GreatbigHippo wrote:
and slower than militia on the ground?
I usually don't add to these paratrooper threads, but this idea interested me. I am not in favor of adding paratroopers, but if they were added I think they could work like this:
Paratroopers would be a researchable unit. Prerequisites of Commandos and level 2 strat bomber
Could be built similar to commandos in capital with L3 barracks AND a L2 airbase.
So what you get would be a single use plane. Think along the lines of an atomic bomber. The attack function of the plane would capture the province when it was undefended, although even a fractional amount of anti air defense in any form would prevent the attack and destroy the plane.
A sucessful attack would consume the plane, and leave a commando unit at the province
Like atomic bombers the plane is lost during the attack, so you only have the one commando unit on the ground and you can't get him back aboard another plane. You can only produce another paratrooper plane unit. No reusability.
You can't stack the planes with any other planes or with multiple paratrooper planes. So you can only deliver ONE commando per province because you can only attack the enemy province once. Once you capture the province you can't land additional paratroopers there.
The range of the paratrooper is up for discussion I guess. It probably should not be 800 kilometers, but perhaps more than a naval bomber range.
Of course we could instead of strat bombers use naval bombers and make them carrier capable, just with a really short range.
I think these conditions would be the closest way to merge the paratrooper idea into the way the game works.
Without ground forces being able to reach the area soon, the paratroop unit is surrounded and easily eliminated. They will rely on friendly airforces to keep the enemies from overrunning their position.
The paratroop unit can begin construction or repairs on an airbase, which can project airpower deeper into the enemy territory. I suppose with good luck and timing the paratroop could capture an enemy city where a unit was already being produced and be able to "comandeer" those units fresh off the assembly line.