Nikola Tolj wrote:
..I would like to hear your opinion on this!
My opinion about veterans..? Yes, I agree ..
.. but it's the player who gains experience and becomes a veteran 
A veteran's bonus for units is nonsense in this game. ![]()
Units in CoW are not only single units, but as we know a single CoW-infantry-unit is already a complete regiment.
In order to gain experience, melee units (regiments) has to (due to the CoW combat system) suffer casualties (own killed soldiers), and the surviving soldiers of the regiment have gained experience, right -- but then >>
>> during healing, general experience of the regiment (CoW unit) will decrease because fresh and inexperienced recruits are brought into the regiment >>
>> means the more experience one unit (regiment) has accumulated the more casualties it has suffered to gain it, and therefore more new recruits are needed >> so, as more experience a regiment has won so more the regiment will lose during healing, because every percent of healing (new recruits) reduces the general experience.
Also, usual in the game, when units are merging, the soldiers of all units (regiments) are evenly distributed to all present units (regiments) .. -- rest is the same as see above ..
.. and if regiments of different experience and different life points are combining, then with every percent-point of healing, with each hit, with each additional unit (regiment) etc a new calculation would be necessary and would change the veteran bonus (.. and would lead to unpredictable changes of the strength of mixed stacks every time) >>
>> so therefore a veteran bonus can not really be a fixed value anyway without making further changes to the unit- or combat system, othwerwise the "experience" would be not more than just another little x-factor -- but there's already the big >> X-factor << (whereby a veteran bonus can only be a random value in the combat calculation anyway) ..
.. but why so much effort -- rather take one more unit into the fight and everything is well. ![]()
