Rebalancing update

Phew, quite a lot to wrap our heads around... here's some quickly compiled data for a few popular units for Axis:

https://docs.google.com/spreadsheets/d/1jnlXLaiXZiQUM9dPTVKLGa5u0xBR5bl1EOqC8JFSj_I/edit?usp=sharing

Some first remarks:

Percentages changes are all over the place, not as linear as the announcement suggested

(this assessment is not helped by Bytro's incredible decision to not publish the last two digits when numbers are over 1,000).

For example, L1 MT increases are between 6-16% for individual resources. Money +20% for ground units but less for air.

Air got a LOT more manpower intensive... ints and tacs cost around 16% more MP at L1, while RA, MT, and AC are all under 10%

2 Replies

I don’t like it, personally. If anything, I’d do the opposite. Resources are already tight enough in the early game, and they become near limitless in the late game. This only makes the early game a little more difficult… I suppose the challenge is fun and all, but I don’t see the point here.


CarKing the 6th of the Abrahamic Caliphate

Intended and theoretical impact aside, faster research and factory construction combined with more expensive units will test the patience of players waiting for unit builds. I anticipate this will drive more players to spend more gold in the early game.

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