they were a key roll in all combat in every war since the 1900s and here they are hard to build.
it is 7500 goods 7500 metal 5000 oil 2500 cash that is a large investment for a land that does not produce a product
I think that should be talked about some
maybe a new build
1 for roads and anther for railroads
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18 Replies
19 Jun 2015, 20:59
I disagree, the provinces are pretty big so the cost makes sense. Maybe if you built them in a province which yields res before ones that don't it wouldn't be a problem. I have never found a problem with infrastructure. Now the indo comp seems like way too much, 5k of rare materials, a scarce resource.
We don't need more buildings.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
19 Jun 2015, 21:07
thesweede wrote:
it is 7500 goods 7500 metal 5000 oil 2500 cash that is a large investment for a land that does not produce a product
Honestly, I don't build infrastructure in provinces that don't produce anything. That's just stupid.
Butter Ball Bill wrote:
the indo comp seems like way too much, 5k of rare materials, a scarce resource.
Not really. An industrial complex is a very important thing, and it seems fair it costs a lot.
The past is a foreign country.
20 Jun 2015, 00:54
the reason to build in an empty province is movement of troops across large areas such as the Russian empire.
there are large provinces rapid troop movement can be the key to victory
20 Jun 2015, 01:03
Maybe just expand into smaller countries and use their factories? I have played as Russia and the large provinces are not a problem.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
20 Jun 2015, 01:53
thesweede wrote:
the price of railroads I believe I way to high
they were a key roll in all combat in every war since the 1900s and here they are hard to build.
it is 7500 goods 7500 metal 5000 oil 2500 cash that is a large investment for a land that does not produce a product
I think that should be talked about some
maybe a new build
1 for roads and anther for railroads
A month ago, there was a discussion in german that the builings should give at least a + for ur morale, so they would be at least usefull for one thing but nothing changed
Taktik? Wozu? Es gibt RAKETEN! FΓΌr alles andere gibt es Flieger.
20 Jun 2015, 02:36
Butter Ball Bill wrote:
I disagree, the provinces are pretty big so the cost makes sense. Maybe if you built them in a province which yields res before ones that don't it wouldn't be a problem. I have never found a problem with infrastructure. Now the indo comp seems like way too much, 5k of rare materials, a scarce resource.
We don't need more buildings.
It does come off as pretty high to me too. Especially for the first level. I think the next 4 levels are relatively inexpensive, and they don't take rare material. If you average out (in your mind) that 5K over the 5 levels for 1K per level, then it doesn't really seem as annoying.
Everyone is paying the same to build things, so even if we have cheap/expensive buildings/units everyone will be on a level playing field.
20 Jun 2015, 09:58
Sticky thread.
A infrastructure is cheap in the provinces with resources (pays for itself within 2 weeks) and too expensive for the good of a 50% speed bonus in the provinces without the resources. I guess, we could leave the cost of infrastructure and its resources bonus as it is just now and to raise the speed bonus.
For example.
We set a speed bonus for all units from 50% to 100% or even to 150% as in Supremacy but with maximal values, which depends on the level of infrastructure:
lvl1 - 70 kmh,
lvl2 - 90 kmh
lvl3 - 120 kmh
So our car armor and mechs cann't move with unrealistic speed 150-175 kmh.
20 Jun 2015, 15:03
I agree on what you say about the Industrial complex level 1 price is to high in rare materials
with the scarcity of resources of all kinds the price of trying to boost your income in a resource is hard enough
20 Jun 2015, 19:25
I think its perfect this way-so u dont place factories everywhere, just where they are usefull.
Taktik? Wozu? Es gibt RAKETEN! FΓΌr alles andere gibt es Flieger.
21 Jun 2015, 14:28
The industrial complex is a very important building and the key to build advanced units.
The idea is, that it is build only in a few key cities, not all over the map. Hence the first level is expensive, then afterwards the costs are going down. Lowing that costs in my opinion would make the Industrial Complex too easy to build and as a result there would be large amounts of advance units.
23 Jun 2015, 02:41
Industrial complex is also the best way to increase product production with resources hard to come by building up on the areas you have become major factors to victory
when you can only increase out put with industrial complex naval base and infrastructure
one of 3 things stops your building up your armed forces
food oil or pop
or those are what I have run into
23 Jun 2015, 06:20
Industry seems not to be a good choice for any of the conquered provinces.
Boost is great but you have that boost on permanent -75%, maybe not a good idea.
IMHO.
23 Jun 2015, 17:52
the more land you have the more you need to grow resource production. How can you grow your army with without spending on upgrades. Your core lands fully upgraded can only support so much then you have travel times to the front lines
24 Jun 2015, 06:02
it would be a wise to build industry complex on resource province and build a level 1 infrastructure just for the speed and nothing else on non-core, non-resource province and keep it on level 1. depends on how big,your army and territory is.
"Victory needs no explenation, defeat allows none" -imperium thought of the day
24 Jun 2015, 10:57
No, build it up where you need it. What I like to do is arrange my provinces by the resource they make in the provinces tab and let's say I am missing grain. I go into the tab and find what province 3 provinces make the most grain and heavily build those up. It works really well.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
24 Jun 2015, 11:22
thesweede wrote:
the price of railroads I believe I way to high
they were a key roll in all combat in every war since the 1900s and here they are hard to build.
it is 7500 goods 7500 metal 5000 oil 2500 cash that is a large investment for a land that does not produce a product
I fully agree, in fact I was going to start a thread about this myself the other day.
In S1914 you can eventually build up a full rail network everywhere, although it takes time and resources. In this game, it's a virtual impossibility due to the great expense. Even more absurd, you have to build your infra in the tiny little urban provinces where the speed advantage is practically zero, and leave those very large provinces which could really use a speed boost entirely unimproved.
I think the first thing that needs to happen is that you should get a better than 20% speed boost for level 1 infra. I would say, 40 or 50% would be enough to make the investment worthwhile, but really, I think the whole system probably needs a rethink.
24 Jun 2015, 11:26
BenjB wrote:
The industrial complex is a very important building and the key to build advanced units.
The idea is, that it is build only in a few key cities, not all over the map. Hence the first level is expensive, then afterwards the costs are going down. Lowing that costs in my opinion would make the Industrial Complex too easy to build and as a result there would be large amounts of advance units.
I agree, I don't think the industrial complex is too expensive at all, in fact I think they got that bit about right. The only thing I really don't like is that I think level 1 industrial complexes are too easy to damage or destroy. I don't have a problem with higher level industrial complexes being destroyed, but given the investment for the level 1, I think they should be much hardier and take less damage than the higher levels.
24 Jun 2015, 11:29
True, technically you can build up that infrastructure to everywhere, because of the lack of upkeep for it, it's also cheap at level 1, but the speed level at +10% does make it quite slow.
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