Resources + Suggestions

Bring back Rare materials and goods, and nerf war bonds so that they are not too OP (they are basically free gold, but balancing them out would be better.)

Some tech trees in research being biased/more demanding of one resource is what made economy key, but now, let's say you lack food, (really works with any resource, but anyways,) Well, now you can't make anything except infrastructure, tank plants, secret labs, and a few others, and most key units are now unavailable bc you lack food. But before you could have alternatives, and you actually had diversity on what units you could focus on, and the prices actually made sense, and there was no issue with inactivity because people wouldn't afk a week and spam war bonds.

Bringing those resources back and nerfing war bonds, while also adding more economy control (supply chains, taxes, funding programs, etc) would attract more players due to the realism and activity, meaning more downloads, and eventually more revenue .

I also think that adding units such as transport aircraft and cargo ships would add more realism to supply chains and such.

Literally free real estate for more players.

I also think a large part if not most of the community would agree with me on bringing back old resources, but I do think a lot of people want more realism and complexity too, that is literally what makes strategy games fun, complexity and realism. :) :saint:

1 Replies

sounds good ngl

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