Resources and troop limits
This game has a lot of similarities with a now long gone game that was played under the name "The Statagems" (Joyfort) and Later rebranded as "War2Glory" (W2G). It was a flash based game and its demise came with the demise of flash. I think one or more of the developers of COW may have played because of the similarities of the games. I belive incorporating some of the resource rules from W2G into COW would be a good thing. In in W2G you had food, oil, steel and rare metal (sound familier?) and you needed various combinations plus research and buildings to build troops, not that much different from COW, the big difference was that you needed oil to move troops that used oil, (tanks,planes, ships, ect. if it had am engine you had to have oil to move it) all troops consumed food and if you ran out of food troops began to desert, you don't feed the troops they left, this was to me a reflection of real life and made the game more challenging. It also made the creation of unrealistic army sizes difficult to maintain, although coalition size was limited to 100 players (yes the games were big and didn't have end dates, once the severs slowed down they would merge them with others games with several 100 players were not uncommon) W2G also had absolute army size limits as a player could maintain a large army by other members sending the required resources. One of the things Im seeing more of is totally unrealistic troop stacks that become virtually imposable to stop without nukes (and then it may take 2 or 3) on a side note ( I think nukes should be limited to 2 per player). So in recap, make resources really mean something, have the oil to move the troops or sit there, have the food to feed the troops or lose the troops. Now some will say a certain amount of daily production is allocated to troops now, but there is no real consequence if the allocations are unmet.
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