Oceans long list of Suggestions

Oceans long list of recommendations

Hello all. As we all do, I too have a huge list of thoughts on new units as well as game changes..

So I have typed this out, took me a while and I hope you all enjoy. I really appreciate you taking the time to read it and would love to hear feedback

Many in the past have liked my ideas and I thought that its time to revive them and I hope to go further to try get these in the game.. I have this divided into a few parts. Units.. Games.. Map ideas I might add as well.

In joint with this, I hereby call out the following players to make one similar @Pablo22510 @Maximilien @Sir McSquiggles

Section A- Units

  1. Rocket Submarines( yes again)
  2. Nuclear Rocket Submarines
  3. Cargo Planes
  4. Paratroopers
  5. Marines
  6. Cavalry units
  7. Interceptors- fighters new and distinction
  8. Spy planes
  9. Long range naval patrol aircraft/ Ocean sentries
  10. Airborne early warning
  11. Carrier interceptors
  12. Inflight Refueling tankers

  1. Rocket submarines
Yes I have mentioned this a good few times, but well I dont like to give up. These are very simple. As you can guess this is what happens when you cross a Missile with a Submarine.

These are stealth units just like standard submarines, however they can carry Rockets. 2 At level1 and so on… The can be spotted by Naval bombers as well as my Ocean sentries. And I would like to see them rather expensive.. A little more than standard submarines

2) Nuclear Rocket Submarines

As you can guess these are the better versions of what I mentioned in part 1, however due to timeline corrections they dont fire nuclear missiles, although that would be super cool, as well as combined with me other proposed units, They can carry 10 rockets. And carry the same stats

*Side note on Rocket Subs

The Rocket subs both nuclear and not

Would have the same hitpoints standard subs

However they would have weaker attacking and defending Against all units

3) Cargo Planes

A personal favourite of mine, the cargo plane can carry 1 or 2 units from airport to airport however there will be an embarking and disembarking time. This will depend on the level of the airfield. However will consist of the following

Level 1--- 3 hours

Level 2--- 2 hours

Level 3--- 1 hour

The cargo planes cannot carry all unit types… for example a handful of units cannot be carried, I suggest the following not be cargo plane capable

  • Heavy tank
  • Railgun
  • SP ART
  • Tac bombers
  • Strat bombers
  • Nuclear bombers
  • Spy Planes
  • AEW

Now as for the argument as to whether these can be carrier based, well I dont know

I would like to see them carrier based however only able to land with certain units, Paratroopers, Commandos, Naval bombers, Ocean Patrol Aircraft,. They can land with them in a truck from a cargo plane

Now onto the main role of these units…..to drop the paratroopers. These units I came up with really to drop paratroopers. The troops are loaded as usually however the paratroops onboard have the option to drop.. For more info scroll to the Paratrooper section.

The units would be based of the tac bombers, so range would be same as these as they are upgraded

4)Paratroopers

Why did you want to join the paratroopers?--- Lt Dike,

I wanted to fight with the best sir---- Sgt Lipton

Paratroopers are properly what is most missing in this game, and well I hope they come soon…

As I mentioned above with my cargo planes, that is how these units are moved and dropped

Now once they are dropped, they are scattered..

While they are scattered they take 1hour to regroup, and while they are scattered their Defense is lowered a lot and very vulnerable and they cannot move until the hour is up. Once the hour is up they are the fighting force, ready to move. Once they are ready to move, and are themselves the are infantry basically, however they have slightly superior stats and have a 75% advantage in rough terrain, as well as a 25% advantage in Cites. These units will require a level 2 barracks. They are elite infantry and will add a nice taste to the game I hope. Although I wanted to add the dig in feature that you will see shortly in the marine section. I thought it may make the paratroopers OP. They are superior attacking and defending against Infantry and Armour against Standard Infantry. They are very similar to Marines (see below) however they just have one or two strategic differences

5)Marines

Marines, this is something that I would really like to see. They will be very similar to the Paratroopers. They have a 75% increase in rough Terrain as well as a 25 increase in Cities.

However they cannot be parachuted. However they can “Dig in”. They dig foxholes, or defenses in certain Terrains ( Rough, Cities) and this take 1:30min their defensive stats increase, and they are in a defensive position. It then takes 45 minutes to abandon their foxholes and “move out”. However if they decide to re dig in, in locations previously dug in. It takes less time…

They have similar stats to paratroopers but simply have this defense advantage and can hold out longer.

6) Cavalry

Yes.. this is the best idea ever!.... No I'm only joking.. I don't want to see these units it the game hehe

7) Interceptors and fighter.. Plus distinction

I would like to see, fighters and Interceptors. Not what we have now which is a Fighter being called an Interceptor. An interceptor is for chasing aircraft that enter unqutorizied airspace, they are fast and usually today carry Long range Air to Air missiles.In our era.. Here at CoW, I would like to see the current Interceptor called a fighter, and A new aircraft called an Intercepter. These are fast, and pack a punch, however have low Hit Points, low defense, as well a good range, similar to tac bombers, better than standard fighters.

8)Spy Planes

Long range stealth aircraft that can only be spotted by, Naval bombers, Ocean sentries , as well as most efficiently by AEW aircraft. These spy planes have a huge range, larger than stat bombers at level 1. As well as a good speed faster than stat bombers at about 350 km/h which is faster than the level 2 tac bombers but slower than the level 3 tac bombers, when the spy plane is at level 1. They are still slower than fighters, so if you manage to find one, scramble your interceptors and fighters!. Now the features of the Spy Plane. These will have the abliity to see missile silos( see below… otherwise a building that hide your rockets) as well as find information on what is building in the province it is patrolling, and in general is brillant for gaining some information as well as planning your attacks. They have poor defense and attack stats, and are really made to snap and run, rather than dogfight.

9)Long range naval patrol aircraft/ Ocean sentires

As the name suggests these are finally a good carrier bases patrol aircraft, and these have a big twist, which you will soon see…. So they have a much larger range than the Naval bomber, and they have range just above tac bombers at each level.. About 350km at level one.

They can see all Submarines including rocket submarines however what makes these aircraft amazing, is their ability to show more information on where the reconed ship is going. So for example I have just spotted a fleet not too far away, heading somewhere I dont know.. I can now see more information as to where it is going.. I have some pictures for example

Without Ocean sentries

(on google doc version

With Ocean sentries

So to sum up

  • Ocean sentries, can display Submarines.
  • They can also show more information as to where the non-friendly ships are going.
  • Carrier Based
  • Larger view and patrol range

Im open to other names, for this aircraft…

10)Airborne Early Warning aircraft

Most likely my favorite of these ideas of mine, the AEW Aircraft has some amazing features, that can really change the tides of a battle. These aircraft have large range, just larger than stat bombers. As well as the biggest view range of all aircraft. They have a few similar properties to the Ocean sentries as so far as, they can display more information as to where the non allied land and air units are going. They can show more info as to where the enemy unit is going. If the aircraft picks up a convoy transporting a rocket, and that rocket is already been ordered to attack, and is moving into an airbase within range. This AEW Aircraft will display what airfield its heading to, as well as where the rocket is going. If A rocket including nuclear is fired, it will display where and how long it will take to reach its target. They have poor attacking stats, however they shouldn't be underestimated, and can really change the course of the battle.


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

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11) Carrier based Interceptors

Yes these are really similar to the ones above, however they are carrier based, and have a little smaller range, as well as slightly lower stats and speed. Otherwise same role.

12) Inflight Refueling Tankers

To be perfectly honest, I had some debate as to whether I would add these or not. And while typing the others I decided to add them. I have thought our how they will be used, and in a way that is not complicated and is efficient. These aircraft have long range, low stats decent speed. They have a button to refuel other aircraft. The other aircraft ( must be of certain level.. 5) Must patrol an area, once the tanker arrives and refuels the Tanker heads straight back to whatever airfield it left from, as if it had just dropped it load, like a tac bomber etc.

The Plane that was refueled has the range that it would have as if it was taking off from base again. And can continue its run.. ( I think that some discussion is needed here, as I think it needs further feedback etc to go into game, all the rest Id say are perfect, these needs fine tweaking)

And we have just finished the main suggestions I have, I have a few more, that Im just working on in my head.. But these are the main ideas I have. Now onto a few new game feature

Game features

  1. Fire control for aircraft on patrol
  2. Hidden Strike units
  3. Missile Silos
  4. Can't believe I forgot the last one :(

1)Fire control

What I think is the most needed change to aircraft, is the addition of a fire control button within its patrolling radius. I would hate to see this for only HC as well.

2)Hidden Strike Units

This may be misleading, However I would like to see the addition of another relation feature, not sure of the name, however this is simply shared map, but it does not display what units you are producing as well as Submarines. This means you can maintain a strike abilty against another player, that you dont really trust or want him on your side etc.

3)Missile silos

I love this idea. A building that you build in a provence that has an airfield. The silo is hidden, unless it is spotted by a Spy Plane or a ground unit takes the provence. The silo its self is hidden and cannot be seen in the fog of war like Airfields. Now what can a silo do?.. Well it hids the rockets and nuclear rockets from recon etc. Although it hides them, if that provence is hit by a missile strike or bombing run, the damage dealt is alot less to the units in the silos.

The only way for the silo to be spotted is from a spy plane. However once it is spotted it stays on your map forever, it doesn't go at the next day change.

This is mostly my ideas, I have a few more that I may post, I really appreciate those who read to the bottom, as it took me a while to make this, and well I hope you all enjoyed it…

Now either let the pitchforks come out, or the like buttons


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Good suggestion.

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

In my opinion they are all units needed in the game, the cavalry was used by various Nations during World War II, for example, the Soviet Union or Germany.

oceanhawk wrote:

Fire control for aircraft on patrol

Hidden Strike units

Missile Silos

Good idea.


"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

There all good ideas

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.
The past is a foreign country.

Pablo22510 wrote:

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.

1) The nazis had rocket submarines, as early as 42

2) yes there was no nuclear rocket submarine, just as there was no nuclear battleship and nuclear submarine

3) no cargo plane and paratroopers seperate

4) yes to ocean patrol aircraft, its needed.

5) fair enough to no for carrier interceptors, although they did exist

6) eehh... yes there was air to air refueling, although the best known is the vulcan from 52...

before that there was even so...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

The nazis had rocket submarines, as early as 42
Never used and as far as I know were unsuccessful.

oceanhawk wrote:

nuclear submarine
You do most/all of the US sub fleet is nuclear, right? There are the ones called SSN....

Idea's sound crap really.

Quasi-duck wrote:

oceanhawk wrote:

The nazis had rocket submarines, as early as 42
Never used and as far as I know were unsuccessful.

oceanhawk wrote:

nuclear submarine
You do most/all of the US sub fleet is nuclear, right? There are the ones called SSN....

Idea's sound crap really.

The were eventually successful but was to late, plus they struggled with res for this

they did have them do

yes I know however the Americans did not have any Nuclear Submarines until 1955


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Maximilien wrote:

Good suggestion.

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

In my opinion they are all units needed in the game, the cavalry was used by various Nations during World War II, for example, the Soviet Union or Germany.

oceanhawk wrote:

Fire control for aircraft on patrol

Hidden Strike units

Missile Silos

Good idea.

really... I was joking about Calvary... lol


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Pablo22510 wrote:

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.
1) The nazis had rocket submarines, as early as 42

2) yes there was no nuclear rocket submarine, just as there was no nuclear battleship and nuclear submarine

3) no cargo plane and paratroopers seperate

4) yes to ocean patrol aircraft, its needed.

5) fair enough to no for carrier interceptors, although they did exist

6) eehh... yes there was air to air refueling, although the best known is the vulcan from 52...

before that there was even so...

Look, ocean, even IF 1), 2) and 6) had been used and had been successful, you simply can't implement them. Call of War has WAY more units than S1914, but the problem CoW has is that some of those units are barely used by anyone. So by putting more units in, less and less units will be used. We need game-changing units like Paras, not units like missile submarines that'll never be used except by a handful.
The past is a foreign country.

Spoiler

Pablo22510 wrote:

oceanhawk wrote:

Pablo22510 wrote:

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.
1) The nazis had rocket submarines, as early as 42

2) yes there was no nuclear rocket submarine, just as there was no nuclear battleship and nuclear submarine

3) no cargo plane and paratroopers seperate

4) yes to ocean patrol aircraft, its needed.

5) fair enough to no for carrier interceptors, although they did exist

6) eehh... yes there was air to air refueling, although the best known is the vulcan from 52...

before that there was even so...

Look, ocean, even IF 1), 2) and 6) had been used and had been successful, you simply can't implement them. Call of War has WAY more units than S1914, but the problem CoW has is that some of those units are barely used by anyone. So by putting more units in, less and less units will be used. We need game-changing units like Paras, not units like missile submarines that'll never be used except by a handful.First of all, go by the name.. cos I cant remember which 1,2 and 6 is...

Secondly, S1914 has much more units.. and varity

thirdly I can't of one unit in the game that is not used at all.. besides rocket fighters, for me and even still they are used by others a lot

fourthly there is nothing wrong with adding variety to the game, some will use them, some will not

as for paratroopers, they need to add the plane as well...

plane and paratroopers should be made separately

Most paratroopers in the second WW only had about 2 drops...

on the Allied side...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Spoiler

Pablo22510 wrote:

oceanhawk wrote:

Pablo22510 wrote:

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.
1) The nazis had rocket submarines, as early as 422) yes there was no nuclear rocket submarine, just as there was no nuclear battleship and nuclear submarine

3) no cargo plane and paratroopers seperate

4) yes to ocean patrol aircraft, its needed.

5) fair enough to no for carrier interceptors, although they did exist

6) eehh... yes there was air to air refueling, although the best known is the vulcan from 52...

before that there was even so...

Look, ocean, even IF 1), 2) and 6) had been used and had been successful, you simply can't implement them. Call of War has WAY more units than S1914, but the problem CoW has is that some of those units are barely used by anyone. So by putting more units in, less and less units will be used. We need game-changing units like Paras, not units like missile submarines that'll never be used except by a handful.
First of all, go by the name.. cos I cant remember which 1,2 and 6 is...Secondly, S1914 has much more units.. and varity

thirdly I can't of one unit in the game that is not used at all.. besides rocket fighters, for me and even still they are used by others a lot

fourthly there is nothing wrong with adding variety to the game, some will use them, some will not

as for paratroopers, they need to add the plane as well...

plane and paratroopers should be made separately

Most paratroopers in the second WW only had about 2 drops...

on the Allied side...Whoa, CoW has WAYYYYY more units than S1914.

And I have NEVER Seen anyone use rail guns, rocket fighters, nuke subs, nuke battleships, SPAA, or mech infantry,

The past is a foreign country.

Spoiler

Pablo22510 wrote:

oceanhawk wrote:

[spoiler]

Pablo22510 wrote:

oceanhawk wrote:

Pablo22510 wrote:

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.
1) The nazis had rocket submarines, as early as 422) yes there was no nuclear rocket submarine, just as there was no nuclear battleship and nuclear submarine

3) no cargo plane and paratroopers seperate

4) yes to ocean patrol aircraft, its needed.

5) fair enough to no for carrier interceptors, although they did exist

6) eehh... yes there was air to air refueling, although the best known is the vulcan from 52...

before that there was even so...

Look, ocean, even IF 1), 2) and 6) had been used and had been successful, you simply can't implement them. Call of War has WAY more units than S1914, but the problem CoW has is that some of those units are barely used by anyone. So by putting more units in, less and less units will be used. We need game-changing units like Paras, not units like missile submarines that'll never be used except by a handful.[/spoiler]Whoa, CoW has WAYYYYY more units than S1914.

And I have NEVER Seen anyone use rail guns, rocket fighters, nuke subs, nuke battleships, SPAA, or mech infantry,Take it you have never made it to day 60 to when you can use nuclear subs and battleships...

SP AA is lethal

Rocket fighters yes nobody uses them, although I have seen them be used, they are too small in range

Rail guns I see often, but whats wrong with having it there?

even if its not your style whats wrong with it?...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Spoiler

Pablo22510 wrote:

oceanhawk wrote:

[spoiler]

Pablo22510 wrote:

oceanhawk wrote:

Pablo22510 wrote:

oceanhawk wrote:

Rocket Submarines( yes again)

Nuclear Rocket Submarines

Cargo Planes

Paratroopers

Marines

Cavalry units

Interceptors- fighters new and distinction

Spy planes

Long range naval patrol aircraft/ Ocean sentries

Airborne early warning

Carrier interceptors

Inflight Refueling tankers

  1. Never happened.
  2. Never happened.
  3. Come with paratroopers.
  4. It's official they're going to be implemented.
  5. Same as 4.
  6. Change interceptors' name to fighters, and give them high values against TBs and other fighters. Low values against land troops.
  7. Yes, but don't name the spy planes, name then reconnaissance planes. Basically medium range, huge patrol area, not detectable or attackable by land troops. Only detectable by interceptors and naval bombers, and have NO attack/defense values,
  8. Same as 7, but should be the same unit.
  9. No.
  10. No. Adding more and more units means less and less will be used.
  11. Never happened.
1) The nazis had rocket submarines, as early as 422) yes there was no nuclear rocket submarine, just as there was no nuclear battleship and nuclear submarine3) no cargo plane and paratroopers seperate

4) yes to ocean patrol aircraft, its needed.

5) fair enough to no for carrier interceptors, although they did exist

6) eehh... yes there was air to air refueling, although the best known is the vulcan from 52...

before that there was even so...

Look, ocean, even IF 1), 2) and 6) had been used and had been successful, you simply can't implement them. Call of War has WAY more units than S1914, but the problem CoW has is that some of those units are barely used by anyone. So by putting more units in, less and less units will be used. We need game-changing units like Paras, not units like missile submarines that'll never be used except by a handful.
[/spoiler]Whoa, CoW has WAYYYYY more units than S1914.And I have NEVER Seen anyone use rail guns, rocket fighters, nuke subs, nuke battleships, SPAA, or mech infantry,Take it you have never made it to day 60 to when you can use nuclear subs and battleships...

SP AA is lethal

Rocket fighters yes nobody uses them, although I have seen them be used, they are too small in range

Rail guns I see often, but whats wrong with having it there?

even if its not your style whats wrong with it?...Im just saying, not everybody is as experienced as you are, and barely anyone bothers with SPAA, rcokets interceptors, rail guns, nuke subs, nuke battlships. So new units is overdoing it a bit.

The past is a foreign country.

Pablo22510 wrote:

oceanhawk wrote:

Take it you have never made it to day 60 to when you can use nuclear subs and battleships...SP AA is lethal

Rocket fighters yes nobody uses them, although I have seen them be used, they are too small in range

Rail guns I see often, but whats wrong with having it there?

even if its not your style whats wrong with it?...

Im just saying, not everybody is as experienced as you are, and barely anyone bothers with SPAA, rcokets interceptors, rail guns, nuke subs, nuke battlships. So new units is overdoing it a bit.

just thought I would add this just to show what one player Im allied with is using...

http://postimg.org/image/ls04jyr71/


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

really... I was joking about Calvary... lol

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

@Quasi-duck

you mean with the spoliers?

that was me :p

yes well rocket submarines were around, they are lethal, and actually add some strike capablities in the world map..

well like when its just you and your continent, and you need to nail a reactor in India..

for the world map, this is brilliant..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

So we should get a new unit just so you can slaughter poor Indians? That isn't very nice or fair!

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