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Resources

One of the things that would make CoW a bit more realistic is the proces of moving some reources to your homeland for production.

Now I appreciate you can produce resources 'overseas'/'abroad' at 25% but you should consider the concept of moving them in transport ships. Also introduce tankers to move oil.

When the resources are landed they are added to the existing total but at their full rate not 25% rate.

5 Replies

Wouldn't this make the game a bit too fiddly?

It means it would have to work in reverse too.

You would need to send resources off to far off places and islands before they can build stuff.

BladeFisher wrote:

I appreciate you can produce resources 'overseas'/'abroad' at 25%
I would appreciate it even more if you could produce resources abroad at 30 or 35% ... 8)

MadMike69 wrote:

Wouldn't this make the game a bit too fiddly?

It means it would have to work in reverse too.

You would need to send resources off to far off places and islands before they can build stuff.

Just like the supply lines that makes a logistical nightmare. We are here to fight as generals not a logistical officer.

But the game already has logistics . . . .

Unless you are very rich you cant just buy, morale boost, research on a whim can you? You have to prioritise.

BladeFisher wrote:

But the game already has logistics . . . .

Unless you are very rich you cant just buy, morale boost, research on a whim can you? You have to prioritise.

Yes, you don't need more logistics do you?

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