Yes, the viability of large army groups is indeed ridiculous. When I used to play CoW 3 years ago the number of units decreased after each strike proportionally to the damage. Now you have to strike as long as the health of each and every unit in the groop is zero, before they start to disappear. So the tactics of sending monstrous groups is more successfull than ever. That is neither realistic, nor can I enjoy that.
Nuclear bombers and Large army groups
What is the point of having a 10 man cap if the damage efficiency isn't decreased enough on say a 41 man group. the health is outrageous, and still does alot of damage. I feel like this should be changed to reflect the growing numbers in a group over 10. the more units, the higher the penalty. Now onto the nuclear bombers, when they attack say a ship, the attack should not be negated if the bombers is destroyed in the defense. The reason behind this is that the bomber is discarded after attacking, therefore there is nothing to attack(defend) against. The naval vessels cannot attack air, but only defend.
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There is mno stack efficiency any more, its capped by 10. I fight now on one map 42er stack, which has only damage of 10 units, but HP's of 42. while my 10er stack make fireight, some my single flanker grabbing enemy cores for free.forfreedom100 wrote:
a 10 man cap if the damage efficiency isn't decreased enough on say a 41 man group
Huge stacks have some disadvantages too.
P.S. displayed power show only damage of full healthy units. Damaged based efficiency is not shown, but it is not removed.
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