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Political system

We already have stuff such as doctrine but i think it could be interesting that certain nations could have a influence or something on your doctrine so E.G Axis turns to comintern after a certain amount of influence

Now i am unsure how this new influence system could work but maybe there could be political parties to boost a certain influence

In a way it could resemble the political system in HOI4 but i think it could be interesting

Any thoughts on this or add ons?

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16 Replies

beautiful idea , and i think there must be something in doctrines , nations from same doctrines can't attack eachother .

6767avfff wrote:

beautiful idea , and i think there must be something in doctrines , nations from same doctrines can't attack eachother .
Absolutely not, this will be coalition battle instead. You still need to have battles and more freedom. After all this might be 10v10V10V10 and its going to be a mess

so be it , it will be a real ww2 game , just like hoi4 and hoi4 is not a mess , i mean when the europe axis got destroyed in real life commies and west went in war , cold but war , this game must be close to the reality , the more it's close the more it's beautiful . i don't want it in all the games just in events , anyway we all know COW won't do any fixation ,improvement or changement in such big scale .

6767avfff wrote:

so be it , it will be a real ww2 game , just like hoi4 and hoi4 is not a mess , i mean when the europe axis got destroyed in real life commies and west went in war , cold but war , this game must be close to the reality , the more it's close the more it's beautiful . i don't want it in all the games just in events , anyway we all know COW won't do any fixation ,improvement or changement in such big scale .
Other than 1.5 I mean.

1.5 is horrible

that's very true,1 it takes too long to build up 2 the gameplay is longer and more dragged than in 1.0

i never did a such thing , can you do it ?

i'm gonna be honest,i was just posting a idea,you guys can create the poll and whatnot

BuddyFanatic131 wrote:

i'm gonna be honest,i was just posting a idea,you guys can create the poll and whatnot
Yes but I want names and probably an external platform in case Bytro wanna knock it out

6767avfff wrote:

i never did a such thing , can you do it ?
I did, check out my other petition post or check it out over here -- Here

This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.

Anpere wrote:

This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.

Ryan04px2025 wrote:

Anpere wrote:

This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.
I think you misunderstood me. The Bills/Policies would be similar to ideologies, where they give buffs/debuffs.

Ex.

Policy: Ban Communism

Description: Communism is banned from being practiced in the nation.

Aftermath:

+ Our influence with non-communist nations has increased.

- Rebellion has increased to 2% in communist dominated provinces.

Anpere wrote:

Ryan04px2025 wrote:

Anpere wrote:

This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.
I think you misunderstood me. The Bills/Policies would be similar to ideologies, where they give buffs/debuffs.

Ex.

Policy: Ban Communism

Description: Communism is banned from being practiced in the nation.

Aftermath:

+ Our influence with non-communist nations has increased.

- Rebellion has increased to 2% in communist dominated provinces.

First of all, I like the perk idea. Maybe you need to pay a certain amount of money. I think 2% will definitely be too less compared to the actual idea of communism in North Korea. It would be certain to be more than 10%.

Ryan04px2025 wrote:

Anpere wrote:

Ryan04px2025 wrote:

Anpere wrote:

This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.
I think you misunderstood me. The Bills/Policies would be similar to ideologies, where they give buffs/debuffs.Ex.

Policy: Ban Communism

Description: Communism is banned from being practiced in the nation.

Aftermath:

+ Our influence with non-communist nations has increased.

- Rebellion has increased to 2% in communist dominated provinces.

First of all, I like the perk idea. Maybe you need to pay a certain amount of money. I think 2% will definitely be too less compared to the actual idea of communism in North Korea. It would be certain to be more than 10%.
It should definitely cost money to pass bills/policies. I thought about the idea, when I seen the rant about the AI's. I think it'd make more sense for AI's of enemy ideologies to attack our nations. Example: Comintern nations are more likely to attack Human's who play AI nations and bills/policies would make would make them more aggressive towards them, etc.

Anpere wrote:

It should definitely cost money to pass bills/policies. I thought about the idea, when I seen the rant about the AI's. I think it'd make more sense for AI's of enemy ideologies to attack our nations. Example: Comintern nations are more likely to attack Human's who play AI nations and bills/policies would make would make them more aggressive towards them, etc.
Yes absolutely, well AI will attack both ways but there will now be more reasons to it. Also, when choosing countries at the beginning, there will be a country information tab where it kind of tells you what makes you should do as what actually happened and what might the nation be against.

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