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Paratroopers.

You can vote twice in the poll if you like, and you can change your vote too.

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Someone was going to suggest it eventually, and I think iv'e seen it mentioned in the 'commando unit' thread but I feel it deserves its own topic. Firstly I completely agree with anyone who says the game should be tested to the max in its current state before new units are spammed at it, so as to properly gauge the need or possible impacts of these additions and ensure balance and a strong basic footing for the additions to build on.

That being said, I think paratroopers are an obvious and exciting future option and I see no harm in throwing a few ideas around.

The basic is an infantry unit that can deploy via air assault. (Though I'll mention gliders for a possible mechanized nod, the jeep one.) I think giving ALL infantry this ability would just result in constant para spam attacks, or the costs would drive down the number on infantry units in armies, which while I'm expecting late tech, big countries to have many mech infantry I think infantry should remain a constant part of armies. I think having transport planes to move units is possible, but too different to the current mechanics or to complicated to bother with when the individual unit is a better option, if you disagree post below :) Ideally it will be a unit used to compliment your regular armies or give you a greater range of strategic options, not change the game entirely.

The selling feature will be the deployment method.

They can only parachute deploy when on an airfield, otherwise and after the drop they act as a regular ground unit.

They will most likely be more expensive than regular infantry but with a weaker strength vs armour to represent a lack of heavier weapons, that being said you could argue that is represented by not being able to parachute anti-tanks.etc. in with them, also they tended to be an elite unit so again you could try and boost their stats but balancing might push the costs up to very high levels.

As they are deployed via transport plane they will also be very susceptible to interceptors during transport, perhaps even more so than bombers which would have carried more defensive armament.

In addition I believe that paratroopers should have a 'disembark' period, representing them dropping in and then assembling back into organised units in which they could mount a cohesive defense/attack.

This means that catching paratroopers either in transport or during the drop will give the defender favorable results, making it more risky.

That being said if the range is too great paratroopers can be dropped miles from the fighting and be incredibly frustrating to prevent/contain. Again this can be balanced against flight speed, giving an active defender more time to intercept via air or ground, meaning longer trips would be more of a gamble. but I still think a short distance is better, perhaps if we go historically the distance between the southern British provinces and northern French ones etc.

Its interesting to note this deployment method could be used to move troops faster over Friendly ground from airfield to airfield, or across waterways without having to risk sub attacks. It could even be used for evacuations in the face of the enemy if you use paratroopers like border guards or decoys.

The deployment method itself I'm assuming would allow you to land your paras anywhere on a road, not sure about whether landing directly on/into combat with a province capitol would be good or not, but i see no reason to prevent it, after all your opponent could GM a tank brigade as you drop!

An important question might be whether or not you are allowed to recall, constant feinting could make paras even harder and annoying to defend against, but then these things are suppose to be planned out for days ahead of schedule so accidentally dropping miles away or when you didn't want to drop at all would be really painful.

Could you drop into the sea? gameplay wise I'm nodding vigorously (I like having max options,) the rest of me is face palming.

Tech wise it should be an infantry lvl and a plane level, strategic bomber perhaps? day 12/16? or maybe mid twenties. Does it need an airfield in the province to be produced though? Id guess so for training jumps etc. and a high level barracks, maybe even a level 2 industrial complex to represent the planes required.

What are your thoughts? where have I gone badly wrong? (hopefully not everywhere) Any historical examples you know? Thanks for reading this brain dump!

122 Replies

Exactly! And get what SAS stands for? That's right: Special Air Service. They dropped in parachutes behind enemy lines and destroyed air fields and planes.

The past is a foreign country.

Sorry Pablo but SAS operate more on land than dropping from the air, especially today.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Pablo22510 wrote:

Exactly! And get what SAS stands for? That's right: Special Air Service. They dropped in parachutes behind enemy lines and destroyed air fields and planes.
Don't bother arguing with these fools. Admin will give us paratroops soon enough. Track these peeps down, and defeat them in battle with paratroops. You can be vindicated then :D

I refuse to be defeated by paratroopers. I will conquer your country and defeat your silly paratroopers with some militia or light tanks.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Bill, when they release paras, let's join the same game. I'll beat you AND prove paras' usefulness.

Oh, and anyway, if you think paras are worthless, then why are you so worried about them being in the game?

The past is a foreign country.

Because I don't want some useless unit that will make winning even easier(when other people use it against me) when I play.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Well, better for you.

The past is a foreign country.

No, I want a challenge!

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

BjorniXL wrote:

ItsDeems, just one thing, basically I like your ideas to put the effectiveness of paras down (sorry for bad english :D ), but why 3 hours of disembarkment? I understand why they would take long to embark, but to drop from a plane should usually not take 3 hours.
Bjorn,

Paratroopers had to re-coordinate after landing (if they even could) before moving. The three hour disembark shows their drop, landing, and reforming.

Please be respectful.

On another note, I severely, severely doubt that Paratroopers will ever be added to the game.

In regards to Paratroopers:

Nearly every usage of them in the second world war ended in:

*Defeat

*Heavy casualties, if not nearly being wiped out.

*Ineffective.

Furthermore.

*Most instances of Paratroopers succeeding in accomplishing a mission(Such as the ones people like to point out on D-Day), would of failed if not for the intervention of Ground troops in most cases.

Paratroopers had a "Elite" image during the second world war, and the memory of them still do to this day. However, the fact of the matter is: They were ineffective.

Now, to add any units weaker than Militia, the most useless unit in the game...Would essentially make Paratroopers meh. Besides this, though it sounds "cool", it would not be a very effective, efficient feature in the current game mechanics.

---Essentially, you are asking for units that can go over the sky, and just pop onto empty territory. Then just roam around. In a much more in-depth game with greater mechanics, details, and a map - A game as or more complex than Hearts of Iron, it would make sense. However, it does not make sense in this game whatsoever(Which does have them, and is a incredibly exploitable unit).

That is all.

Propaganda is what makes them "heroic" don't know if it's vain glory or a simple moral boost, paras is very ineffective and that's the end of that.

On another note IF paras are implemented I imagine them as a fast reinforcement unit, but similar if not exactly like an infantry just fast, very fast to deploy but just ordinary infantry.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

CzarHellios wrote:

*Most instances of Paratroopers succeeding in accomplishing a mission(Such as the ones people like to point out on D-Day), would of failed if not for the intervention of Ground troops in most cases.
The paras dropped relatively close to the actual land troops, whom they were to link up with. The paras were not intended to fight alone and defeat Nazi Germany on their own. They were to cause havoc, and to take out inland artillery. WHICH THEY DID, and quite well. Most of the intervening "ground troops" would have experienced a significantly higher casualty rate on the beaches, if the paras were not sent in.

The paratroops dropped in a 4 AM, and the landings started at 6:30 AM. Two and a half hours to capture bridges, road intersections, and to take out enemy artillery.

They still needed help from the ground forces and took heavy casualties. It's not like they had to fight their way to the troops, the troops had to fight their way to them. Also, troops from the shore had to knock out artillery since the para's weren't fully capable of retreating.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I hope to see paratrooper added on this game for sure. They add rail gun and rocket fighter in the game already who's was not used as much as paratroop in WW2. Those who doubt about there effecacity should watch the tv-series bands of brother. Those who doubt their use on a game should play the game Hearth oF Iron.

I used them alot on that game and I always have 2 or 3 division of 3 paratroop units. Pretty usefull for encirclement and flank attack. Pretty usefull to take down unguarded airbase and destroy plane on the ground.For fast taking ungarded key production region, key ressources region and Island region.

Some people think they just flying milicia, but the only bad thing about milicia on this game are the cost. Milicia are pretty awesone in some terrain, like mountain, jungle and ambushing. In this game it good against openent who all throw all there army on the front in one or two groups. By taking ungarded province they slow ennemy down alot, and force them to split for retake them.

This will add much strategy in this game and force people to guard there key point, forteress, factory, ressource and airbase. And like I say in the beginning if rocket fighter made the cut why not paratroop?

Looking at your spelling and also paying attention to the fact that you did not use spell check, your response should be ignored and you clearly have a low IQ and should stay away from RTS games since you could probably only win against AI.

The reason for ignoring it is because someone who can't use spellcheck has little hope of using all units to their full extent. Militia are pretty damn useless, in the past month I have built only one and that was to slow down an enemy advance. It failed, the militia died way too quick. Also, they are horrifically slow and an AC could probably kill 5-10 of them with ease.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Martinskyboy wrote:

I hope to see paratrooper added on this game for sure. They add rail gun and rocket fighter in the game already who's was not used as much as paratroop in WW2. Those who doubt about there effecacity should watch the tv-series bands of brother. Those who doubt their use on a game should play the game Hearth oF Iron.

I used them alot on that game and I always have 2 or 3 division of 3 paratroop units. Pretty usefull for encirclement and flank attack. Pretty usefull to take down unguarded airbase and destroy plane on the ground.For fast taking ungarded key production region, key ressources region and Island region.

Some people think they just flying milicia, but the only bad thing about milicia on this game are the cost. Milicia are pretty awesone in some terrain, like mountain, jungle and ambushing. In this game it good against openent who all throw all there army on the front in one or two groups. By taking ungarded province they slow ennemy down alot, and force them to split for retake them.

This will add much strategy in this game and force people to guard there key point, forteress, factory, ressource and airbase. And like I say in the beginning if rocket fighter made the cut why not paratroop?

Obviously you did not read the whole thread through as well.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I agree with you, Bill, but no need to be rude. Although he clearly has problems to express himself, which I am not gonna deny, he does have a point. That said, I am completely agreeing with not adding them, at least not in the near future, there are much more important things to do.

He he he, funny joke, right?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Be Respectful. This is the second strike on this thread.

I hope we get a third soon.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

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