There have been like a thousands ideas about changing the healing system, but truth is, it is pretty good as it is.
Regeneration of damaged units
have you ever considered using the province manpower number to regenerate units damage like province 1 has 50 man power points units in that province would get 50 regeneration points if the province had 100 man power points the units would get 100 regeneration points
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Maybe we can give the healing effect a little extra variation and the population of a region or city a meaning? Nothing too wild!
I believe that units should be able to regen faster if in core land as it only makes sense.K.Rokossovski wrote:
There have been like a thousands ideas about changing the healing system, but truth is, it is pretty good as it is.
Like significantly faster.
Increasing the health recovery rate will cause Bytro to lose revenue. Gold users use gold to heal damaged units. It will never change. Adapt your tactics accordingly.
This could go into the other direction too. Less healing overall.
Region/city 1-3 m. Pop.: -3 % healing
Region/city 3-6 m. Pop.: -2 % healing
Region/city 6-9 m. Pop.: -1 % healing
Region/city 9+ m. Pop.: % healing effect like now
This should be just an example!
I do think that a healing camp would be a good aid
for example, lets say that it has 3 levels, and in the first level you can cure your crops to the 25% of they original hit points, in the second to the 34% and in the third level to their 50%, of course this is only an example, every treatment would cost resources, and it would take tame, even so, It would be much faster than waiting all the day
What if healing=(morale X building multplier)+3 or something like that
While you all have good suggestions, i'm not sure devs want to add any features if they don't have to. The game would get very complicated for non-hardcore players. Of course if the mechanic would be something that the player doesn't need to know to get more out of it, then surely.
a healing camp would be something that would explain by himself, you don't need to be Einstein to understand its functions, and It would be a bearable change for the gameTorspo2 wrote:
While you all have good suggestions, i'm not sure devs want to add any features if they don't have to. The game would get very complicated for non-hardcore players. Of course if the mechanic would be something that the player doesn't need to know to get more out of it, then surely.
If you press the I next to the builing options, it gives a simple explanation. Also, it should be self explanatoryImproin wrote:
a healing camp would be something that would explain by himself, you don't need to be Einstein to understand its functions, and It would be a bearable change for the gameTorspo2 wrote:
While you all have good suggestions, i'm not sure devs want to add any features if they don't have to. The game would get very complicated for non-hardcore players. Of course if the mechanic would be something that the player doesn't need to know to get more out of it, then surely.
well, that is what I am saying
but even without checking the information about it, with only the name you can have an accurate idea of what it does
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