Get rid of them! to random and don't make sence and often start wars, for me they are really spoling them game as they have a disproportionate influence. Day six and i lose 3 tanks 10% of my force in a province which rebelled, not to the original owner but to my enemy.
A second idea how about tracking a line of supply back to a core province so you can encircle troops and they lose 50% of strength if they can't reconect in one game turn. It would also be be a way of dealing with rampaging aroured cars far behind the lines
10 Replies
1 May 2016, 14:48
The first idea is terrible, a big part of the game is rebellions. Learn to deal with rebellions, most people do not have trouble with them.
As for the second, this game does not have turns so you need to find another method of when the 50% morale drop comes in.
1 May 2016, 15:13
Every day is a turn in the game.
If you like rebellions that's fine, i don't. I find them irrational with an undue influence on the game beyond what happened in WW2
2 May 2016, 04:36 (edited)
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7 May 2016, 21:23
I like public 100 player games, rebellions played little part in the war in comparison to strategic maneuvering ie encirclement.
All most every game i've played people have commented on their dislike of rebellions, if you have to leave a 5 stack on on every province you conquer for 48 hours your not going to get very far.
I understand what the rebellion function is trying to limit, i just think there are more realistic way of imposing some restraint on unlimited expansion.
7 May 2016, 23:24
Rebellions are very good for this Game
Like any Tool...the Users Skill Level with the Tool...determine it's value
I find that Rebellions are very useful against Gold Users...Seeking quick Conquests
Those Combat Units...Are constructed from Economic Output and Civilian who become Soldiers
Conquered Provinces...Civilians will be Outrage and Fight against these Self-imposed Military Invader's
This is the very meaning of...REBELLION
9 May 2016, 05:30
Bad idea.
"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius. "Alea iacta est" Gaius Julius Caesar.
9 May 2016, 15:37
Maximilien wrote:
Bad idea.
OMG Maxi thinks something is a bad idea! Alert the authorities, this is a fake! @Sir McSquiggles
9 May 2016, 19:09
This is not a simulator game , its more like arcade , so therefore i dont see the utility of those rebelions . I've won and lost lots of wars , but noone due to rebelions , theyre just annoyng , specialy when ur ally gets 10 provincies of urs
9 May 2016, 19:12
Totally agreed. They make it a bit more challenging.
Carl Wilson “Dad, how do soldiers killing each other solve the world's problems?” ― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue "Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China." Bernard Law Montgomery, British general
9 May 2016, 21:41
Quasi-duck wrote:
Maximilien wrote:
Bad idea.
OMG Maxi thinks something is a bad idea! Alert the authorities, this is a fake! @Sir McSquiggles
It is a conspiracy.
"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius. "Alea iacta est" Gaius Julius Caesar.