PLunder Resources

Hi,

Very much enjoying the game. I think that something which would improve the accuracy and enjoyability of play would be that an occupier would gain an opponents resources through the occupation.

So if Poland occupies part of the Ukraine, they would receive oil and steel or if the capitol is occupied, the occupier would get a cash infusion.

I'm not sure if a random plunder aspect would be best or if it should be reduced to something where taking a resource province yields those resources in larger quantities.

On the flip side, it wouldn't be fun to lose your resources if attacked, but it should probably still happen.

I think this should happen before a province is out of rebellion, but I can understand that it might make sense to wait until afterwards.

pfkhan

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You can already do this.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

To elaborate on Butter Ball Bill's response...

You probably don't notice this too much, since production and resource values seem to fluctuate constantly due to the construction of buildings and troops, but capturing enemy countries does provide you with more resources.

Occupying an opponent capital provides you with a small resource bonus that is taken from the enemy (I'm not sure exactly how much, perhaps someone can elaborate?)

Also, occupying enemy territories provides you with increased production of money, manpower, and any resource that the province normally produces. However, the rate is reduced by 75% as to reduce the urgency at which enemy resource producers have to be taken at the start of the game.

Salba did a much better job than did.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

So I'm aware that occupying foreign territories gives me additional resources per hour, but are you saying that you get a lump sum when you take the province? Because that's what I was suggesting.

If I occupied an enemies oil producing province, I would gain that oil revenue, but I think it'd be interesting if you also got 20% of your opponents existing oil reserve for instance.

Thanks!

You get a lump sum when you take your opponent's capital. The reason why you don't get a lump sum from just occupying resource provinces is because it's basically impossible to defend all of your provinces at once. It's much more effective to keep your army stationed inward a bit, so you can react to an enemy invasion from multiple points with just one grouped army.

Imagine if you had a giant army built up and were dominating the game, and then someone attacks a couple of your provinces with 1 infantry. You can easily recapture those provinces within the next 8 hours and annihilate that one infantry with your enormous army, but you just lost 20% of your oil because the province was under your opponent's control for a short amount of time. This is still a viable strategy, because you damage your opponent's buildings when you attack them, but it would be far too easy to steal resources if you get a lump sum for a capture.

Perhaps this might be a better functionality for spies, to steal percentages of resources. That way you can assess how much someone has and then target the rich ones ;)

Granted you wouldn't want to lose 20% if you were the largest power and had a lot of provinces producing oil, but it makes sense that if Germany has one oil producing region and needs oil that it shouldn't just stack up but should protect regions that are valuable.

I could see a scenario where you lose 20% multiplied by the fraction that the province delivers to your system that wouldn't be unfair, also, given that your massive army would be taking from your enemies, you could keep on track even if someone was sniping from behind.

I don't think plunder res is a good idea, you get res once you defeated the enemy capital, you will get ALL of his resource, it will significantly jump you up the leaders, what if the enemy is AFK?

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

V1nd1cat0r wrote:

I don't think plunder res is a good idea, you get res once you defeated the enemy capital, you will get ALL of his resource, it will significantly jump you up the leaders, what if the enemy is AFK?
But we can plunder opponents already. Not only while overtaking capitol (that seem to give you 50%), but even with each provinces you gain a little bit ressources free. (i think 50% ress for whole country, so each province gives 50%/x provinces enemy has), but i have seen a differences, from province without city and infrastructure/factories i gained less ressources than from cities or from provinces with infra and factories. Today after two onvaded cities (not capitols) i gained my half day encome on metall and money, but i have war with player who is richest in this round (Herold daily TOP), and with some provinces without cities i gained very little amount on ress.

I was talking about res gain on hand not production, example if you take a province you get res on the spot not production.

To make it simple you gain example 20k goods once you take the Capitol on the spot, not production.

There was a similar suggestion just now on 30k, I understand we get res once conquered but we get PRODUCTION not RESOURCE ON THE SPOT. I don't normally pay attention to how many res I have since if I get res on the spot once conquered the game dosent tell me.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

V1nd1cat0r wrote:

you get res once you defeated the enemy capital, you will get ALL of his resource,
you get 50% for capitol, not 100%

V1nd1cat0r wrote:

I understand we get res once conquered but we get PRODUCTION not RESOURCE ON THE SPOT. I don't normally pay attention to how many res I have since if I get res on the spot once conquered the game dosent tell me.
like i said you one time before: we can plunder enemy, each - and i mean every - conquered province give you IMMEDIATLY some ress, your opponent has stored. I dont tell about production.

I see, I don't notice this happening since I don't pay attention to it, so how much res get taken?

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Agree on this one. Often you capture a capital and you get a cash pile, but what can you do with if if there is nothing to buy in the market, as often happens.

This one makes some sense.

morale boost from capital is already overpowered

conquering a capital should give nothing, not even gold

otherwise game will be a random draw of fat inactives, who has more around wins

Plunder is a fact of war and reality. Choosing an appropriate level and amount of plunder is the trick.

[quote='I\'m Sleepless In Seattle','https://forum.callofwar.com/index.php?thread/1577-plunder-resources/&postID=40017#post40017']Plunder is a fact of war and reality. Choosing an appropriate level and amount of plunder is the trick.

[/quote]

yeah, i suggest 0% :)

because leaders and soldiers going to bahamas beach while their country is under attack is not a reality

[quote='I\'m Sleepless In Seattle','https://forum.callofwar.com/index.php?thread/1577-plunder-resources/&postID=39998#post39998']Often you capture a capital and you get a cash pile, but what can you do with if if there is nothing to buy in the market, as often happens.

[/quote]For real world war 1 vs 3, you need very very much cash. 1500000 are ok. 30 Spies cost already 450k, And you need more then 30. (+daily upkeep)

Plundering all types of resources will make players snowball to hard in early game. Wenn you conquer the inactive AI's or your very nooby neighbours early on you will get hue extra amounts of all resources and it will clear all your deficits. You will be able to upgrade every core province asap at the same time. It takes away the chalenge of trying to build up your core provinces as perfect as possible.

One of the things I love about this game is you get to focus on strategy instead of farming for resources. There might be some adjustments that could be made, but if this turned into a farming game I'd quit immediately.

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