we didnt had nuclear sub or nuclear battleship either in ww2HRoulain wrote:
Atomic Annie wasn't deployed until the Korean War and it was already a piece of garbage by that time. No thanks.
I also don't support those...but at least they found some use in the world. Atomic Annie was a joke.
If it is one-shot, like the plane - why not.
On CoW, all nuclear weapons are one-shot, even one in theory you could recover the launcher.
I think the idea is a nuclear railroad gun, that does say 1/10th the damage of an atomic bomber every hour. Make the atomic artillery upgradable from levels 1 to 3 and mimic the 1/10th damage of each level of atomic bomber. A level 3 would be quite powerful against late game entrenched large stacks.
If you are going to have a rares upkeep that should be large enough that it does not need to rearm. Like 10,000 rares a day, and this is the ammunition supply. Limitless use In that scenario.
Maybe a 5 kilometer blast radius instead of 50.
As an artillery man, this is the new unit that I want. If we can have paratroopers we can have this.
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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lol,
> paratroopers, just dudes who can jump out of planes
> literal artillery piece that fires nuclear shells which can make anything go bye-bye and leave nothing left to bury
Yeah I have to agree with you there JCS Darragh. There seems to be quite a difference between something like a paratrooper and nuclear artillery.JCS Darragh wrote:
lol,> paratroopers, just dudes who can jump out of planes
> literal artillery piece that fires nuclear shells which can make anything go bye-bye and leave nothing left to bury
To be honest I'm not a huge fan of nuclear weapons at all in CoW. Its like the whole game is fun and plays a certain way and then BAM! Some players get to spam nukes because they have a lot of rares saved up.
I think something like rocket artillery would be better for the game. A katyusha truck that shoots far, between normal and RRG range, maybe for making it harder to aim also have a minimum range. Could do a LOT of damage to buildings, morale and perhaps infantry but not so much armor and has a loooong reload time. Then also have no defenses and a rare metal upkeep (they were secret technology when introduced in WWII).
My gosh YES! I've always wanted MRLs! I've even suggested this before!Edepedable wrote:
I think something like rocket artillery would be better for the game.
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel
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