Agreed. this needs reduced.
All your base are belonging to me.
The new branch in the naval tech tree for improving the features of embarked land units on the sea was a very nice idea. Really a good feature. But nobody uses it - it hardly ever makes sense to spend precious research time and resources on this.
So please reduce research time and costs.
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Agreed. this needs reduced.
That's kinda the point, and to bring the thread off topic, again! There aren't many rewards for players who rank up, sure you get access to more games, but the way I see it I don't have an incentive to rank up and to play the game, if I am a level 30, why keep trying to level up? why keep trying these things? Players who are higher level in games tend to do better than level lower players, because the higher level players have played and earned these things. The game strategy is easy to understand, if you don't want to go into the breaking down a fraction of a fraction of a fraction of 0.9% or something, down to the very first engagement of an enemy unit. Sorry if I don't understand, but I haven't seen any rewards show up to me for getting to my level that I am at now.Lawrence Czl wrote:
This would unbalance the game in favor of stronger players who have been playing longer. Stronger players already tend to understand the game strategy better and have on average better winning chances.
Your reward is the experience itself. The ranking system is an attempt to recognize this, even though it leaves many more important factors out of scope.
Damn, that was deep.. lol
I usually upgrade my transports to level 3 or 4, saving the time across the Atlantic or pacific is worth it.
But I agree, the rare and time costs are outrageous, and could use some modifications.
Good points!
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