reputation tweak

so my suggestion is slight change to the reputation system, because the honest to god truth is invading 2-3 countries and then getting stuck in a snowball of AI's declaring war on you that doesnt stop untill you either straight up win the game or het overwhelmed is the worst thing they ever did to the game, i enjoyed it way more before that like you dont even get a chance to breath like you're fighting germany and then italy declares war, so you need to reroute troops delaying eliminating germany, a day later germany is finally about to break but oops here comes romania

so my suggestion is quite simple: either

make it so you can only be at war with 2 AI's that have declared war on you at the time, no bloody 5 front wars please

or: if you manage defeat one of the countries that declared war on you to "stop the evill empire" the rest of the world well recoil in fear which "improves"your reputation or in other words makes the other AI's think twice before trying the same thing

like in WW2 switzerland and sweden didnt declare war on the german reich because they understood its a monumentally stupid idea, so what business does greece have pestering my southern flank forcing me to rush over troops like a man possesed after i just defeated germany and italy in a 2 Vs 1 for example, like come on

Edit: or option 3 make AI's declaring war on you based on the balance of power between the 2 of you, no 60 divisions greece invading 400 divisions soviet union for example

2 Replies

Hornetkeeper wrote:

Your overall popularity increases if:

- You improve your relations with an AI nation. It has not to be too unpopular or you'd lose popularity instead.

- You worsen relations with a dreaded enough nation (AI or player).

- You get declared war on you, or surprise attacked (even better); or, you are getting conquered and losing.

Your overall (global) popularity is just an average of your individual popularity with every single AI nation, though. That's why it works like this.

Your individual popularity with a nation increases if:

- You improve your relations with it.

- You worsen your relations with their enemies (countries they have low individual popularity with) or improve your relations with their allies (countries they have good individual popularity with).

- A nation they have average or lower individual popularity with worsens relations with you. The popularity between different nations is all related and this makes it flexible and not as clockwork.

This means that even if you have good global popularity, certain nations may have low popularity with you because you attacked their allies or allied their enemies, causing them to attack you. This is resolved by attacking the expanded nations most of the time. Those nations have low popularity with every country they conquered plus related countries so if you attack them, it helps a lot. If nation A attacks another the AI has average popularity with, the AI's popularity with nation A will decrease. As many players attack a ton of countries to expand, this makes expanded nations awfully unpopular. So attacking even just one of them can lift your popularity a lot. It almost always resolves my problems with individual popularity, and it isn't a disadvantage as if you overpower the expanded nation you get a ton of land, and they are often not as experienced (can tell by stats usually).

As you see, popularity, together with the non-core province penalty, expansion, low morale, revolts etc., are important features. Without them, the game would lack any strategy, as the first country to expand the most would always gain a large advantage. With those, expanding is strategic and requires good planning and execution, with a more delayed payoff as well. You're still in large advantage if you expand and then keep the territory from invaders, but managing that requires skill, which makes practice, strategic thinking and planning more important and rewarding. I don't see how that harms the players' experience, it's just that not all players realize this same factor allows them to apply the strategy and have fun.
If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper

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