Excuse me as I haven't looked at the forums in a while but my idea is that with captured equipment, as you capture enemy territory and factories if there are units being produced that you haven't researched, it should speed up your own research on the unit or the preceding units as your nation now gets the knowledge of equipment by another nation, for example, A level 2 tank battalion captures a factory producing a level 3 tank, if you decide to continue the production of that tank it would then further assist in researching your own level 3 tank (Instantly unlocking the lvl 3 would be a little OP)
Please do add-on if you feel like it, or shoot it down if you like
10 Replies
15 Jun 2022, 15:52
Good idea. There have been several times where I have captured cities producing level 5 units while only having level 1 or 2 researched. This would certainly be nice. I feel like this would be difficult to implement(code) though.
Kind regards, Donk Bytro game addict and avid CoW player. "Þ" > "th" Слава Україні!
15 Jun 2022, 23:46
yeah that's fair.
16 Jun 2022, 03:45
I mean, you still do get the level 5 unit after the production is stalled or still producing, so I don't really mind.
17 Jun 2022, 03:44
It would be very interesting IMO if bytro implemented some sort of capture troop mechanic. It would add a lot more variety to the game and also be a somewhat realistic feature. As for actually implementing it maybe after you destroy an enemy unit there could be a small chance for you to be able to capture and repair the enemy’s equipment (costing rss and time).
17 Jun 2022, 11:23
damn so all we need to do is write the code for bytro and boom we got em
Make HWW all in, a staple gamemode
17 Jun 2022, 11:36
randomperson0195 wrote:
It would be very interesting IMO if bytro implemented some sort of capture troop mechanic. It would add a lot more variety to the game and also be a somewhat realistic feature. As for actually implementing it maybe after you destroy an enemy unit there could be a small chance for you to be able to capture and repair the enemy’s equipment (costing rss and time).
I love this idea too. Capturing units at like minimal health but they get the chance to repair after time
17 Jun 2022, 12:07
I feel like a lot of people would be annoyed at having to pay daily resources on units that are almost destroyed. Maybe this can be balanced out by having damaged units pay less upkeep.
Kind regards, Donk Bytro game addict and avid CoW player. "Þ" > "th" Слава Україні!
17 Jun 2022, 13:38
yeah that'd be a good idea
Donk2.0 wrote:
I feel like a lot of people would be annoyed at having to pay daily resources on units that are almost destroyed. Maybe this can be balanced out by having damaged units pay less upkeep.
the unit that was captured gains with every other enemy unit killed, so like assimilation
17 Jun 2022, 14:46
Also this is sorta unrelated but I gotta mention it...
You know when you capture a city and it's producing, let's say, a level 5 armoured car. Well, I found out that if you cancel the production (assuming the correct production building is still in place), that you actually gain those resources that would have been taken to produce the unit. Strange but very interesting way of looting. One of my favourite ways actually to gain resources (especially if it's also some useless unit, like level 4 militia or anti-tank.)
17 Jun 2022, 17:57
_Pyth0n_ wrote:
Also this is sorta unrelated but I gotta mention it...
You know when you capture a city and it's producing, let's say, a level 5 armoured car. Well, I found out that if you cancel the production (assuming the correct production building is still in place), that you actually gain those resources that would have been taken to produce the unit. Strange but very interesting way of looting. One of my favourite ways actually to gain resources (especially if it's also some useless unit, like level 4 militia or anti-tank.)
You can actually do the same with buildings.
Kind regards, Donk Bytro game addict and avid CoW player. "Þ" > "th" Слава Україні!