A quick wish list of what I think should be introduced in the game:
Aircraft Carriers- Done
Asia Map- Done
An alliance option to be able to PM ALL members of the alliance
Tank destroyers
Different uniforms for different nations' infantry
Ability to change title and leader name (not flag)
Ability to name all of the types of ship, and aircraft carriers when they come out
Ability to disengage
Ability to deconstruct buildings
Radar buildings, which would be able to spot enemy troops
Pins to display armies
Changing Germany's flag to a red one with the Iron Cross (see attachment)
Ability to build more harbours per province as level increases (e.g. level 2, 2 harbours)
Secondary routes that don't pass through cities, giving the ability to flank and surround enemy troops stationed in the city. It would also spice up battles on a small scale. Right now it's just using all of your troops to attack the city, and the only way of flanking is taking another province. Small scale battles should be improved
Rocket launchers
Internal city view
Economic Research Tree
Forum Leaderboards
Long Range Recon Aircraft (e.g. Germans used Storch, see attachment)
The past is a foreign country.
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38 Replies
5 Jul 2015, 17:59
The Jadgpanther had great armour! However, this type of TD was slow (just 28MPH) which was only able to keep up with the Tiger II (25MPH)
In alot of cases, German TD sacrificed speed for armour and firepower, as this model had the same calibre gun as the Tiger II (8.8 cm- also known as the legendary 88mm AA gun)
It all depends on nation, so in order to put it into the game you're gonna need to find some sort of middle ground
80 mm (3.14 in) frontal
100 mm (3.93 in) mantlet
45mm side
40mm rear
(Armour details, similar to the Panther Tank)
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
5 Jul 2015, 18:26
I think Soviets had very thick armor too on the TD, maybe we have a big gun, thick armour but low speed? Maybe speed between the medium and heavy tank?
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
5 Jul 2015, 20:06
The big and thick TDs were upgrades and not initial design similar to tech tree progression here), plus giving it big stats here at the cost of speed may render medium tanks useless
A lvl 1 TD needs to have a higher offensive DMG against tank compared to lvl 1 AT. A lower damage and armor against infantry compared to lvl 1 LIght tank.
HP higher than AT unit and slightly lower than /similar to Light tank , and a speed similar to medium tank.
Basically a AT unit with more speed , health and offensive damage against tanks
6 Jul 2015, 14:34
GeneralPhara wrote:
The big and thick TDs were upgrades and not initial design similar to tech tree progression here), plus giving it big stats here at the cost of speed may render medium tanks useless
A lvl 1 TD needs to have a higher offensive DMG against tank compared to lvl 1 AT. A lower damage and armor against infantry compared to lvl 1 LIght tank.
HP higher than AT unit and slightly lower than /similar to Light tank , and a speed similar to medium tank.
Basically a AT unit with more speed , health and offensive damage against tanks
This. Nail on the head. Throughout the TD tech tree, this needs to be fashion. Always more powerful than the AT against armour, always lower DMG against infantry compared to the Light tank.
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
8 Jul 2015, 13:58
Pablo22510 wrote:
No way. We don't want that Seriously, I don't think they'll introduce it, and honestly, I don't want them.
The German Level Three Heavy the Maus is a German Super Heavy Tank. The thing weighs 207 tons.
8 Jul 2015, 14:03
Butter Ball Bill wrote:
No, a tank's class is measured by it's weight, armour and size. A tank destroyer isn't even a tank, it is a tracked vehicle or a GMC(Gun Motor Carriage). Some Brit heavy tanks only had a 2 pounder since they couldn't fit the six. The gunn size means nothing. A heavy or medium tank can have guns over 100mm, tank destroyers rarely went over 90, I think.
Quite few TDs used guns bigger than 90mm. Let's see. For the Americans the T28 used a 105mm so did the T95. The T30 used a 155mm gun as did the T110E3 and T110E4. For the Germans the Jagdtiger used a 12.8cm, as did the Sturer Emil. The Russians had the SU-122 and ISU-122 which both used 122mm guns. The SU-100 used a 100mm gun. The ISU-130 used a 130mm gun. The SU-152 and ISU-152 used 152mm guns. The SU-122-44 and SU-122-54 used also used 122mm guns. Yeah more than a few TDs had guns that were bigger than 90mm.
8 Jul 2015, 15:03
My mistake, I was thinking of some American ones.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
9 Jul 2015, 13:49
Well the T30, T110E3, T110E4, T28, T95 are all American TDs. However the T95 is in World of Tanks. Players call it the doom turtle considering that even a Jagdpanzer E100 can bounce off its front.
9 Jul 2015, 14:07
lol, if only we had something like that here.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
9 Jul 2015, 20:32
Yeah, too true.
7 Aug 2015, 21:33
Once you get back, I think you should update this thread and include links to threads for reference. @Pablo22510
18 Aug 2015, 14:10
Taking into account unit experience would also be fun (like in the Panzer General game). Sorry if its does counts right now. If yes how?
18 Aug 2015, 14:40
Thor321 wrote:
Butter Ball Bill wrote:
No, a tank's class is measured by it's weight, armour and size. A tank destroyer isn't even a tank, it is a tracked vehicle or a GMC(Gun Motor Carriage). Some Brit heavy tanks only had a 2 pounder since they couldn't fit the six. The gunn size means nothing. A heavy or medium tank can have guns over 100mm, tank destroyers rarely went over 90, I think.
Quite few TDs used guns bigger than 90mm. Let's see. For the Americans the T28 used a 105mm so did the T95. The T30 used a 155mm gun as did the T110E3 and T110E4. For the Germans the Jagdtiger used a 12.8cm, as did the Sturer Emil. The Russians had the SU-122 and ISU-122 which both used 122mm guns. The SU-100 used a 100mm gun. The ISU-130 used a 130mm gun. The SU-152 and ISU-152 used 152mm guns. The SU-122-44 and SU-122-54 used also used 122mm guns. Yeah more than a few TDs had guns that were bigger than 90mm.
And most of these were blueprint or prototype only.
From this list, only Jagdtiger, SU100, ISU122 and ISU152 are real-life TD's.
What if I'm indoctrinated and actually fighting the good guys?
18 Aug 2015, 14:44
Cool beans Black Prince, I agree with you.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
18 Aug 2015, 14:53
Pablo22510 wrote:
A quick wish list of what I think should be introduced in the game:
Aircraft Carriers- Done
Asia Map- Done
An alliance option to be able to PM ALL members of the alliance
Tank destroyers
Different uniforms for different nations' infantry
Ability to change title and leader name (not flag)
Ability to name all of the types of ship, and aircraft carriers when they come out
Ability to disengage
Ability to deconstruct buildings
Radar buildings, which would be able to spot enemy troops
Pins to display armies
Changing Germany's flag to a red one with the Iron Cross (see attachment)
Ability to build more harbours per province as level increases (e.g. level 2, 2 harbours)
Secondary routes that don't pass through cities, giving the ability to flank and surround enemy troops stationed in the city. It would also spice up battles on a small scale. Right now it's just using all of your troops to attack the city, and the only way of flanking is taking another province. Small scale battles should be improved
Rocket launchers
Internal city view
Economic Research Tree
Forum Leaderboards
Long Range Recon Aircraft (e.g. Germans used Storch, see attachment)
Early radar had limited capabilities. The spotting of enemy units in the game is already better than it was irl.
Secondary routes would change the game completely. Not too sure its a good idea.
Rocket launchers are basicaly a type of very short range artillery. What would that add to the game?
You can already use a bomber for recon. A specific recon would have to be very good to be more usefull.
PS. Storch wasnt long range recon, but a liaison aircraft. Ju88D or Do17F would be a better example imho.
All other ideas: YES, please
What if I'm indoctrinated and actually fighting the good guys?
18 Aug 2015, 15:09
BlackPrince2 wrote:
PS. Storch wasnt long range recon, but a liaison aircraft. Ju88D or Do17F would be a better example imho.
Spitfire would be better than both though, especially the int are better scouts in this game.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
18 Aug 2015, 15:47
The request was for a long range recce. Most fighters have a rather short opperational range, compared to medium bombers. Of course there are exceptions, like specialized versions of spitfire, mustang and lightning.
Bomber sized aircraft were more frequently used since they are more effective at this role, because of the extra crew to take the picures at different angles, change film etc.
What if I'm indoctrinated and actually fighting the good guys?
18 Aug 2015, 15:51
Hmm, well I only heard of the Spit being used. It was painted pink because that blends into clouds better than white and a Frenchman came up with that idea. When scouting anywhere, you could only make one pass or else you would get shot down so you had to be quick.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!