beautiful idea , and i think there must be something in doctrines , nations from same doctrines can't attack eachother .
Political system
We already have stuff such as doctrine but i think it could be interesting that certain nations could have a influence or something on your doctrine so E.G Axis turns to comintern after a certain amount of influence
Now i am unsure how this new influence system could work but maybe there could be political parties to boost a certain influence
In a way it could resemble the political system in HOI4 but i think it could be interesting
Any thoughts on this or add ons?
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Absolutely not, this will be coalition battle instead. You still need to have battles and more freedom. After all this might be 10v10V10V10 and its going to be a mess6767avfff wrote:
beautiful idea , and i think there must be something in doctrines , nations from same doctrines can't attack eachother .
so be it , it will be a real ww2 game , just like hoi4 and hoi4 is not a mess , i mean when the europe axis got destroyed in real life commies and west went in war , cold but war , this game must be close to the reality , the more it's close the more it's beautiful . i don't want it in all the games just in events , anyway we all know COW won't do any fixation ,improvement or changement in such big scale .
Other than 1.5 I mean.6767avfff wrote:
so be it , it will be a real ww2 game , just like hoi4 and hoi4 is not a mess , i mean when the europe axis got destroyed in real life commies and west went in war , cold but war , this game must be close to the reality , the more it's close the more it's beautiful . i don't want it in all the games just in events , anyway we all know COW won't do any fixation ,improvement or changement in such big scale .
1.5 is horrible
that's very true,1 it takes too long to build up 2 the gameplay is longer and more dragged than in 1.0
Lets make a petition of some kind. https://forms.office.com/Pages/DesignPage.aspx#FormId=SPXB1EnSck6ny3M7cC5I0zVjF-kNF1BFmY4dPVjsJdBUQ0RCS1VBSklXWTJWS0lORVVIVjUwUUFaWi4u
i never did a such thing , can you do it ?
i'm gonna be honest,i was just posting a idea,you guys can create the poll and whatnot
Yes but I want names and probably an external platform in case Bytro wanna knock it outBuddyFanatic131 wrote:
i'm gonna be honest,i was just posting a idea,you guys can create the poll and whatnot
I did, check out my other petition post or check it out over here -- Here6767avfff wrote:
i never did a such thing , can you do it ?
This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.

I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.Anpere wrote:
This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.
I think you misunderstood me. The Bills/Policies would be similar to ideologies, where they give buffs/debuffs.Ryan04px2025 wrote:
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.Anpere wrote:
This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.
Ex.
Policy: Ban Communism
Description: Communism is banned from being practiced in the nation.
Aftermath:
+ Our influence with non-communist nations has increased.
- Rebellion has increased to 2% in communist dominated provinces.

First of all, I like the perk idea. Maybe you need to pay a certain amount of money. I think 2% will definitely be too less compared to the actual idea of communism in North Korea. It would be certain to be more than 10%.Anpere wrote:
I think you misunderstood me. The Bills/Policies would be similar to ideologies, where they give buffs/debuffs.Ryan04px2025 wrote:
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.Anpere wrote:
This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.Ex.
Policy: Ban Communism
Description: Communism is banned from being practiced in the nation.
Aftermath:
+ Our influence with non-communist nations has increased.
- Rebellion has increased to 2% in communist dominated provinces.
It should definitely cost money to pass bills/policies. I thought about the idea, when I seen the rant about the AI's. I think it'd make more sense for AI's of enemy ideologies to attack our nations. Example: Comintern nations are more likely to attack Human's who play AI nations and bills/policies would make would make them more aggressive towards them, etc.Ryan04px2025 wrote:
First of all, I like the perk idea. Maybe you need to pay a certain amount of money. I think 2% will definitely be too less compared to the actual idea of communism in North Korea. It would be certain to be more than 10%.Anpere wrote:
I think you misunderstood me. The Bills/Policies would be similar to ideologies, where they give buffs/debuffs.Ex.Ryan04px2025 wrote:
I think the part of governing and political sides of things might be off in COW. Here will focus on battle strategies.Anpere wrote:
This only makes sense to me, if changing ideologies (doctrines) is only for games unrelated to the historic maps. I think an alternative would be a introduction of national bills/policies.Policy: Ban Communism
Description: Communism is banned from being practiced in the nation.
Aftermath:
+ Our influence with non-communist nations has increased.
- Rebellion has increased to 2% in communist dominated provinces.

Yes absolutely, well AI will attack both ways but there will now be more reasons to it. Also, when choosing countries at the beginning, there will be a country information tab where it kind of tells you what makes you should do as what actually happened and what might the nation be against.Anpere wrote:
It should definitely cost money to pass bills/policies. I thought about the idea, when I seen the rant about the AI's. I think it'd make more sense for AI's of enemy ideologies to attack our nations. Example: Comintern nations are more likely to attack Human's who play AI nations and bills/policies would make would make them more aggressive towards them, etc.
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