MontanaBB wrote:
Restrisiko wrote:
What for?
Captain Hurricane wrote:
why wouldn't u want paratroopers Restrikio?An infantry unit that can be deployed a considerable distance in a short period of time that can go over a frontline defence into enemy territory, un impeded by mountains, forests or water obstacles?
does that not add a different dimension to strategy for both attacker and defender? do you want to know more?
Restrisiko, I know you and handful of others hate the idea of paratroopers. So did the Dutch in 1940, and the Greeks in 1941, and the Germans in 1944. The answer to your question is obvious, and everyone reading this knows it.The question is not whether a World War II strategy game should have an airborne infantry in it. The question is how such a unit should be implemented in keeping with its historical realities and the limitations of the existing game.
I look at it from the my perspective of basicly gameplay; not from the perspective of how it (maybe) would behave in reality.
For me goal-oriented strategy of this game is to use the available resources better than the opponent.
Overall, therefore an efficient approach is far better way than fast conquest.
Ok, with paratroopers I will probably be able to conquer some provinces (maybe) faster than with my existing troops.
But I would have to research and train the paratroops in addition to my existing troops, which would tie up time and resources in these special and only occasionally usable units.
Moreover, if the enemy province is valuable and defended, I would have to prepare the province with regular troops anyway for taking by my paras; and I have to support them, if I dont want to lost the paras (and the province) after they conquered the province - so I could just as well march with (stronger) regular troops to the province.
Of course, if the target province is behind a front, I'll have to break through the front before that, but if I did not do that, my paras (and the province) would surely be lost shortly after they could possibly conquer the province.
On the other hand, if the province is not valuable no hurry is needed anyway.
Either way, I would have to strongly support my paratroopers if I do not want to burn them as kamikaze troops
(because that would be a bad strategy).
But if I have to be present with strong regular forces anyway, the paras, for a sustainable strategy, are rather counterproductive than helpful.
That is why here in this game for me paratroopers are unnecessary and even superfluous.
So why should I wish for anything to be crafted into the game, which I will not possibly use and consider expendable?
In addition, the game would be slowed down by "fast" paratroopers altogether, as paradoxical as it may sound.
The mere possibility of faster conquests will force a (more) defensive gameplay, and the bigger the Empire and the longer the outer borders become, the more resources and time will be needed because more defence (units) will needed .. -
.. if one not want to "run into an open knife" in kamikaze style.
It's in principe the same as with the planes, actualy they also act as "brakes", forcing, not to rush through the botany with fast tanks, but to act with mixed stacks equiped with AA .. (which all costs time and resources, and what makes the game slower).
Yeah, I know ... that of course is ignored by most, but instead they lamenting about the supposedly overpowered planes. 
But no matter; so I'm already strained for the complaints if there actually be paratroopers sometimes .. 
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
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