On team games, allow all cores to be traded to their original owner without counting towards the 4 max.
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I am in a team game where my teammate lost most of his core provinces, I reclaimed them and was giving them back but could only give 4. He cannot even temporarily go to war with me to get them back because it is a team game. I dont think giving cores back to their original owner can be abused, and should not count towards the 4 max or 1 daily territory trading. If I were to liberate an allys core, I should have the right to trasfer it back as was the original intention of liberating it.
Please remove the 4 per game limit and consider removing the 1 per turn limit with respect to return cores to their original owner.
8 Replies
19 Mar 2016, 20:33
You just have to give them back over a couple of days
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
19 Mar 2016, 20:42
TankBuster wrote:
You just have to give them back over a couple of days
I ran into the maximum per game for trading territories of 4 notice on the 5th day of trading them back. If I could give them back over a couple days, that would be great, but I still have most of his cores after the 4 have been traded back over a period of 4 days.
19 Mar 2016, 20:44
FinnDaddy wrote:
I am in a team game where my teammate lost most of his core provinces, I reclaimed them and was giving them back but could only give 4. He cannot even temporarily go to war with me to get them back because it is a team game. I dont think giving cores back to their original owner can be abused, and should not count towards the 4 max or 1 daily territory trading. If I were to liberate an allys core, I should have the right to trasfer it back as was the original intention of liberating it.
Please remove the 4 per game limit and consider removing the 1 per turn limit with respect to return cores to their original owner.
Even though I haven't found myself in a similar situation, I understand your frustration at the province exchange limit and I second your idea. However, although it would be a considerable improvement, I think it shall be rather hard to program and implement.
The past is a foreign country.
18 Apr 2016, 09:53
Is this right? That you can't trade more than 4 territories per game? Well, that's little bit stupid if you want to play team game where someone concentrate on ground units and the other guy in the alliance is supporting those units by air and naval units...
18 Apr 2016, 10:28
Elbosh wrote:
Is this right? That you can't trade more than 4 territories per game? Well, that's little bit stupid if you want to play team game where someone concentrate on ground units and the other guy in the alliance is supporting those units by air and naval units...
It's to prevent cheating.
The past is a foreign country.
18 Apr 2016, 12:33
This is to prevent traps.
"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius. "Alea iacta est" Gaius Julius Caesar.
18 Apr 2016, 21:28
I don't know how to quote, I'm new here, so at least like this.