Petition! Bring Reveal All Armies Feature back!

This is a petition to bring back the Reveal All Armies back for the military sabatoge spy, I have seen many people show distress on this topic. Me and others feel that it might interfere with plans and slow the game down.

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23 Replies

True that the 'reveal all armies' can be a great stress reducer and make for a good nights sleep, but no player wants his entire hand shown.

It's an advantage to the players who have already expanded and have the cash, an advantage to teams with shared intelligence, and an advantage to people who even know about the non wiki advertised ability. These people don't need the advantage.

Gone are the days when I have to change all my armies paths 5 minutes before day change, or when I'm being nasty, redirect several armies so that they cross every single control point on land and sea in the entire map so that anyone doing the reveal plus all that shared intelligence have to look at chaos for 24 hours.

The new 'country info' together with 'reveal local armies' is better.

I use it cause it’s there. But overall it is way too powerful. Maybe allowing it to be used after day 14 (or so) would be a good compromise. End of game when just trying to get VP against bots/inactives reveal all is really just a way to speed up this tedious part of a win. Bytro won’t do it cause they’re really bad at this kind of stuff.

Spies in general need a massive rework to be useful so this just makes them worse overall.

Military Sabatoge does way too little damage to buildings and you end up needing 40 to destroy a city, and now without the reveal all they have even less uses.

Intelligence spies are ok but you can do the exact same action with 6500 war bonds, making it not very useful.

Economic Sabatoge is practically non-existent as is hardly destroys the economy of the country unless you have some in all their cores for multiple days.

Overall the spies have very few rewards for their cost and need a rework badly.

Agreed. The only use I have/had for them was reveal or counter espionage. Last game I did end up with $1 MM cash and was fighting a stubborn and active player near the end of the game. I dropped $500 K in spies on economic and mil SAB in all his core cities. Better than nukes.

Eliminating "Reveal all Armies" is the best change this game has made in a long time. It never should have been included in the first place. There is NO strategy or realism involved with 100% reveal of an enemy, and only served to make it impossible to fight against already strong opponents who used it against you.

Hmm, very mixed responses here...

I agree that it should be removed, but iIt needs to get a replacement. Local reveals don't do it, especially at sea; and you also need to have a way to find out the kind of army an enemy has (NOT the exact locations, but the types and amounts of troops). Spies should be able to get this kind of intel. Right now, it is as if no one knows that the Royal Navy existed in 1939...

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

I don't think it should be replaced at all. I have faced rushes from inactive players in my last round (doomsday) and it saved me. I placed my tanks in their paths and killed them, it has saved me multiple times. It is one important part in the strategy of CoW and does require learning to put it into actual use. Because although there isn't any 'strategy' in its use (or at least some would say), it would provide information that needs analysis and planning to utilize.

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

A good rework would be a general assessment of troop numbers and types. Locations for big stacks would be precise. Small numbers of units are less clear or not revealed at all. The current β€œhack” is too precise and too powerful. But knowing that your enemy has no navy or a huge one seems like what realistic espionage would do. Location and where the troops are going should just cost more. Instead of 5-6 spies you need 10-12 to have a chance at getting full reveal. Oh and put it in the freaking Wiki under β€œSpies” and/or β€œEspionage”

The wiki is useless. Everybody knows that. :)

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

I haalf agree with this, it only helps with the features that are the easiest to do on your own, I read it and I already knew all of it from playing two matches, but could be useful for those 10 year olds playing the game with a .17 k/d after 100 games.

Us forum people know everything lol

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

Just a scam for the regular players, direct advantage to gold users and people who generally have a lot of cash lol

tho i think good players can also hoard gold by winning, most often its traded for cash

so no, never bring that back

imagine if you had a stack of 10 nuke rockets in some random province, and i destroy em all due to this one stupid option

eatyourliver wrote:

Spies in general need a massive rework to be useful so this just makes them worse overall.

Military Sabatoge does way too little damage to buildings and you end up needing 40 to destroy a city, and now without the reveal all they have even less uses.

Intelligence spies are ok but you can do the exact same action with 6500 war bonds, making it not very useful.

Economic Sabatoge is practically non-existent as is hardly destroys the economy of the country unless you have some in all their cores for multiple days.

Overall the spies have very few rewards for their cost and need a rework badly.

Exactly

Spies also need to be buffed a bit

Nobodyx2 wrote:

Just a scam for the regular players, direct advantage to gold users and people who generally have a lot of cash lol

tho i think good players can also hoard gold by winning, most often its traded for cash

so no, never bring that back

imagine if you had a stack of 10 nuke rockets in some random province, and i destroy em all due to this one stupid option

That would be the player's problem, if you're a noob, don't blame others whe you lose.
Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

I'm afraid you guys would react, but it's not an insult, it's how the game works.

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

We need a new way to detect navy now. I know radar has probably been suggested, and it would make islands in the oceans have more uses.

Maybe a "Steal naval plans" spies could be added. If you put it in a city with a dockyard, you could reveal that countries naval units. Or instead of revealing the navy, it could list the number of each ship type that they have.

eatyourliver wrote:

We need a new way to detect navy now. I know radar has probably been suggested, and it would make islands in the oceans have more uses.

Maybe a "Steal naval plans" spies could be added. If you put it in a city with a dockyard, you could reveal that countries naval units. Or instead of revealing the navy, it could list the number of each ship type that they have.

The way to detect navy is the way it was done in the real world...subs, destroyers, naval bombers, and a bit of luck. NO spy action should be able to detect navy at sea, thats what fog of war is all about and puts strategy back into this game.

If the ships are near land, the WB reveal could get it. It helped me once in a CoN where I saw a huge fleet coming and used my Navs to find it quickly. I would also use militia and/or AC to scout my coasts and keep slow units (e.g. my starting army) there in case a rear attack happens.

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

WolverineM1076 wrote:

eatyourliver wrote:

We need a new way to detect navy now. I know radar has probably been suggested, and it would make islands in the oceans have more uses.

Maybe a "Steal naval plans" spies could be added. If you put it in a city with a dockyard, you could reveal that countries naval units. Or instead of revealing the navy, it could list the number of each ship type that they have.

The way to detect navy is the way it was done in the real world...subs, destroyers, naval bombers, and a bit of luck. NO spy action should be able to detect navy at sea, thats what fog of war is all about and puts strategy back into this game.
In that case, we need patrol automation (inluding result reporting). Scouting requires WAY to much online time for many players.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

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