Producing Lower level Units, and Dissolving unwanted units

Hello, I recently quit the game and just coming back (hopefully).

Firstly,

Being able to set what unit level is produced.

When you're low on resources and being rapidly attacked you want to be able to produce cheap units fast, so if you have levelled up say, all your tanks to lv5, then you can't produce them, because you don't have the time or resources to, therefore you can't use tanks at all.

If there was a button next to all units, where we could pick which research level of the unit was produced would be ideal.

Secondly,

Disband/Dissolving existing Units

Similar to real-life post-1945, if your economy is in shambles, and you aren't in need of as many troops, you could take the risk of trading in unnecessary units for 50% of the resources used to produce them.

The only issue might be people "militia-spamming" all kinds of units, so maybe there should be some kind of penalty.

Please post feedback.

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22 Replies

Number one, often proposed, has some good elements but is only necessary if you have researched everything, which shouldn't have been done

Number two might be a good idea but we never need to do that

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

I support both of these suggestions, regardless of how often I would actually use them.

โ€œA battle fought without determination is a battle lost.โ€ - Josip Broz Tito

This poll is missing the "neither" option.

The second only makes sense and I see no reason not to add it at all, while the first is doable if balanced, which shouldnโ€™t be too hard to find out. It just needs to made that if you upgrade those units itโ€™s the same cost (or higher since you have the advantage of being able to move the unit before upgrading) as building them in the first place.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

The second only makes sense and I see no reason not to add it at all, while the first is doable if balanced, which shouldnโ€™t be too hard to find out. It just needs to made that if you upgrade those units itโ€™s the same cost (or higher since you have the advantage of being able to move the unit before upgrading) as building them in the first place.
The current Upgrading costs for units are the costs of the research of the unit's most advanced type that has been researched, divided by 2.
โ€œA battle fought without determination is a battle lost.โ€ - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

The second only makes sense and I see no reason not to add it at all, while the first is doable if balanced, which shouldnโ€™t be too hard to find out. It just needs to made that if you upgrade those units itโ€™s the same cost (or higher since you have the advantage of being able to move the unit before upgrading) as building them in the first place.
The current Upgrading costs for units are the costs of the research of the unit's most advanced type that has been researched, divided by 2.
How does this affect my point though? But thanks for that information, I always wondered the system they used for that!

CarKing the 6th of the Abrahamic Caliphate

yw

โ€œA battle fought without determination is a battle lost.โ€ - Josip Broz Tito

Another point is possibly combining 2 weaker units (of the same unit, same level) to make 1 normal unit, e.g. if I have 6 infantry, all with 5hp health, I would prefer to combine them into 1, full health regiment

Zaktty wrote:

Another point is possibly combining 2 weaker units (of the same unit, same level) to make 1 normal unit, e.g. if I have 6 infantry, all with 5hp health, I would prefer to combine them into 1, full health regiment
What is combining it had a little more health than total? I guess you just donโ€™t add one of the units and have a little less than full?

CarKing the 6th of the Abrahamic Caliphate

Zaktty wrote:

Another point is possibly combining 2 weaker units (of the same unit, same level) to make 1 normal unit, e.g. if I have 6 infantry, all with 5hp health, I would prefer to combine them into 1, full health regiment
Actually this was the default in version 1.0 of the game; it happened automatically. I still think it was a better system than the current one where you end up with all kind of badly mauled units which don't really have a use anymore.

The new system does wonders for K/Ds though :)

I wouldn't want it to go back to being the default mechanic but I don't think I'd mind it being optional

jubjub bird wrote:

The new system does wonders for K/Ds though :)

I wouldn't want it to go back to being the default mechanic but I don't think I'd mind it being optional

Agreed

CarKing the 6th of the Abrahamic Caliphate

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.
I hate it when multiple experience players gang up on you Day 1. Worst part is it decreases my unit K/D

Had some of those a few months ago and look at my poor K/D lol

โ€œA battle fought without determination is a battle lost.โ€ - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.
I hate it when multiple experience players gang up on you Day 1. Worst part is it decreases my unit K/D

Had some of those a few months ago and look at my poor K/D lol

These days if I canโ€™t trust experienced players the only thing I can do is either be much stronger than them or kill them. I no longer can place blind trustโ€ฆ those traitors!

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.
I hate it when multiple experience players gang up on you Day 1. Worst part is it decreases my unit K/DHad some of those a few months ago and look at my poor K/D lol
These days if I canโ€™t trust experienced players the only thing I can do is either be much stronger than them or kill them. I no longer can place blind trustโ€ฆ those traitors!
Especially if you can't micromanage.
โ€œA battle fought without determination is a battle lost.โ€ - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.
I hate it when multiple experience players gang up on you Day 1. Worst part is it decreases my unit K/DHad some of those a few months ago and look at my poor K/D lol
These days if I canโ€™t trust experienced players the only thing I can do is either be much stronger than them or kill them. I no longer can place blind trustโ€ฆ those traitors!
Especially if you can't micromanage.
I canโ€™t micromanage.

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.
I hate it when multiple experience players gang up on you Day 1. Worst part is it decreases my unit K/DHad some of those a few months ago and look at my poor K/D lol
These days if I canโ€™t trust experienced players the only thing I can do is either be much stronger than them or kill them. I no longer can place blind trustโ€ฆ those traitors!
Especially if you can't micromanage.
I canโ€™t micromanage.
Airforce No Goodie
โ€œA battle fought without determination is a battle lost.โ€ - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

K.Rokossovski wrote:

jubjub bird wrote:

The new system does wonders for K/Ds though :)
Absolutely. In the old system, 1.6-1.7 was pretty good. No matter how long ago 1.5 already has been introduced, I still didn't manage to get it over 2.1 due to the huge weight of years of "old games" still involved in mine.
My K/D will forever remain around 2/1 in my favor and I have accepted it.
I hate it when multiple experience players gang up on you Day 1. Worst part is it decreases my unit K/DHad some of those a few months ago and look at my poor K/D lol
These days if I canโ€™t trust experienced players the only thing I can do is either be much stronger than them or kill them. I no longer can place blind trustโ€ฆ those traitors!
Especially if you can't micromanage.
I canโ€™t micromanage.
Airforce No Goodie
But nuclear bombs? Heh 8)

CarKing the 6th of the Abrahamic Caliphate

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