how do you make a post
I know this is unrelated
Dear developers,
I guess I am not the first person who is outraged by playing with gold users. Don't get me wrong, I am all for the gold - your hard work should be rewarded and some! advantages should be granted for extra money or gold, but.... it should be still playable for others also.
Here is an example : "enemy got himself huge territories by just spamming troops, we have answered him with morale penalty by declaring wars from 6 players and using spies, but that didn't stop him.( So that tool doesn't work) I've sent my planes over to help my ally and got that guy in the opened field by surprise, but if nearby cities(it wasn't even 1 city) r sabotaged and airstrips destroyed u can't use any aviation and in a matter of seconds he has saved his army just by throwing gold. On top of that massing rockets and destroying everything he wants. So that tool is also out. Nuking fleets and armies, and creating whole aviation wings out of nowhere - yay. There is no a single game designed answer to this game play style." - So how should casual players like me enjoy the game? When great projects turn to "The winner is the one who can pay more" the project starts to die, because of non-existing balance.
I like the strategy and I was astonished by the game design at first, so it really hearts me to see "chess style game design" turning into gold child's toy. I hope my cry out will break through to your hearts and there will be some restrictions on what can be done with gold.
With best regards,
blood4evil
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how do you make a post
I know this is unrelated
i hear ya
nvm I have discovered how to create it now
Yes, lots of people think about that too but we cannot denounce gold so...
I doubt any game I have ever played has resolved this issue,having been on both sides of the controversy I know how both feel about it.Going forward I see only my decision game by game being when enough is enough for me.At least here on this game,I can start another round,most other games when faced with the money vs. free play I have eventually left the game.
I'm also tired of having to ally with gold-spamming annoying kids just to survive. If they could add a quota to the amount of gold you can spend each day, gold-spammers wouldn't be much of an issue.
I would love some non gold maps, that you pay to participate in.
Then you know what you're going into.
Its a great game, annoying to see it destroyed by testosterone filled kids with too high allowances.....
A daily limit on gold use, and also some non-gold maps (that you have to pay or use gold to enter) are great ideas.
This is a good game, which has been ruined for people who don't spend hundreds of dollars on it every day.
Some alliance games ban gold usage and I think some games leagues do that too.sonosublime wrote:
A daily limit on gold use, and also some non-gold maps (that you have to pay or use gold to enter) are great ideas.This is a good game, which has been ruined for people who don't spend hundreds of dollars on it every day.
It is unreasonable to expect the creators of this great game to not get paid for it.
Somehow a balance needs to be struck, one that pays for the game and makes it enjoyable for all.
Limiting gold per day limits revenue.
Perhaps each gold spend should increased the gold cost of the next gold spend.
This would limit the impact on game play, while increasing revenue, and adding an element of strategy.
You would need to think a bit about where best to use the gold.
Good point ... On and off for many years I have played in USCF chess tournaments ... As of the last few years, the entry fee seems to average close to $100, and that could be done here where everybody would buy a one-time large lot (e.g. 360,000 for $99.99) with that- but some folks would not be able to afford that ... But Ferral's proposal above also seems reasonable too ...Ferrral wrote:
It is unreasonable to expect the creators of this great game to not get paid for it.

Thx guys for your support, but I've meant even smth more simple than to implement totally new way of earning money for creators )). There are some functions in game that are way out of balance:
"Sabotage" - deliberately destroy, damage, or obstruct (something), especially for political or military advantage. Usually done by a highly skilled/trained unit , which first of all plan the attack, collect the data about the facility it should sabotage, and only then will be proceed with sneaking in and exploding some engine or destroying some valuable parts of mechanism or papers, but it is definitely not a complete demolition of the whole city in a matter of seconds because the command saw plane attack. Why not to make than ships fly and use them as in-land flying artillery. Maybe it just sounds ridiculously and makes no sense what so ever but at least it is physically possible, not like we see planes and with flip of a finger enemy cities are ground 0 and all planes have become jeeps with 75% hp.Moreover, there are always built emergency airfields, and even if they are destroyed planes can be landed on a usual highway or a plane field without any sort of damage, and they can be manually refueled and damn they gonna first carry on the command and then return and not just puff... "you are jeep on island surrounded by subs and bombed to hell with rockets - have fun, ah we forgot to tell ya- you can't produce any more reinforcement, even train militia because we've just received a check with 100$". That is way out of balance function which either should be removed or better implemented. Same as disrupt economy and increase the morale. You can't increase the morale of ppl who r being bombed to hell and have nothing to eat by giving them money. As I said flying ships make more sense than these functions.
And instead of adding some strange things which physically cannot exist there still space for rocket artillery, more advanced industry mechanics, logistics (trains), different type of infantry., better scout system and tons and tons more if you willing to dig deep.
Hope that will more clarify the topic.
Thanks once more for all your support.
With best regards,
blood4evil
I especially agree with this because gold usage should be restricted but not forbidden.sonosublime wrote:
A daily limit on gold use, and also some non-gold maps (that you have to pay or use gold to enter) are great ideas.This is a good game, which has been ruined for people who don't spend hundreds of dollars on it every day.
Can't they just make maps with entry fees? It's not that hard.
I will gladly pay to play this game, but now a absolutely great game is being spoiler.
I must say that I've had enough. I'm looking for other games at the moment...
An example:
Entry fee : 5000 gold
Potentially 500.000 gold income for one game.
30-40.000 payout to winners.
A whopping net total of 460.000 gold for ONE game.
I seriously doubt that bytro makes that kind of gold on a regular 100 map.......
And as a side result, bytro gets by far the greatest game ever.
they are killing their best product right now....
If that happens, I am sure that half of us will agree and the other half might not. I mean, it is a good idea. Some games DO need 5000 gold but others do not. If you need 5000 gold then it should easier for us to obtain gold
I agree that a one time entry fee sounds like a fair solution to a balancing use of gold issue. However with most games running at least 30 days, bytro may want a higher one time entry fee. I mentioned earlier that it's not unusual for US Chess Federation to charge $100 entry fee (equivalent of 360.000 gold package) in tournaments where they got 150 participants.Enuristan wrote:
Entry fee : 5000 gold
But I would suspect bytro would want more than 5000 entry fee- would not surprised me if they would want 29.99 (100,000), which would average $1/day. After all, an average software developer easily gets between $50,000 and $100,000/yr in most developed countries- and you got to pay well those guys or they'll go elsewhere.
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