Oceans long list of Suggestions

Oceans long list of recommendations

Hello all. As we all do, I too have a huge list of thoughts on new units as well as game changes..

So I have typed this out, took me a while and I hope you all enjoy. I really appreciate you taking the time to read it and would love to hear feedback

Many in the past have liked my ideas and I thought that its time to revive them and I hope to go further to try get these in the game.. I have this divided into a few parts. Units.. Games.. Map ideas I might add as well.

In joint with this, I hereby call out the following players to make one similar @Pablo22510 @Maximilien @Sir McSquiggles

Section A- Units

  1. Rocket Submarines( yes again)
  2. Nuclear Rocket Submarines
  3. Cargo Planes
  4. Paratroopers
  5. Marines
  6. Cavalry units
  7. Interceptors- fighters new and distinction
  8. Spy planes
  9. Long range naval patrol aircraft/ Ocean sentries
  10. Airborne early warning
  11. Carrier interceptors
  12. Inflight Refueling tankers

  1. Rocket submarines
Yes I have mentioned this a good few times, but well I dont like to give up. These are very simple. As you can guess this is what happens when you cross a Missile with a Submarine.

These are stealth units just like standard submarines, however they can carry Rockets. 2 At level1 and so on… The can be spotted by Naval bombers as well as my Ocean sentries. And I would like to see them rather expensive.. A little more than standard submarines

2) Nuclear Rocket Submarines

As you can guess these are the better versions of what I mentioned in part 1, however due to timeline corrections they dont fire nuclear missiles, although that would be super cool, as well as combined with me other proposed units, They can carry 10 rockets. And carry the same stats

*Side note on Rocket Subs

The Rocket subs both nuclear and not

Would have the same hitpoints standard subs

However they would have weaker attacking and defending Against all units

3) Cargo Planes

A personal favourite of mine, the cargo plane can carry 1 or 2 units from airport to airport however there will be an embarking and disembarking time. This will depend on the level of the airfield. However will consist of the following

Level 1--- 3 hours

Level 2--- 2 hours

Level 3--- 1 hour

The cargo planes cannot carry all unit types… for example a handful of units cannot be carried, I suggest the following not be cargo plane capable

  • Heavy tank
  • Railgun
  • SP ART
  • Tac bombers
  • Strat bombers
  • Nuclear bombers
  • Spy Planes
  • AEW

Now as for the argument as to whether these can be carrier based, well I dont know

I would like to see them carrier based however only able to land with certain units, Paratroopers, Commandos, Naval bombers, Ocean Patrol Aircraft,. They can land with them in a truck from a cargo plane

Now onto the main role of these units…..to drop the paratroopers. These units I came up with really to drop paratroopers. The troops are loaded as usually however the paratroops onboard have the option to drop.. For more info scroll to the Paratrooper section.

The units would be based of the tac bombers, so range would be same as these as they are upgraded

4)Paratroopers

Why did you want to join the paratroopers?--- Lt Dike,

I wanted to fight with the best sir---- Sgt Lipton

Paratroopers are properly what is most missing in this game, and well I hope they come soon…

As I mentioned above with my cargo planes, that is how these units are moved and dropped

Now once they are dropped, they are scattered..

While they are scattered they take 1hour to regroup, and while they are scattered their Defense is lowered a lot and very vulnerable and they cannot move until the hour is up. Once the hour is up they are the fighting force, ready to move. Once they are ready to move, and are themselves the are infantry basically, however they have slightly superior stats and have a 75% advantage in rough terrain, as well as a 25% advantage in Cites. These units will require a level 2 barracks. They are elite infantry and will add a nice taste to the game I hope. Although I wanted to add the dig in feature that you will see shortly in the marine section. I thought it may make the paratroopers OP. They are superior attacking and defending against Infantry and Armour against Standard Infantry. They are very similar to Marines (see below) however they just have one or two strategic differences

5)Marines

Marines, this is something that I would really like to see. They will be very similar to the Paratroopers. They have a 75% increase in rough Terrain as well as a 25 increase in Cities.

However they cannot be parachuted. However they can “Dig in”. They dig foxholes, or defenses in certain Terrains ( Rough, Cities) and this take 1:30min their defensive stats increase, and they are in a defensive position. It then takes 45 minutes to abandon their foxholes and “move out”. However if they decide to re dig in, in locations previously dug in. It takes less time…

They have similar stats to paratroopers but simply have this defense advantage and can hold out longer.

6) Cavalry

Yes.. this is the best idea ever!.... No I'm only joking.. I don't want to see these units it the game hehe

7) Interceptors and fighter.. Plus distinction

I would like to see, fighters and Interceptors. Not what we have now which is a Fighter being called an Interceptor. An interceptor is for chasing aircraft that enter unqutorizied airspace, they are fast and usually today carry Long range Air to Air missiles.In our era.. Here at CoW, I would like to see the current Interceptor called a fighter, and A new aircraft called an Intercepter. These are fast, and pack a punch, however have low Hit Points, low defense, as well a good range, similar to tac bombers, better than standard fighters.

8)Spy Planes

Long range stealth aircraft that can only be spotted by, Naval bombers, Ocean sentries , as well as most efficiently by AEW aircraft. These spy planes have a huge range, larger than stat bombers at level 1. As well as a good speed faster than stat bombers at about 350 km/h which is faster than the level 2 tac bombers but slower than the level 3 tac bombers, when the spy plane is at level 1. They are still slower than fighters, so if you manage to find one, scramble your interceptors and fighters!. Now the features of the Spy Plane. These will have the abliity to see missile silos( see below… otherwise a building that hide your rockets) as well as find information on what is building in the province it is patrolling, and in general is brillant for gaining some information as well as planning your attacks. They have poor defense and attack stats, and are really made to snap and run, rather than dogfight.

9)Long range naval patrol aircraft/ Ocean sentires

As the name suggests these are finally a good carrier bases patrol aircraft, and these have a big twist, which you will soon see…. So they have a much larger range than the Naval bomber, and they have range just above tac bombers at each level.. About 350km at level one.

They can see all Submarines including rocket submarines however what makes these aircraft amazing, is their ability to show more information on where the reconed ship is going. So for example I have just spotted a fleet not too far away, heading somewhere I dont know.. I can now see more information as to where it is going.. I have some pictures for example

Without Ocean sentries

(on google doc version

With Ocean sentries

So to sum up

  • Ocean sentries, can display Submarines.
  • They can also show more information as to where the non-friendly ships are going.
  • Carrier Based
  • Larger view and patrol range

Im open to other names, for this aircraft…

10)Airborne Early Warning aircraft

Most likely my favorite of these ideas of mine, the AEW Aircraft has some amazing features, that can really change the tides of a battle. These aircraft have large range, just larger than stat bombers. As well as the biggest view range of all aircraft. They have a few similar properties to the Ocean sentries as so far as, they can display more information as to where the non allied land and air units are going. They can show more info as to where the enemy unit is going. If the aircraft picks up a convoy transporting a rocket, and that rocket is already been ordered to attack, and is moving into an airbase within range. This AEW Aircraft will display what airfield its heading to, as well as where the rocket is going. If A rocket including nuclear is fired, it will display where and how long it will take to reach its target. They have poor attacking stats, however they shouldn't be underestimated, and can really change the course of the battle.


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

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117 Replies

oceanhawk wrote:

uboat.net/boats/u511.html

read down.............

Those are rockets, like Nerbelwerfer's and such, not ballistic missiles or even flying bombs. That is grasping at straws.

Quasi-duck wrote:

oceanhawk wrote:

uboat.net/boats/u511.html

read down.............

Those are rockets, like Nerbelwerfer's and such, not ballistic missiles or even flying bombs. That is grasping at straws.
go in game and look at research tree and look at the secret tab, first unit there pls.....

again, I suggest a rocket submarine.

missile sub, just sounds a lot better...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

go in game and look at research tree and look at the secret tab, first unit there pls.....

again, I suggest a rocket submarine.

missile sub, just sounds a lot better...

Yeah, a flying bomb, subs did not launch those. What you are asking for is just a unit with rocket arty on deck rather than an AA gun.

Quasi-duck wrote:

oceanhawk wrote:

go in game and look at research tree and look at the secret tab, first unit there pls.....

again, I suggest a rocket submarine.

missile sub, just sounds a lot better...

Yeah, a flying bomb, subs did not launch those. What you are asking for is just a unit with rocket arty on deck rather than an AA gun.
no its not flying bomb.. its a rocket..

point made..

your wrong again..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Butter Ball Bill wrote:

No Aurave, if we wanted boosts, we would ask for them. Which we did, but not that kind. The kind we asked for was province bonuses. The currently existing units don't quite cut it, we only have 3 ships and 1 boat(with another ship coming) which is NOT enough. The devs did good for a beta game but all types of units are missing stuff. Here are some examples below:

Combat engineers

Tank destroyers

Assault guns

Self propelled arty

SPAA

Attackers

LSI

LST

Bat bombs

Fleas

Kamikaze(only for Pacific map though)

PT Boats

Cruiser tanks

Infantry tanks

Battlecruiser

Escort carriers

Escort destroyer

Missile submarines(Germany had plans, just like the CV although the CV was mostly built)

These are just a few. We need more units before they get boosts.

Butter Ball Bill wrote:

I like it. We've talked about it before.
the wise BBB seemed to like it...

this guy was great....


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

the wise BBB seemed to like it...

this guy was great....

He's not here though, is he? Banned. Poor you, having to cling onto a fallen hero like a child to a broken toy. Boo-hoo.

Quasi-duck wrote:

oceanhawk wrote:

the wise BBB seemed to like it...

this guy was great....

He's not here though, is he? Banned. Poor you, having to cling onto a fallen hero like a child to a broken toy. Boo-hoo.
ahh sure he will find a way..

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

ahh sure he will find a way..
Nice argument.

Quasi-duck wrote:

oceanhawk wrote:

ahh sure he will find a way..
Nice argument.
at least is made some sense..

now you know how we all feel...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

at least is made some sense..

now you know how we all feel...

Lol, your entire argument was to say no and then bring up some banned users opinion. I highly doubt either would impress the fine devs.

Quasi-duck wrote:

oceanhawk wrote:

at least is made some sense..

now you know how we all feel...

Lol, your entire argument was to say no and then bring up some banned users opinion. I highly doubt either would impress the fine devs.
he was just spent his life here in the forums..

and banned users still have hits..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

and banned users still have hits..
Hits? Like, from a bong?

oceanhawk wrote:

what do you think

@Maximilien

Apparently, you've done good suggestions.

Quasi-duck wrote:

Haha, that is what I thought. He is banned anyways.
Perhaps, but after completing my sanction I can answer the message.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Commenting on this old post because I wanted to come back when I had a better idea of what I was doing.

Pablo22510 wrote:

No. Adding more and more units means less and less will be used.
Actually, that just means more players can adjust their strategies to adapt to the new units, they will learn how to utilize them. I could think of a couple different ways to implement calvary in an attack, Interceptors should be renamed to fighters and then they could be able to do more attack damage to ground units, then make a new unit that is basically an interceptor. Or just do the reverse.

Bytro should also make Regular infantry have to have a port to embark/disembark at. Not just embark/disembark anywhere, then they give the marines the ability to embark/disembark anywhere. That is all for now..

In Wordl War II, they landed infantry and armor from landing craft without ports (Normandy landings, etc.).

Lawrence Czl wrote:

In World War II, they landed infantry and armor from landing craft without ports (Normandy landings, etc.).
And they still do ---- the ability to engage in force projection from one's own shores is still one of the hallmarks of a first-tier military power in the year 2018. And amphibious assault troops are now also landed by hovercraft, helicopters and tilt-rotor aircraft. This is the whole raison d'etre of the U.S. Marine Corps, although the Marines were confined to the Pacific Theater and did not participate in the European War against Germany and Italy in a significant way. During the Allied amphibious invasions of North Africa, Sicily, Italy, Normandy and southern France, virtually all of the amphibious assault troops were conventional infantry that had also trained for an amphibious landing.

And then there are airborne (parachute) and air assault (helicopter) infantry, but they require a friendly air base within range of their transport aircraft, and they are then reinforced by ground or sea after their insertion by air drop or helicopter.

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