Question About "Friendly" Spies

Playing game in a coalition, and one of our nations goes inactive. The now inactive member had placed spies in an enemy territory, which is subsequently conquered by a member of our coalition. The spies are continuing to cause military and economic in this province, only now the damage is done to our coalition member. Does this seem logical? Shouldn't spies cease their damage when a friendly nation conquers the territory?

6 Replies

this is logical as u can place spies in counries u have right of the way with

to stop him you have to defeat him

It is logical.

You can place spies into allies as well.

Spies do not care about diplomacy.

abdoer wrote:

this is logical as u can place spies in counries u have right of the way with

to stop him you have to defeat him

I do understand that the game allows this situation; I am wondering if it is a logical situation. It is one thing to spy on other nations, but it seems illogical to attack a nation with economic and military sabotage when that nation is (was) a coalition member. How can one defeat a former coalition member if the game will not allow you to reduce your status below RoW? The only solution seems to be the placing of CI spies until you root out the formerly allied spies.

An unscrupulous player can place eco spies in allied/friendly provinces to lower the morale in the hope that they rebel to his own nation.

Hey uh, according to bytro people, the game is spaghetti code, meaning the code is just f**cked and uh, yeah, idea probably won't happen. So, idk, Spies r bad.

I have actually done it against the AI.Its morale was bad anyway. But provinces would fall to me nearly every daychange.

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