Your take is a little harsh, but you do make a good point. Seeing as that radiation stain lasts for a few days, a smart idea would be for anything within its radius to take a certain amount of attrition (similar to force march) constantly. Of course the atom bomb being weaker would still fade after a few days, but it would get that radiation damage.
Removed
I think that nukes in this game should act like they do in CoN. Not only are the current bombs unrealistic when used, they don't carry the meaning of what a nuclear weapon is. Many new players will think that the nuclear weapon is the strongest and most key unit to research to based off of their meaning in our real world, but in-game it's just an oversized conventional bomb. Even if we're forgetting realism or historical accuracy, the nukes we have aren't even nukes. Spending all the resources and time for a rocket or bomb that isn't even real, let alone useful in most games. If they're gonna have nuclear rockets in a WWII game then at least make them the right way.
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Nukes... I almost forgot they existed, I haven't seen them in the games I played for years. Really no need to make some complicated new system for them, if you want to do that, get rivers or a supply system done first.
So it's complicated to add a lingering (radiation) damage effect but it's not when someone wants to add an amphibious tank, an OP plane, and some amphibious "frogmen?"
The thing is with you is that you're an experienced player, I would even argue the majority of players will attempt to research nuclear weapons. Especially since Bytro advertises them in YT ads and the in-game tutorial. My post didn't intend to be harsh, but the unit serves no purpose beyond being a bad goal for new players. If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.K.Rokossovski wrote:
Nukes... I almost forgot they existed, I haven't seen them in the games I played for years. Really no need to make some complicated new system for them, if you want to do that, get rivers or a supply system done first.
Seeing as they already added it in CON, it doesnβt seem hard to implement here. Seems all youβd have to do is transfer it to the other game and modify it a little.
I agree, I also feel that adding this feature for nuclear weapons would make the unit a little more usable which would diversify gameplay.
Maybe. But they would need to make it more of an actually useful weapon. I currently isn't, compared to the price you pay for it. And for me, personally, it feels like out-of-scope. I know nukes were invented in those days, but I still feel this game should be about tanks, planes, and artillery. Nukes are the odd one out, they don't really fit into the game no matter how much anyone likes Oppenheimer. So I'm cool if they CAN be researched, but then I'd want to have them have as few impact as possible, so less people would develop them next game))) Yeah I'm biased to these weapons, no matter "how" you do them they will always be unbalanced.Commander Schleicher wrote:
The thing is with you is that you're an experienced player, I would even argue the majority of players will attempt to research nuclear weapons. Especially since Bytro advertises them in YT ads and the in-game tutorial. My post didn't intend to be harsh, but the unit serves no purpose beyond being a bad goal for new players. If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.K.Rokossovski wrote:
Nukes... I almost forgot they existed, I haven't seen them in the games I played for years. Really no need to make some complicated new system for them, if you want to do that, get rivers or a supply system done first.
400+ games played on CoW, <40 with even one nuke employed.
drop them entirely, as was done with nuclear powered ships.
Nukes are amazing, I donβt know what you guys are on about. Have you ever played a doomsday map? This game would be substantially worse with them gone.
Commander Schleicher wrote:
If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.
I agree, to an extent. There is a reason it takes long to research, when you reach the endgame stage it can be assumed the years go into the 1950s. I personally have no problem with nukes, but if they're not going to be fixed then why have them around? Unfortunately, they are used as a marketing tool since Bytro shows a lot of nuclear weapons in ads and tutorials.
Wow, did you just tell us that you agree with yourself?Commander Schleicher wrote:
I agree, to an extent. There is a reason it takes long to research, when you reach the endgame stage it can be assumed the years go into the 1950s. I personally have no problem with nukes, but if they're not going to be fixed then why have them around? Unfortunately, they are used as a marketing tool since Bytro shows a lot of nuclear weapons in ads and tutorials.Commander Schleicher wrote:
If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.
There are two of him
No, you mentioned getting rid of the nuclear weapons which I had already said before so I was quoting my previous statement that matched what you said, which then I responded to the rest of your message. Sometimes I feel like people don't read what I say, so that's why I felt the need to clarify my position as you tried to argue against mine as if it was completely different. Basically what I did was have an enlarged foot note.K.Rokossovski wrote:
Wow, did you just tell us that you agree with yourself?Commander Schleicher wrote:
I agree, to an extent. There is a reason it takes long to research, when you reach the endgame stage it can be assumed the years go into the 1950s. I personally have no problem with nukes, but if they're not going to be fixed then why have them around? Unfortunately, they are used as a marketing tool since Bytro shows a lot of nuclear weapons in ads and tutorials.Commander Schleicher wrote:
If anything, I would get rid of the nuclear rocket, debuff nuclear damage, and add radiation damage.
Pulling your leg man!
Keep your eyes peeled on this topic 
the first to see thisfreezy wrote:
Keep your eyes peeled on this topic
add fire control to planes patroling brofreezy wrote:
Keep your eyes peeled on this topic
Holy crap hell yeaaaahfreezy wrote:
Keep your eyes peeled on this topic
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we did it, boysfreezy wrote:
Keep your eyes peeled on this topic

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