Quasi-duck wrote:
Yeah sounds like something WiseOdin would say, he always had the best ideas tbh.
Awesome that months after leaving, I'm still being quoted.
I hardly have a horse in the race, at this point. I honestly DON'T have a horse in the race.
That being said, if anybody really wants to have paratroopers, try Conflict of Nations (a Bytro co-op with Dorado) and check out the airmobile infantry. I only played a couple maps of CoN, and sliced through readily by abusing airmobile infantry. I stopped playing, because the game was too easy (Well, that was a main reason). Airmobile infantry pretty much ruined CoN for me. 100%, whether you are for or against paratroopers, you can get a loose feel for how they could act, by playing CoN.
In Call of War, paratroopers would not be relevant due to size
In Call of War, paratroopers would not be realistic without a supply element (requires game overhaul)
In Call of War, paratroopers would do nothing but slow down the game, because every player would have to overproduce units to protect behind their lines. I've seen enough posts in the three years I played the game, to know that the game does not need to be slowed down.
The only right way to make paratroopers, would be to not allow them to capture land, and have them as a unit that can damage things like arty, in order to tie it up from doing it's job. Paratroopers would have to have fairly weak stats, and would be killed quickly when put up against combat units. When placed in an undefended province center, they could screw up structures. Berlin did not fall to paratroopers. Why? Because paratroopers do not have the manpower to capture territory.
Stating that you WANT something, does not mean you should have it. It isn't worth the developer's time, to make a unit that over half of the player base doesn't want.
Free Time looks good on me
