Popularity improvements for AI.

Hello,

I believe the popularity is extremely bad and one sided, it can only get worse but never better. There should be ways to improve the popularity with certain countries or overall.

At this time I could not identify any way to improve my popularity with countries that are either at war or that have a trade embargo with me.

We should have options to improve the popularity overall or at least with some countries played by AI.

My advices would be:

1. To be able to make offers to AIs

1.1. To offer resources for reputation - resources they have a buy offer on stock market

- cash

- small amounts of all available resources

1.2. Provinces, if you are next door neighbors you should be able to provide provinces to AI for better relations

1.3. Demilitarization of the borders- similar with a coalition where you can't attack or be attacked for 24h after canceling it.

2. Spies.

2.1. To be able to use spies on the AI controlled countries to improve your popularity with the given country.

2.2 If spies are caught and the country is identified the populartiy should automatically drop by a significand margin.

2.3. Spies can grant "Right of Way" for 24 hours if the action is successful (similar with show all military).

3. Threat. To have an action where you force the given AI to either declare war on you or make peace with you (depeding on popularity with the given country).

Conditions: The best standing a person can have with an AI should be at peace, the only exception should be 2.3.

Let there be peace

4 Replies

Quickmark wrote:

Hello,

I believe the popularity is extremely bad and one sided, it can only get worse but never better. There should be ways to improve the popularity with certain countries or overall.

At this time I could not identify any way to improve my popularity with countries that are either at war or that have a trade embargo with me.

We should have options to improve the popularity overall or at least with some countries played by AI.

Agreed.

Quickmark wrote:

1.1. To offer resources for reputation - resources they have a buy offer on stock market

- cash

- small amounts of all available resources

Sure, why not. Doesn't harm anyone.

Quickmark wrote:

1.2. Provinces, if you are next door neighbors you should be able to provide provinces to AI for better relations
Nuh-uh. Ain't happening.

Quickmark wrote:

1.3. Demilitarization of the borders- similar with a coalition where you can't attack or be attacked for 24h after canceling it.
Kinda weird, but ig it would work. Realistically never happening tho.

Quickmark wrote:

2.1. To be able to use spies on the AI controlled countries to improve your popularity with the given country.
100% yes (but current spies won't fit this role. Prolly one along the lines of "diplomatic pressure" would be needed)

Quickmark wrote:

2.2 If spies are caught and the country is identified the populartiy should automatically drop by a significand margin.
Mhm.

Quickmark wrote:

2.3. Spies can grant "Right of Way" for 24 hours if the action is successful (similar with show all military).
Mm nah doesn't make that much sense. Spies influencing gradually and AI naturally giving ROW, sure. This, no.

Quickmark wrote:

3. Threat. To have an action where you force the given AI to either declare war on you or make peace with you (depending on popularity with the given country).
Doesn't make that much sense. If you want war with them, you'd just declare or attack. If you want peace (which you'll be at by default), you won't do anything to provoke them. Ig your point is prolly if they've trade embargoed you, but your popularity will already be low, so won't they just choose to declare?

I agree with the above dude, but I’d like to add that tiny country really should not declare on countries 10x their size. They will lose, and a country gains nothing from it. When has there been a time in history where a tiny country attacked one much larger than it for no real good reason?


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

I agree with the above dude, but I’d like to add that tiny country really should not declare on countries 10x their size. They will lose, and a country gains nothing from it. When has there been a time in history where a tiny country attacked one much larger than it for no real good reason?
Mm yea tru. Maybe a coordinated response or something? A buncha countries declaring war at the same time makes more sense than a tiny one on its own. Also tbf, the tiny country may be like "omg big scary dude is going to attack me anyways I should attack him b4 he attack me" kinda thing, but that wouldn't make sense if you gave them Share Map and shit so yea

_Pyth0n_ wrote:

Kinda weird, but ig it would work. Realistically never happening tho.
I thought about this as a small improvement of popularity with the given country, if you don't have troops prepared for attack and maybe + shared vision can offer some assurance that the given country will not be attacked.

_Pyth0n_ wrote:

Mm nah doesn't make that much sense. Spies influencing gradually and AI naturally giving ROW, sure. This, no.
This could work as a surprise attack, having RoW would be seen by other humans with spies and people can expect this, while getting ROW from a country because of spies would make a nice surprise.

On the other hand, this needs a lot of thinking, like what would happen if you stay in a province/city at Day reset. I agree this is a strech.

_Pyth0n_ wrote:

Doesn't make that much sense. If you want war with them, you'd just declare or attack. If you want peace (which you'll be at by default), you won't do anything to provoke them. Ig your point is prolly if they've trade embargoed you, but your popularity will already be low, so won't they just choose to declare?
Well, not really. It depends on how it's implemented. If it's implemented as black and white (depending on popularity you get either TE/WAR/Peace/etc) then yes, this wouldn't make much sense, but if it's made with nuances of grey then this could be really nice.

If I'd be in the development team and we'd take this as an action to be done I would do it with many nuances of grey around it. If you are below a treshold and you have some army you will always get the specified results. But if you are not below a treshold and you are far away from the country or you are a small country they might try to avoid a war. It should take into consideration multiple things, especially on war declaration (army size, distance, expansion tendency, etc.)

It all depends on what the team will agree to do and in what manner. There have been many instances where countries that should never trade embargo or declare war did just that just for the lolz.

As an example I'm in a game now where I play as Australia, no AI is at war with me but multiple countries trade embargoed me that have no reason to do so (Romania, Bulgaria, Egypt and neither of them have a capital). This shouldn't happen in my opinion. Those countries have nothing to fear, considering it's day 9 and I didn't even reach any other continent (i'm still in my little Australian continent).

_Pyth0n_ wrote:

Mm yea tru. Maybe a coordinated response or something? A buncha countries declaring war at the same time makes more sense than a tiny one on its own. Also tbf, the tiny country may be like "omg big scary dude is going to attack me anyways I should attack him b4 he attack me" kinda thing, but that wouldn't make sense if you gave them Share Map and shit so yea
I can agree with this and what Carking the 6th said.
Let there be peace

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