Propaganda Centres

This has probably been mentioned before but I think the concept of propaganda centres in this game needs to be updated. Whenever your nation starts growing, players have to spam propaganda centres, producing as many as possible to prevent provinces from rebelling and most times this doesn't even work they still end up rebelling.

Instead, why not increase the cost to build and maintain propaganda centres and have them raise the moral of the immediate provinces around them even more. The higher the level of the propaganda centre the more the moral of the surrounding provinces would be raised (radiating in a sense).

This would make it more manageable to control rebelling.

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Yessss Iโ€™ve always wanted this 10/10


CarKing the 6th of the Abrahamic Caliphate

Propaganda centers are better for provinces in conquered territory that has troop production buildings you want to use. Morale is easier to manage by taking a capital a day. Just save it for just before day change and youโ€™ll be fine. This is for after your core is already to 100% of course. In the first day or two of a game, getting the morale of your core up to 100% as quickly as possible is more important than preventing revolts.

6thDragon wrote:

Morale is easier to manage by taking a capital a day
That's true if you are willing to devote enough time in the game to accomplish this. For the vast majority of players, that play more casually, this isn't a practical solution, and using propaganda offices and using garrisons are the best solution for holding cities when their expansion is high.

DxC wrote:

6thDragon wrote:

Morale is easier to manage by taking a capital a day
That's true if you are willing to devote enough time in the game to accomplish this. For the vast majority of players, that play more casually, this isn't a practical solution, and using propaganda offices and using garrisons are the best solution for holding cities when their expansion is high.
When you have high expansion you have so many provinces that the POโ€™s are useless, they donโ€™t even prevent revolt! They just speed up morale increase. Itโ€™s cheaper and more useful to just use militia to hold and recapture provinces and save those resources for something else.

And when it comes to getting your cores to 100%, long term itโ€™s better to save that construction space and spend those resources that will make units that last you the entire game, rather than only the first few days.


CarKing the 6th of the Abrahamic Caliphate

Time to repost one of my favorite images. Good luck propaganda centering yourself out of this hole

It was that ^ experience that led me to conclude that the neighbors penalty is also part of the problem because it's what contributes to the downward morale spiral. I'd rather see that edited and reduced before changing PC mechanics

Please explain what on the beautiful tiny wet rock covered in strange organisms that we call Earth happened here?


CarKing the 6th of the Abrahamic Caliphate

jubjub bird wrote:

Good luck propaganda centering yourself out of this hole
Well, you need to preemptively build them and garrison them until they get to a reasonable level. If surrounding provinces flip to neutral country (or even enemy if morale is low enough) it will help also. If the POs start to drain food/goods too much you can build level 1 of something that doesn't use a lot of food/goods and has good garrison strength. Tank destroyers are a great option for this if you don't normally research them as they have high garrison strength, get city bonus, and don't use food/goods.

DxC wrote:

jubjub bird wrote:

Good luck propaganda centering yourself out of this hole
Well, you need to preemptively build them and garrison them until they get to a reasonable level. If surrounding provinces flip to neutral country (or even enemy if morale is low enough) it will help also. If the POs start to drain food/goods too much you can build level 1 of something that doesn't use a lot of food/goods and has good garrison strength. Tank destroyers are a great option for this if you don't normally research them as they have high garrison strength, get city bonus, and don't use food/goods.
Well, at this point youโ€™re better off just sending a stack to hold it for the next 8 days rather than doing that and building the officesโ€ฆ hell maybe youโ€™d be better off abandoning it if it has no strategic use.

CarKing the 6th of the Abrahamic Caliphate

DxC wrote:

6thDragon wrote:

Morale is easier to manage by taking a capital a day
That's true if you are willing to devote enough time in the game to accomplish this. For the vast majority of players, that play more casually, this isn't a practical solution, and using propaganda offices and using garrisons are the best solution for holding cities when their expansion is high.
Not true; I play casually (logging in once in the morning and for 2-3 hours in the evening) and yet manage to have it so my troops capture enemy's capital by using delay function and having artillery or air patrol blanket the area. I honestly have never needed to use POs, simply by saving up the tiny AI nations that surround me so I can have a capital to take. Sure, it isn't exactly sustainable, but with the way I play (and considering that I am not that active) I still manage to have no revolts.

_Pyth0n_ wrote:

DxC wrote:

6thDragon wrote:

Morale is easier to manage by taking a capital a day
That's true if you are willing to devote enough time in the game to accomplish this. For the vast majority of players, that play more casually, this isn't a practical solution, and using propaganda offices and using garrisons are the best solution for holding cities when their expansion is high.
Not true; I play casually (logging in once in the morning and for 2-3 hours in the evening) and yet manage to have it so my troops capture enemy's capital by using delay function and having artillery or air patrol blanket the area. I honestly have never needed to use POs, simply by saving up the tiny AI nations that surround me so I can have a capital to take. Sure, it isn't exactly sustainable, but with the way I play (and considering that I am not that active) I still manage to have no revolts.
That's fair criticism. I'm probably more active than most players. However, I'm glad others agree this can usually be overcome with a little planning.

This suggestion is the best option I can think of to address the issue of mass revolting that is easy for most players and not too time consuming. What is the likelihood that it will be implemented?

Kyle Callam wrote:

This suggestion is the best option I can think of to address the issue of mass revolting that is easy for most players and not too time consuming. What is the likelihood that it will be implemented?
M

Kyle Callam wrote:

This suggestion is the best option I can think of to address the issue of mass revolting that is easy for most players and not too time consuming. What is the likelihood that it will be implemented?
My hope? Rather high.

In reality, I donโ€™t know.

There are probably many things the developers are working on right now. Especially all the bug fixes. Iโ€™m not sure if theyโ€™ll really be ready to add anything new anytime soon. But if enough players ask and Bytro listens, improvements like this which donโ€™t change the game but still help things could very well be added


CarKing the 6th of the Abrahamic Caliphate

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