Oceans long list of Suggestions

Oceans long list of recommendations

Hello all. As we all do, I too have a huge list of thoughts on new units as well as game changes..

So I have typed this out, took me a while and I hope you all enjoy. I really appreciate you taking the time to read it and would love to hear feedback

Many in the past have liked my ideas and I thought that its time to revive them and I hope to go further to try get these in the game.. I have this divided into a few parts. Units.. Games.. Map ideas I might add as well.

In joint with this, I hereby call out the following players to make one similar @Pablo22510 @Maximilien @Sir McSquiggles

Section A- Units

  1. Rocket Submarines( yes again)
  2. Nuclear Rocket Submarines
  3. Cargo Planes
  4. Paratroopers
  5. Marines
  6. Cavalry units
  7. Interceptors- fighters new and distinction
  8. Spy planes
  9. Long range naval patrol aircraft/ Ocean sentries
  10. Airborne early warning
  11. Carrier interceptors
  12. Inflight Refueling tankers

  1. Rocket submarines
Yes I have mentioned this a good few times, but well I dont like to give up. These are very simple. As you can guess this is what happens when you cross a Missile with a Submarine.

These are stealth units just like standard submarines, however they can carry Rockets. 2 At level1 and so on… The can be spotted by Naval bombers as well as my Ocean sentries. And I would like to see them rather expensive.. A little more than standard submarines

2) Nuclear Rocket Submarines

As you can guess these are the better versions of what I mentioned in part 1, however due to timeline corrections they dont fire nuclear missiles, although that would be super cool, as well as combined with me other proposed units, They can carry 10 rockets. And carry the same stats

*Side note on Rocket Subs

The Rocket subs both nuclear and not

Would have the same hitpoints standard subs

However they would have weaker attacking and defending Against all units

3) Cargo Planes

A personal favourite of mine, the cargo plane can carry 1 or 2 units from airport to airport however there will be an embarking and disembarking time. This will depend on the level of the airfield. However will consist of the following

Level 1--- 3 hours

Level 2--- 2 hours

Level 3--- 1 hour

The cargo planes cannot carry all unit types… for example a handful of units cannot be carried, I suggest the following not be cargo plane capable

  • Heavy tank
  • Railgun
  • SP ART
  • Tac bombers
  • Strat bombers
  • Nuclear bombers
  • Spy Planes
  • AEW

Now as for the argument as to whether these can be carrier based, well I dont know

I would like to see them carrier based however only able to land with certain units, Paratroopers, Commandos, Naval bombers, Ocean Patrol Aircraft,. They can land with them in a truck from a cargo plane

Now onto the main role of these units…..to drop the paratroopers. These units I came up with really to drop paratroopers. The troops are loaded as usually however the paratroops onboard have the option to drop.. For more info scroll to the Paratrooper section.

The units would be based of the tac bombers, so range would be same as these as they are upgraded

4)Paratroopers

Why did you want to join the paratroopers?--- Lt Dike,

I wanted to fight with the best sir---- Sgt Lipton

Paratroopers are properly what is most missing in this game, and well I hope they come soon…

As I mentioned above with my cargo planes, that is how these units are moved and dropped

Now once they are dropped, they are scattered..

While they are scattered they take 1hour to regroup, and while they are scattered their Defense is lowered a lot and very vulnerable and they cannot move until the hour is up. Once the hour is up they are the fighting force, ready to move. Once they are ready to move, and are themselves the are infantry basically, however they have slightly superior stats and have a 75% advantage in rough terrain, as well as a 25% advantage in Cites. These units will require a level 2 barracks. They are elite infantry and will add a nice taste to the game I hope. Although I wanted to add the dig in feature that you will see shortly in the marine section. I thought it may make the paratroopers OP. They are superior attacking and defending against Infantry and Armour against Standard Infantry. They are very similar to Marines (see below) however they just have one or two strategic differences

5)Marines

Marines, this is something that I would really like to see. They will be very similar to the Paratroopers. They have a 75% increase in rough Terrain as well as a 25 increase in Cities.

However they cannot be parachuted. However they can “Dig in”. They dig foxholes, or defenses in certain Terrains ( Rough, Cities) and this take 1:30min their defensive stats increase, and they are in a defensive position. It then takes 45 minutes to abandon their foxholes and “move out”. However if they decide to re dig in, in locations previously dug in. It takes less time…

They have similar stats to paratroopers but simply have this defense advantage and can hold out longer.

6) Cavalry

Yes.. this is the best idea ever!.... No I'm only joking.. I don't want to see these units it the game hehe

7) Interceptors and fighter.. Plus distinction

I would like to see, fighters and Interceptors. Not what we have now which is a Fighter being called an Interceptor. An interceptor is for chasing aircraft that enter unqutorizied airspace, they are fast and usually today carry Long range Air to Air missiles.In our era.. Here at CoW, I would like to see the current Interceptor called a fighter, and A new aircraft called an Intercepter. These are fast, and pack a punch, however have low Hit Points, low defense, as well a good range, similar to tac bombers, better than standard fighters.

8)Spy Planes

Long range stealth aircraft that can only be spotted by, Naval bombers, Ocean sentries , as well as most efficiently by AEW aircraft. These spy planes have a huge range, larger than stat bombers at level 1. As well as a good speed faster than stat bombers at about 350 km/h which is faster than the level 2 tac bombers but slower than the level 3 tac bombers, when the spy plane is at level 1. They are still slower than fighters, so if you manage to find one, scramble your interceptors and fighters!. Now the features of the Spy Plane. These will have the abliity to see missile silos( see below… otherwise a building that hide your rockets) as well as find information on what is building in the province it is patrolling, and in general is brillant for gaining some information as well as planning your attacks. They have poor defense and attack stats, and are really made to snap and run, rather than dogfight.

9)Long range naval patrol aircraft/ Ocean sentires

As the name suggests these are finally a good carrier bases patrol aircraft, and these have a big twist, which you will soon see…. So they have a much larger range than the Naval bomber, and they have range just above tac bombers at each level.. About 350km at level one.

They can see all Submarines including rocket submarines however what makes these aircraft amazing, is their ability to show more information on where the reconed ship is going. So for example I have just spotted a fleet not too far away, heading somewhere I dont know.. I can now see more information as to where it is going.. I have some pictures for example

Without Ocean sentries

(on google doc version

With Ocean sentries

So to sum up

  • Ocean sentries, can display Submarines.
  • They can also show more information as to where the non-friendly ships are going.
  • Carrier Based
  • Larger view and patrol range

Im open to other names, for this aircraft…

10)Airborne Early Warning aircraft

Most likely my favorite of these ideas of mine, the AEW Aircraft has some amazing features, that can really change the tides of a battle. These aircraft have large range, just larger than stat bombers. As well as the biggest view range of all aircraft. They have a few similar properties to the Ocean sentries as so far as, they can display more information as to where the non allied land and air units are going. They can show more info as to where the enemy unit is going. If the aircraft picks up a convoy transporting a rocket, and that rocket is already been ordered to attack, and is moving into an airbase within range. This AEW Aircraft will display what airfield its heading to, as well as where the rocket is going. If A rocket including nuclear is fired, it will display where and how long it will take to reach its target. They have poor attacking stats, however they shouldn't be underestimated, and can really change the course of the battle.


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Post a Reply

Please log in to post a reply.

117 Replies

Quasi-duck wrote:

So we should get a new unit just so you can slaughter poor Indians? That isn't very nice or fair!
Im part so.. yea

This means that you can actually have some power to hurt enemy nations on the other side of the world..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

From a tactic point of view, you can take out naval yards

and reactors..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

This means that you can actually have some power to hurt enemy nations on the other side of the world..
You already do with CC, BB and now CV.

what if the enemy rules the seas?

plus you cannot get stat bombers on a carrier, you may lack the range


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

@oceanhawk, I'd recommend linking some of the threads that began the discussion on some of these points, it'll stop your thread becoming cluttered and give those original posters who suggested these ideas months to a year ago some recognition for their ideas ^_^.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

oceanhawk wrote:

plus you cannot get stat bombers on a carrier, you may lack the range
Then you invade.

Kalantigos wrote:

@oceanhawk, I'd recommend linking some of the threads that began the discussion on some of these points, it'll stop your thread becoming cluttered and give those original posters who suggested these ideas months to a year ago some recognition for their ideas ^_^.
So you are saying, that some have already composed a thread mentioning units that I have here?

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

So you are saying, that some have already composed a thread mentioning units that I have here?
Seems like it.

Besides paratroopers and Marines... think Im first for these..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Besides paratroopers and Marines... think Im first for these..
Doubt it if a mod says you aren't.

its possible he was just referring to those two units...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

its possible he was just referring to those two units...
It is also possible he wasn't. We have been told that Marines and Para are on the way anyway.

Quasi-duck wrote:

oceanhawk wrote:

its possible he was just referring to those two units...
It is also possible he wasn't. We have been told that Marines and Para are on the way anyway.
Yes.. I know.. I put them out, as my version of them thank you

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Yes.. I know.. I put them out, as my version of them thank you
I doubt the devs would throw all their hard work in the bin.

Quasi-duck wrote:

oceanhawk wrote:

Yes.. I know.. I put them out, as my version of them thank you
I doubt the devs would throw all their hard work in the bin.
Maybe they havent started yet.. or maybe they would think mine are better :p

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Maybe they havent started yet.. or maybe they would think mine are better :p
They wouldn't say they were going to release it soon if they weren't started....

Quasi-duck wrote:

oceanhawk wrote:

Maybe they havent started yet.. or maybe they would think mine are better :P
They wouldn't say they were going to release it soon if they weren't started....
never said they didnt start it.. these things dont just happen over night... this takes work..

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

never said they didnt start it.. these things dont just happen over night... this takes work..
From what I have heard they have been getting worked on for a while.

Quasi-duck wrote:

oceanhawk wrote:

never said they didnt start it.. these things dont just happen over night... this takes work..
From what I have heard they have been getting worked on for a while
Yes but I wanted to post how I would like them..

plus as I said, this takes time.. so you dont know where they are..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

so you dont know where they are..
Actually, I was told they were nearly done by staff.

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch