On the Rebellion System-possible improvements.

I've got a few ideas running in my head that would help the game make more logical sense. Mostly about rebellions.

1. When a province rebels and joins another country, instead of giving the province a free infantry regiment, give it a militia regiment instead.

This more realistically reflects what the situation would be like - in most rebellions, these aren't trained soldiers who suddenly get all geared up and fight. These are just random citizens who decide to break out the pitchforks. Naturally, they shouldn't be able to put up much of a good fight against a brand-new infantry regiment, unless they hugely outnumber the army presence.

2. After rebelling, give the province an army based on the population of the province.

That would mean that players would actually need to notice province populations and act on them if they are too low - would you rather let your enemy gain a new province with just one militia regiment on it, or a new province with three?

3. Rebellions can potentially revive dead nations.

Poland is pretty famous in European history for being that has-been that was the big powerful empire in Eastern Europe. Until 1795. Then it wasn't independent again until the aftermath of WWI, and it would get anschlussed again, in WWII. Throughout all of this, Polish citizens were very fond of a song (that became their national anthem) about how Poland Is Not Yet Lost. Of course, sometimes this would culminate in big rebellions where everybody would break out the pitchforks and the Commonwealth banners. I'm using this to illustrate a point. Provinces don't always rebel to join a different country. Sometimes they form a new one.

Say that a province is German. It is ruthlessly rekt by, of all countries, Palau. The new occupiers do their usual Palau things (argue about how their flag is actually representative of the moon, not the sun, etc.) and the Germans are fed up with their new overlords. So they decide to rebel. But they don't like the French either, or the Swedes, or the Poles, and not even them Icelandic people (cross-sea rebellions OP). Instead, they all want to restore stronk and powerful Germany! So they proclaim a new Germany. Or whatever.

4. The lower morale the province was at when rebelling, the higher the province's morale is after the rebellion (if it succeeds).

I like to think of morale as "percentage of people who think you're doing a horrible job". Hence, if your province is at 99%, it means that 99% of people in your province think that you're so awesome, they worship you as much as John Cena. That remaining 1%? They have no friends.

Meanwhile, another province is sitting around with 10% morale. Which means that only 10% think you're cool. 90% of the people there think you're an asshole and want to kick your ass out of the bomb bay of the nearest high-flying strategic bomber. That 10% who like you? They don't really have a say against the mob.

So then this province rebels. 90% of people are now happy that they successfully kicked your garrison out of said bomb bay without parachutes. 10% of people, however, wonder "what the hell was that for?".

In other words, 25% morale = 75% morale after rebellion, 10% morale = 90% morale after rebellion, etc.

5. No more fecking cross-ocean rebellions. I've seen the USA completely decide to happily rejoin the UK, some province in Africa decide to join Hawaii, and a province in Spain decide to join Karelia. A small bay is fine, but anything longer than 10k km should be off limits.

6. Rebellions make the province a core province of the new nation, or at least should have just a 25% production reduction instead of the 75% normally applied. Think about it: you finally joined the nation of your dreams. And then you happily decide to work slowly. If you love your country, you should be happy to do whatever it needs from you, and do it fairly quickly and efficently.

3 Replies

I think that these are some good ideas.

omnisxiii2 wrote:

I've got a few ideas running in my head that would help the game make more logical sense. Mostly about rebellions.

1. When a province rebels and joins another country, instead of giving the province a free infantry regiment, give it a militia regiment instead.

This more realistically reflects what the situation would be like - in most rebellions, these aren't trained soldiers who suddenly get all geared up and fight. These are just random citizens who decide to break out the pitchforks. Naturally, they shouldn't be able to put up much of a good fight against a brand-new infantry regiment, unless they hugely outnumber the army presence.

2. After rebelling, give the province an army based on the population of the province.

That would mean that players would actually need to notice province populations and act on them if they are too low - would you rather let your enemy gain a new province with just one militia regiment on it, or a new province with three?

3. Rebellions can potentially revive dead nations.

Poland is pretty famous in European history for being that has-been that was the big powerful empire in Eastern Europe. Until 1795. Then it wasn't independent again until the aftermath of WWI, and it would get anschlussed again, in WWII. Throughout all of this, Polish citizens were very fond of a song (that became their national anthem) about how Poland Is Not Yet Lost. Of course, sometimes this would culminate in big rebellions where everybody would break out the pitchforks and the Commonwealth banners. I'm using this to illustrate a point. Provinces don't always rebel to join a different country. Sometimes they form a new one.

Say that a province is German. It is ruthlessly rekt by, of all countries, Palau. The new occupiers do their usual Palau things (argue about how their flag is actually representative of the moon, not the sun, etc.) and the Germans are fed up with their new overlords. So they decide to rebel. But they don't like the French either, or the Swedes, or the Poles, and not even them Icelandic people (cross-sea rebellions OP). Instead, they all want to restore stronk and powerful Germany! So they proclaim a new Germany. Or whatever.

4. The lower morale the province was at when rebelling, the higher the province's morale is after the rebellion (if it succeeds).

I like to think of morale as "percentage of people who think you're doing a horrible job". Hence, if your province is at 99%, it means that 99% of people in your province think that you're so awesome, they worship you as much as John Cena. That remaining 1%? They have no friends.

Meanwhile, another province is sitting around with 10% morale. Which means that only 10% think you're cool. 90% of the people there think you're an asshole and want to kick your ass out of the bomb bay of the nearest high-flying strategic bomber. That 10% who like you? They don't really have a say against the mob.

So then this province rebels. 90% of people are now happy that they successfully kicked your garrison out of said bomb bay without parachutes. 10% of people, however, wonder "what the hell was that for?".

In other words, 25% morale = 75% morale after rebellion, 10% morale = 90% morale after rebellion, etc.

5. No more fecking cross-ocean rebellions. I've seen the USA completely decide to happily rejoin the UK, some province in Africa decide to join Hawaii, and a province in Spain decide to join Karelia. A small bay is fine, but anything longer than 10k km should be off limits.

6. Rebellions make the province a core province of the new nation, or at least should have just a 25% production reduction instead of the 75% normally applied. Think about it: you finally joined the nation of your dreams. And then you happily decide to work slowly. If you love your country, you should be happy to do whatever it needs from you, and do it fairly quickly and efficently.

I like 1) the free militia instead of an infantry when a province rebels.

3) I don't like reviving a dead nation. Once I finish off a nation I want it to be for good so I can move on to other enemies or targets or defend against others.

I like 5) no more cross ocean rebellions

No to the others.

I don't think your troops should join the opposition if their is a rebellion. They should fight the rebels.

Reviving dead nations poses manifest problems as far as seeing dead enemies live again goes..... I am however in favor of whatever rebelling province forming its own small state, such as Republic of Trieste or Republic of Dansk, etc.

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