Well now that WebGL is the only graphics mode I guess it is time to air one of my pet hates of this mode.
Planes orbiting in patrol circles - under "canvas" mode you can tell at a glance where the planes that are patrolling are in their patrol cycle. In WebGL mode, the planes whiz around (I can only presume they move so fast to entertain) and appear to whirl around 8 times in every cycle - this means you have to click on the plane to find out when the cycle is going to tick over and inflict and absorb damage. When playing against good players, this is a positive hindrance
For goodness sake, slow the planes down to 1/8 so we can tell what is going on at a glance
4 Replies
30 Mar 2021, 20:11
When you click on the stack of planes it should give a countdown for the next tick no?
Also there is a square beside the patrol to show how close it is too the timer tick. It fills all the way blue when really close. Then starts over when patrol tick has been completed.
30 Mar 2021, 20:38
Well there you are there is a way to do it
BUT, when the patrol cycle starts the blue fills already to halfway - not sure what that means
Really this half filled at the start makes this next to useless - very difficult to see whether a plane is 2 minutes out from end of patrol cycle or 1 minute.
31 Mar 2021, 00:41
WebGL on a whole is useless
βI do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.β βIf you win, you need not explain!β βWhat difference does it make if destruction is wrought under the name of dictators or in the name of democracy?β War is Peace Slavery is Freedom Weakness is Strength
1 Apr 2021, 13:02
RogodeterSnowl wrote:
Well there you are there is a way to do it
BUT, when the patrol cycle starts the blue fills already to halfway - not sure what that means
Really this half filled at the start makes this next to useless - very difficult to see whether a plane is 2 minutes out from end of patrol cycle or 1 minute.
That is indeed a bug that it starts half way filled. I forwarded it for fixing (might take some weeks until the fix is released due to our release cycles), thanks for reporting!