Recon Aircraft.

The naval cruiser has a reconnaissance aircraft on its hull, so why not make a reconnaissance craft for cruiser to scout the area? It would balance naval combat, and also be a great reason to include cruisers in your aircraft carrier floatilla. :tumbleweed:

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Cruisers and subs are close enough to overpower, why make cruisers even closer by adding this capability to them. Not to mention that such a feature would be unique and would require complicating the game, which is always a downside that's taken very seriously. Much of the player base is not on the level of commitment and intelligence to handle a such complicated game, so it's kept simple to manage, while the true strategy is just managing units and eco build-up the right way. Few suggestions to make the game "more realistic" are implemented because of this.

If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper

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