Rebelling Populations

Currently in Call of War, a 'rebellion' is when you have low morale and it rebels to another country. This is not very realistic. I think it would be really cool if there were, as well as the low morale rebellions, actual rebels that fought for control of a country.

Picture this: you are a military and economic superpower. You are the Soviet Union, and you are at war with Germany, Romania, and Turkey. Your military outnumbers them 3 to 1 combined. But– in the north of your country- rebels pop up, quickly seizing Murmansk and large portions of your infrastructure production capacity. You are deprived of infrastructure and you are now facing a four-front war. You start to decline in power until the rebels capture Moscow and your other enemies capture the rest of your land. You have been replaced by the AI rebel nation and you move that game to your archive.

Now picture this: You are the United States in that same round. You see Turkey, Yugoslavia, and Germany going to war with the Soviet Union. You are delighted, since the Soviet Union and you historically were enemies and Germany and Turkey are on your team. You use Espionage to supply rebels and cause rebels to rise up against the Soviet Union- spending 30,000 dollars a day on supplying them. Your rebels, supplied by you, take the USSR completely by surprise- and you lead your team to victory.

This may need a few balancing options, but it is a good concept.

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17 Replies

When I first joined the game, I thought that this was exactly how rebellions worked! Then I learned the actual rebellion mechanic...

Yeah, I'd support this. I would like to see more economic/province morale warfare in this game.

I love it, but unfortunately I don't see this happening anytime soon

Forum Gang Premier
you are a balls

I like this concept!

Oh no, I let this get out of hand, should've put it down right away.

We've talked about this before. Eventually we were against it. It would be awkward to put in and can be very annoying in some situations. What if you were losing a war and could not help your core provinces rebelling? This means you would essentially fight a two front war, one against a foreign power and one against your own people. Not fun.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

That would be the point! To make it more challenging.

fun > challenging

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

For some people- yes.

Butter Ball Bill wrote:

What if you were losing a war and could not help your core provinces rebelling? This means you would essentially fight a two front war, one against a foreign power and one against your own people. Not fun.
I think that's the point - you have to keep morale in your province high to prevent that from happening. Plus, the enemy would have to put in lots of resources into lowering the morale anyway - it's not like it will just happen. If anything, it would be a detriment to the attacker because the provinces that they captured would rebel and fight them.

This mechanic works both ways.

Right, the rebels would fight the attackers too- possibly. I don't know how that mechanic would work.

This is already, at least partially happening. Provinces are changing hands because of rebellion, and if you want it back you will have to divert units to retake it. The only part that isn't in the game is an actual rebel army.

AceOSpades wrote:

This is already, at least partially happening. Provinces are changing hands because of rebellion, and if you want it back you will have to divert units to retake it. The only part that isn't in the game is an actual rebel army.
We all know this.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Even though I have no experience in game building, I would assume that you could introduce "rebels" much like the regional powers on the 22 player maps.

AceOSpades wrote:

This is already, at least partially happening. Provinces are changing hands because of rebellion, and if you want it back you will have to divert units to retake it. The only part that isn't in the game is an actual rebel army.
and the fact that the country will not attack you further

salbalkus wrote:

AceOSpades wrote:

This is already, at least partially happening. Provinces are changing hands because of rebellion, and if you want it back you will have to divert units to retake it. The only part that isn't in the game is an actual rebel army.
and the fact that the country will not attack you further
Exactly, the provinces may go to a neutral party that will not attack you.

guys, you can already do this. just put a ton of spies in the enemy country to lower moral et-voila... rebellion.

If also a few troops join the rebels, than you have exactly what you suggested.

Nothing new there; it exists in espionage options. It is called economic sabotage ;)

_Pontus_ wrote:

guys, you can already do this. just put a ton of spies in the enemy country to lower moral et-voila... rebellion.

If also a few troops join the rebels, than you have exactly what you suggested.

Nothing new there; it exists in espionage options. It is called economic sabotage ;)

No. What the OP is suggesting is that a "new" nation is created when a province rebels, and immediately goes to war with you, invading provinces that are perfectly fine and wouldn't normally be at risk of rebellion.

i posted a similar idea, i don't remember since its a long time ago, basically the province with a low morale started an underground resistance and give various debuff to the occupier, if the morale is low enough the province revert back to its original country.

here it is:Resistance just found it.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

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