Puppet States

As some of you may remember I had this idea several months ago. I am once again proposing it. Instead, this time the mechanism will be different.

Puppet States:You can make a country a puppet state once you capture its capital. This will make it easier for players to conquer countries like France, UK, or Soviet Union in Historical World War. Once you capture a country's capital, you get two options annexation or make it into a puppet states. An AI or active player will manage the puppet state. You can set a unit limit on the puppet state. The lowest limit you can set for a country is 30 units. The puppet state will keep all remaining land that did not get taken over by the master. While, the player will get to keep all the territory that he has conquered. The puppet state has a share map relation with the player. While, the player only gives the puppet state right of the way. The cities of the puppet state counts towards victory points. You will get 50% of the entire production of the puppet state.

Annextion: All the enemy territory will immediately be transferred over to your own country. You have full building permissions in each province or cities. All remaining military units will belong to you. However, the resource output will be lower in each province. Also, all the provinces you have just captured will have low morale. Therefore, you will have to quickly secure them before they revolt.

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21 Replies

Not a great idea if enemy wants to continue fighting then? See not reliable

Comrade genz| Master of Forum Major General

Well if the enemy takes over their capital that basically means they are lost or they are losing the war. For example, Germany didn't fight on when their capital was captured. Neither did France.

what if I wanna fight on and lose my cuz it was just undefended?

Comrade genz| Master of Forum Major General

There is something called moving the capital.

Ohh no someone dropped paratroopers to my capital and i lost everything!

Otherwise i support the idea, that a player should have create puppet states, but not the way you proposed it.

Every time when i conquered half of the world on a map, but i still need a lots of victory points for the victory i just get tried to manage all my territories and all my units, and i honestly don't even use like 60% of my land to anything. I need only the victory points, so i would actualy trust some of my lands to the AI instead.

Actually the time it takes to move a capital should be shortened to 1 hour. That would make it harder.

vietcong2005 wrote:

There is something called moving the capital.
What if you make him a puppet before that? Unfair,
Comrade genz| Master of Forum Major General

Yes I would agree that capturing the capital would be a bit overpowered. Feel free to give a suggestion.

overall this idea is a no-no for these factors

Comrade genz| Master of Forum Major General

I think there should be a surrender feature, like in trade, if they accept they can make puppet or annex.

Comrade genz| Master of Forum Major General

No one would surrender though. How about if the average morale drops below 50% then the country automatically surrenders.

no, some people would. Getting hope to be a puppet

Comrade genz| Master of Forum Major General

By the time that they do surrender the player would have destroyed most of their armies and conquered most of the territory. The player would have no more purpose for a puppet state.

If I am a player, there are cases where I want to fight to the end not become a puppet state. I would become inactive rather fast.

Greece kept fighting a few weeks after the fall of Athens, the Dutch surrendered in Europe but fought the Japanese (not very succesfully) after that, the Chinese carry on fighting after losing Beijing, ...

Overall, "pupetting" can be done very well via normal diplomatic option : "give me your share map in exchange of peace, I don't want you to build any more army // more than X armies, I am going to take those territories but you will survive"

Beijing wasn't the capital it was nanking. Besides, China moved their capital to Chongking before the Japanese invaded. Players won't surrender at all in most cases. Especially, if they are part of an enemy coalition or they are part of an alliance. Greece only kept fighting after a few weeks.

vietcong2005 wrote:

Beijing wasn't the capital it was nanking. Besides, China moved their capital to Chongking before the Japanese invaded. Players won't surrender at all in most cases. Especially, if they are part of an enemy coalition or they are part of an alliance. Greece only kept fighting after a few weeks.
So this plan is cancelled right?
Comrade genz| Master of Forum Major General

vietcong2005 wrote:

Actually the time it takes to move a capital should be shortened to 1 hour. That would make it harder.
Agreed

How about I want to take some of the stuff and puppet the rest? Like Germany did to France?

Noob

Emperor Im wrote:

How about I want to take some of the stuff and puppet the rest? Like Germany did to France?
Then you do that!

TheWorldPartite wrote:

Emperor Im wrote:

How about I want to take some of the stuff and puppet the rest? Like Germany did to France?
Then you do that!
You said we could either puppet it or annex it
Noob

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