If it used maybe oil or rare materials like a reactor then yes but the range I think would need to be shorter as that would've been unrealistic at the time for it to reach that far
Research Radar!
I thought of an idea. A radar building, as in WW2, Britain used it in the Battle of Britain, which helped them out a lot.
This radar building( must be researched) would tiers, and those tiers would improve the range of it.
The reason is that it could detect incoming troops from far away without having to patrol every area.
The benefits of it is that you wouldn't have to risk unfriendly relations by patrolling using aircraft.
The top tier building would have a maximum range of maybe between a level 7 tactical bomber's attack range and a strategic bomber's maximum range, and it would have a recharge of about 2-4 hours between cycles of radar so it wouldn't be to overpowered, to give attackers the ability to keep attacking with stealth.
This building should be able to be researched around day 18-24., with max tier research at day 40.
Suggestions can be left below about this, feel free to comment on it.
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65 Replies
This is better than paratroopers!
This has been suggested before, and it is a good idea.
I think a radar is a good idea, as long as it doesn't detect incoming troops. It should detect planes and ships with an ever-increasing range, but not land troops.
Paratroopers are still a better idea, though.
actually I like his idea but I don't knowPablo22510 wrote:
I think a radar is a good idea, as long as it doesn't detect incoming troops. It should detect planes and ships with an ever-increasing range, but not land troops.Paratroopers are still a better idea, though.
I'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it 
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
Definitely not. Forgot to mention that.Quasi-duck wrote:
I would also recommend that it doesn't detect subs either.
It would detect air and most naval units. Maybe nuclear ships can be masked from radar?Quasi-duck wrote:
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
I mean they will over do itQuasi-duck wrote:
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
Like you need to setup a distance for it
And overdoing it or they will under do it
It must be perfect for it
And also the price of it and the material it will cost you
And that set
the ships and planes and don't detect land,,,
I'm with you in it
And if you read my poll I think you'll understand what I meant ☺
It would need to be good but not overpowered. It would maybe run on a mix of oil and rare materials, or something like that. The building could just be like a radar dish on the map.Lite76 wrote:
I mean they will over do itLike you need to setup a distance for itQuasi-duck wrote:
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
And overdoing it or they will under do it
It must be perfect for it
And also the price of it and the material it will cost you
And that set
the ships and planes and don't detect land,,,
I'm with you in it
To keep it balanced, it will have a recharge time of about 4 hours per cycle, so people whom want to attack can have a chance to do so.
you really think about itxXCooksterXx wrote:
It would need to be good but not overpowered. It would maybe run on a mix of oil and rare materials, or something like that. The building could just be like a radar dish on the map.To keep it balanced, it will have a recharge time of about 4 hours per cycle, so people whom want to attack can have a chance to do so.Lite76 wrote:
I mean they will over do itLike you need to setup a distance for itAnd overdoing it or they will under do itQuasi-duck wrote:
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
It must be perfect for it
And also the price of it and the material it will cost you
And that set
the ships and planes and don't detect land,,,
I'm with you in it
And I think you convince me
Good luck

Almost there, soon we will have broken the record of quotes of quotes of quotes...Lite76 wrote:
you really think about itxXCooksterXx wrote:
It would need to be good but not overpowered. It would maybe run on a mix of oil and rare materials, or something like that. The building could just be like a radar dish on the map.To keep it balanced, it will have a recharge time of about 4 hours per cycle, so people whom want to attack can have a chance to do so.Lite76 wrote:
I mean they will over do itLike you need to setup a distance for itAnd overdoing it or they will under do itIt must be perfect for itQuasi-duck wrote:
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
And also the price of it and the material it will cost you
And that set
the ships and planes and don't detect land,,,
I'm with you in it
And I think you convince me
Good luck
Almost there..injinji wrote:
Almost there, soon we will have broken the record of quotes of quotes of quotes...Lite76 wrote:
you really think about itxXCooksterXx wrote:
It would need to be good but not overpowered. It would maybe run on a mix of oil and rare materials, or something like that. The building could just be like a radar dish on the map.To keep it balanced, it will have a recharge time of about 4 hours per cycle, so people whom want to attack can have a chance to do so.Lite76 wrote:
I mean they will over do itLike you need to setup a distance for itAnd overdoing it or they will under do itIt must be perfect for itAnd also the price of it and the material it will cost youQuasi-duck wrote:
I don't know what you mean, it can detect planes and ships but not land units. I would also recommend that it doesn't detect subs either.Lite76 wrote:
actually I like his idea but I don't knowI'm scared that if they do it, they over do it
If you know what I mean,
Something in my head but I can't explain it
And that set
the ships and planes and don't detect land,,,
I'm with you in it
And I think you convince meGood luck
Do it for radar 
Why? If anything those are easiest to detect because they're so big.xXCooksterXx wrote:
Maybe nuclear ships can be masked from radar?
Ah yeah that would not be good.Lite76 wrote:
I mean they will over do itLike you need to setup a distance for it
And overdoing it or they will under do it
It must be perfect for it
And also the price of it and the material it will cost you
And that set
Because then that makes nuclear ships easy targets, and not worth researching period.Quasi-duck wrote:
Why? If anything those are easiest to detect because they're so big.Ah yeah that would not be good.xXCooksterXx wrote:
Maybe nuclear ships can be masked from radar?
Well they are easy targets, that is why you give them adequate naval support.xXCooksterXx wrote:
Because then that makes nuclear ships easy targets, and not worth researching period.Quasi-duck wrote:
Why? If anything those are easiest to detect because they're so big.Ah yeah that would not be good.xXCooksterXx wrote:
Maybe nuclear ships can be masked from radar?
Quasi-duck wrote:
Well they are easy targets, that is why you give them adequate naval support.xXCooksterXx wrote:
Because then that makes nuclear ships easy targets, and not worth researching period.Quasi-duck wrote:
Why? If anything those are easiest to detect because they're so big.Ah yeah that would not be good.xXCooksterXx wrote:
Maybe nuclear ships can be masked from radar?
And this is where I delve into the deepest suggestions and say in this case we need a nuclear cruiser for AA defense 
Lol just build a CVN and use fighters.xXCooksterXx wrote:
And this is where I delve into the deepest suggestions and say in this case we need a nuclear cruiser for AA defenseQuasi-duck wrote:
Well they are easy targets, that is why you give them adequate naval support.xXCooksterXx wrote:
Because then that makes nuclear ships easy targets, and not worth researching period.Quasi-duck wrote:
Why? If anything those are easiest to detect because they're so big.Ah yeah that would not be good.xXCooksterXx wrote:
Maybe nuclear ships can be masked from radar?
Or convince a developer to have nuclear bombers on carriers so you can nuke airports. Problem solvedQuasi-duck wrote:
Lol just build a CVN and use fighters.xXCooksterXx wrote:
And this is where I delve into the deepest suggestions and say in this case we need a nuclear cruiser for AA defenseQuasi-duck wrote:
Well they are easy targets, that is why you give them adequate naval support.xXCooksterXx wrote:
Because then that makes nuclear ships easy targets, and not worth researching period.Quasi-duck wrote:
Why? If anything those are easiest to detect because they're so big.Ah yeah that would not be good.xXCooksterXx wrote:
Maybe nuclear ships can be masked from radar?

Valiant effort,
but expectations are way too high.
the code is 'locked' into traps like: Naval Warships may only fire salvos when they are dead in the water, anchors tight.
the chances of adding, and correctly implementing any realistic, WWII technologies, and combat realism are negligible.
Bystro will give you nuclear subs, with ICBMs, but cannot manage to implement 90mm AAA with SCR-584 radar direction.
Need I point out which technology came first?
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