Someone please educate me if that is possible - I am totally confused.
In this game there are three main components (for lack of a better word
-
1. Provinces;
2. Buildings/structures; and
3. Units/equipment.
When talking moral/damage is this different for each of the above, or is it the same, and do different influences effect these three components differently.
I am aware that there are different influences that affect morale, namely:-
1. Distance/time from capital;
2. Number of countries you are at war with. -5 for every country you are at war with up to a max of -25;
3. Enemy Neighbours -5 per province per enemy neighbour;
4. Enemy Troops in your provinces;
5. Nuclear radiation;
6. Fortifications;
7. Certain resource shortages; and possibly
8. Your army strength in that province.
Note sure - someone please tell me, is 8 above a real influence in the morale of a province.
I think i am starting to get it.
When CoW talk about Morale I think they are just talking about that of the provinces.
What I have been talking about as unit moral I think CoW refers to as the units condition; and
When talking about what I have been talking about as building morale (how can a building have morale?), CoW is referring to the buildings state/damage level.
I think it is fairly safe to say that the 7 to 8 influences above affect the morale of your provinces.
What I have been trying to determine (although rather poorly) is the influence if any of a provinces morale on:-
1. A units condition; and
2. A buildings state/damage level.
I think I can answer the building one now in that the morale of the provinces doesnt effect the buildings state unless the provinces morale gets that low that the province changes hands, which does result in damage to the buildings, and the building repair is given a repair time and a repair cost in resources needed to restore back to ''functional''.
A units condition is measured in Hit points (HP) and is given in points and a percentage. This measurement is affected by the number of units in a stack. Hence the condition of a poor unit can be increased if you stack it with a good unit of a better condition, but be aware the good unit will no longer be of such good condition if separated later. I think it works on averages of the conditions of all the units of the same type in the stack.
I believe now that the morale of the province has NO effect on the regeneration/repair of any unit. This regeneration/repair is done on every unit at the end of day calculations on units on your provinces at I believe a repair rate of 0.15 per day of the number of hit points needed to bring the units HPs to max.
The general/formation HQ unit I was asking to be created would have an additional positive effect on improving this repair/regeneration rate of your units HP within a certain distance of this HQ unit (possibly another 0.15 per day), irrespective of if it is on your provinces or the enemies.
Sorry I took a while to get there, but the sentence immediately before this one is probably all you need to read.
I was taking units back to the capital for repair thinking the 25% morale bonus of a capital was helping increase the repair/regeneration of my units. I WAS WRONG, but I think it should, and the higher the morale of a province that a unit is on, the higher the repair/regeneration rate to the HP of the damaged unit.