I agree too.
On Suggesting Paratroopers
PLEASE!!!
If you wish to suggest paratroopers, DO NOT create a new thread for them, just browse a bit down and add to an existing one. You might also want to read up a bit in those on the discussions which have already taken place, instead of making a semi-new suggestion yourself.
Currently, the most recent one is here:
but there are many, many, many more.
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Paratroopers were a major unit in most European campaigns.
It would be good if CoW could add Paratroopers and Transport planes.
Obviously there is a lot of different types of units that could be added.
If one would like to simulate a real historic battle/invasion in Europe in WW2 paratroopers were used.
At the moment one would have to go to Hearts of Iron to use Paratroopers and Transport planes to reproduce or improve on a WW2 battle, and they work excellent in HOI, but hopefully CoW will eventually get Paratroopers and Transport planes.
I dear say one problem of many for the game designers would be how would you determine the paratrooper landing spot (seen we can only land on a road or town).
There would be combat in the air to be determined if landing on top of the enemy, as well as combat on the ground.
What sort of support equipment can be landed with the paratroopers:-
1. Anti-tank;
2. Anti-air;
3. Artillery; and
4. Light tank?
With the introduction of Transport planes this could also allow the quick (by air) transport of the above from one airfield to another.
An alternative to Paratroopers could be Glider troops. The use of Gliders would make it easier to justify airborne anti tank; anti air; artillery and light tanks. Other games like Company of Hero''s allow for Glider troops, so hopefully CoW can as well.
Well the main question revolves on how to defend my provinces from parachutists ...
hmmm.. so first let me say this, if this were to be implemented it would have to take time to setup to not be used to early in the game. If the use is later game then people will already have quite larger teritories and wont be as agonizing to deal with. Then to not make it to OP let the strat bomber level 3(or its own plane with own range by day 16), comandos, lvl 3 barracks, and lvl 2 AF be built on capital only to be used this way it cannot be carriar based and just literaly go anywere with them the war will have to be land based to limit use more. It will deliver 1 comando each plane, it can be stacked and it wont be restricted to provinces dots it will be able to be placed anywere the player desires including on own province just to provide quicker reinforcements if desired. I feel this way it wont be as OP because esentialy your just giving to comandos a plane to sooner move to your front lines as reinforcements or you may also move them into enemy turf to just quickly cap a key area or make a distraction to make a stronger push inwards. i feel this is fair enough because its already restricted enough and it does need some kind of advantage so it will take awile to build and move overall and most likley the game will be far enough to not be of to much an advantage to completly change the whole war. as for speed of production i say no less then about 17hrs and no more then 1d 12hrs(varys of building levels of course).
In short respose mabye just let comandos be delivered via plane to desired area in or out of own provinces for shorter wait time to front lines form capital. Hope this helps
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Hey, if you're going to consider adding paratroopers, make the research for these units fairly late, after the first 3-5 weeks of the game. And require level 4 Strategic Bombers or something of its own kind (unique plane is preferred that would be unable to deal very little damage) to drop them (the planes that drop them CANNOT fly in from the sea). And you should also limit the distance these paratroopers can go into opponents' territory. So maybe it should be able to send them around 2-3 provinces deep, and more levels on this unit could increase the distance they can be dropped off (making a plane specialized for this more useful). Also, only allow these units to be created in the core provinces/capital to limit the amount that would be created.
The drop-off plane expected stats: daily upkeep 20 food & 80 oil, 20 HP
Lvl 1 (available day 30?
1.0 for attacking and defending anything, 200 km/h, attack range 200km
Lvl 2 (available day 32?
1.0 for attacking and defending anything, 240 km/h, attack range 220km
Lvl 3 (available day 38?
1.0 for attacking and defending anything, 350 km/h, attack range 260km
Lvl 4 (available day 40?
1.5 for attacking and defending anything, 400 km/h, attack range 300km
Paratrooper Stats: daily upkeep 50 food, 75 manpower, 10 HP, speeds = militia
Lvl 1 (available day 30?
1.2 attack infantry, 1.5 defend infantry, 0.8 attack armor, 1.0 defend armor, 0.8 air, 0.4 bldgs
Lvl 2 (available day 36?
2.0 attack infantry, 2.3 defend infantry, 1.0 attack armor, 1.3 defend armor, 1.0 air, 0.5 bldgs
Lvl 3 (available day 40?
2.5 attack infantry, 3.0 defend infantry, 1.2 attack armor, 1.5 defend armor, 1.3 air, 0.6 bldgs.
OR you could forget most of that and just have the drop-off planes that can drop off any unit. Just have an option to take some units in the plane. You cannot carry armored vehicles in the planes though. The
Constant stats: 10 HP (+units' navy HP), daily upkeep 50 food & 100 manpower & 150 oil
Lvl 1 (available day 32?
1.0 for attacking and defending anything, 100 km/h, attack range 180km, unit limit 1
Lvl 2 (available day 36?
1.1 for attacking and defending anything, 170 km/h, attack range 230km, unit limit 1
Lvl 3 (available day 42?
1.3 for attacking and defending anything, 200 km/h, attack range 250km, unit limit 2
"War does not determine who is right - only who is left."
That's literally two completely different games, Company of Heroes is made by a really good game company who have the time, resources, and skill to do that. Not to mention it's also on the tactical level, where as CoW is on the strategic level.BattleIvan wrote:
Other games like Company of Hero''s allow for Glider troops, so hopefully CoW can as well.
btw 1v1 me in company of heroes, ill probably lose but idc
Cough
It appears people still are talking about balance..
I think my ideas are pretty good..
Airborne is just infantry battalions that can be inserted via air, so they should resemble that, as in they have the stats of infantry. Plus they'd have a cap of 5 airborne units and can only be dropped once a day, I'm fine with the drop being a reasonable cost (not like 5,000 RM, 17,000 oil, etc you get the point) as well as there being a range, as I think these things are needed.
JCS! You promised!
JCS Darragh wrote:
If the end result is "No", the people better shut up about paratroopers

oh dang i dont remember promising that, sorry sir im really sorry
ill go back to hunting bandits, sorry sir!

https://www.youtube.com/watch?v=gFwRf0oKgKE
no!
PARATROOPERS ARE HERE! YEYEYEYEYEYE
So much for that poll up there.
"War does not determine who is right - only who is left."
And so much for wishes and opinions -- once again.
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
Maybe we can protest for an option to disable paratroopers available in the game creation stage.
"War does not determine who is right - only who is left."
i for one am glad they are coming, wish they added a unit or building everynow and then. last one was the aircraft carrier. did it wreck the game? no.
asdfawekafsdogiweiuaodkdkdk!!!
!!!!!!
!!!
!!!!!!
!adfadsf3234124
THEY ARE FINALLY COMING HOLY JESUS CHRIST ON A BIKE WITH CREAM CHEESE!
indeed, many wished for them over the years. This poll is not the only opinion source and tbh forum polls are sadly not that representative because of the low amount of participants compared to the amount of players who play CoW, plus a different composition in player types who are active here compared to the composition of player types in the game.Restrisiko wrote:
And so much for wishes and opinions -- once again.
That's not an option. But we can make sure that the unit is well balanced so it is integrated seamlessly.Lukenick wrote:
Maybe we can protest for an option to disable paratroopers available in the game creation stage.
1st You need to increase the area of AAA defence range .. enemy plane crossing over should get affected by it . no matter if he is attacking that place or crossing the place to attack another place.
Can Paras land on Other units ? attacking them immediately?
yesNZARK wrote:
Can Paras land on Other units ? attacking them immediately?
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