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New Unit Suggestion: Engineers

In WW2, engineers played a major role in sabotage, defending territory, buffing up defenses, and building bridges for troops to cross a path over rivers and lands that may not be able to go through without engineers to help, they even played a hell of a role in combat in the battle of the bulge defending against the Hitler's final massive counter attack against the allies. Stunningly defended a small town engineers held on too just long enough for reinforcements have arrived the commander of this small force of engineers was passed a message from the Nazi general telling him to surrender in which he replied "Nuts!" This amazing force is what leads me to suggest a new type of unit. Engineers!

Engineers: support/defense/combat unit

Support: The engineer unit as in ww2 we're the used to make travel more efficient by building bridges creating paths and fixing/repairing armored vehicles

Armored vehicles repair

(Repairs are daily)

Lvl 1: 5%

Lvl 2: 10%

Lvl 3: 15%

Lvl 4: 20%

Lvl 5: 25% ( 4 blueprints)

Combat

Attack/defense

Lvl 1: Atk 1.5 / def 5.0

Lvl 2: Atk 2.0/ def 5.5

Lvl 3: Atk 2.5/ def 6.0

Lvl 4: Atk 3.0/ def 6.5

Lvl 5: Atk 4.0/ def 7.5

Travel: Any type of unit that has engineer units stacked with it now have a travel boost in any terrain

Speed of travel (but or limited too different terrains)

Infantry units are boosted by 25%

Armored boosted by 15%

If units are with both

infantry and armoured units stacked: 10%

Stacked troops with the engineers will also have a defense/combat boost in a province defending most effective

Defense boost: 20%

Fortification defense boost: 30%

Combat boost: 5%

So therefore I would absolutely love to see engineers be introduced to the game in a update in the near future

Please let me know if you have suggestions or any questions or questions at all.

Thank you!

-DeMoNiikSlaYer

- DeMoNiikSlaYer
- Luis M.
- Eazyma2@gmail.com

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23 Replies

BlazingInfernos wrote:

Ryan04px2025 wrote:

BlazingInfernos wrote:

Ryan04px2025 wrote:

BlazingInfernos wrote:

I suggest that engineers reduce the damage taken by motorised units during forced march.
Lmao how do they force march? Engine overdrive?
Care to tell me how they do it with the current mechanics ?
It is 5 condition point per hour for armour motorized unit. Same for Infantry units... Right now, I don't know how they force march the engines. :)
I know the penalty but what i am trying to say that engineers are basically the people who helped in creation of the tanks and their 'engines'. So when travelling with other motorised units, they can keep an eye and moderate the 'engine overdrive' so that no or less mechanical damage is taken and their condition does not decrease as compared to a stack with no engineer units to fix the machines on the go.
Yes, I understand but I don't think "engine overdrive" is a thing on vehicles at that time. It is, however, possible in the navy. :)

These units should be able to build buildings faster. Like the marine engineers at guadacanal during the Second World War

Men you have fought like lions, and have been led by donkeys.
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.

ShoeBob wrote:

These units should be able to build buildings faster. Like the marine engineers at guadacanal during the Second World War

These Engineers could build fortifications at less cost of building and less time.

Another build that shold be add is some kind of OutPost with a Big Range of View Like 175 Km.

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