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#RestoreCANVAS

That's right. We lost CoW 1.0 and now Bytro remove canvans graphic. They want destroy this game completely.

#RestoreCANVAS

508 Replies

Oh god there's spam in English global server-

For the Frontier, once and for all, the Red Planet has been colonized...
Call of War User: RhonianConfederation
Discord Username: Premier Livonian of the Frontier#9560
Newest Let's Play: ?
I swear to lord if you call me Premier I will crucify you, I prefer the name Livonian :>

Arcorian wrote:

Hello everyone,

I am glad to see the passion here and the feedback many of you have given in this thread so far. Especially from those of you who just recently made the switch from the old “Canvas” graphics mode to WebGL. I would like to encourage you to keep providing us with feedback about your experience with WebGL and let us know what we could improve to make it more suitable for your personal needs. We would like to hear about the things that kept you using “Canvas” for so long and that you might dearly miss with WebGL now. We are monitoring this thread very closely and taking notes of these things (e.g. brightness, strategic overview, uber-smoothness, etc.). So please keep mentioning them and share your feedback.

I would also like to address the communication side of things. Some of you already mentioned it and criticized that the last-minute announcement of the discontinuation of “Canvas” was not made earlier. I fully understand this, and I would like to point out that it was not planned to happen this way. Originally this should have happened later, with a proper announcement. Whether that announcement would have been early enough for everyone is hard to say, but it would have been earlier than what happened now. Unfortunately, as Freezy already mentioned, we faced a major issue with “Canvas” during our last release, that led to the decision to discontinue it earlier than originally planned, to avoid major problems for all players. An indicator for the severity of the issue might be that we usually do our releases on Tuesdays and had to postpone this one until the next Monday. We try to be as transparent with you guys as possible and to involve your feedback as much as possible. Unfortunately, sometimes things don’t work out as we plan them, and hard decisions need to be made fast. I know this does not bring back Canvas or immediately addresses the issues you may have with the switch right now, but I hope this provides an explanation on why it was communicated the way we saw.

As I mentioned at the beginning of my wall of text, please share your experience and concerns with WebGL after switching from “Canvas” in this thread. Even if we do not reply directly to your post here, please note that we are definitely reading it and highly appreciate and value your feedback.

Now I will tell you what had Canvas and what does not have WebGL.

The first and basic thing that Canvas had and there is no WebGL is the soul.

First of all, it's too bright colors of the map. They are disgusting, and in particular the color of their own country.

The color of an ally's country is too bright and puffs too hard.

It is difficult to distinguish my country from another country. The boundaries are not as outlined as they were in Canvas.

When the map is withdrawed, the division of rural provinces disappears.

When the map is completely remote, the division into cities disappears and nothing can be distinguished. This makes it difficult for units to move because you don't see a dot indicating a province. There was no such problem in the canvas and even from a distant camera it was possible to attack.

Fluidity too high, which makes it difficult to operate the map (it is both moving and zooming in / zooming out).

It's hard to click an individual, because its backlight is pouring into the map (these are allied units).

Unit composition preview is too large and oversmed the map.

The lack of rural province names makes it difficult to orient the map. This mainly makes webgl toil, Canvas had the names of all provinces.

These are, of course, fundamental differences. The main one is the lack of soul in WebGL, and Canvas had a soul (I have so many wonderful memories with Canvas from years ago). And of course one of the differences is that I just don't like WebGL.

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RBoi200 wrote:

mah7777 wrote:

I haven't played in this mode even 1 hour.

michu-65 wrote:

I have never played the new mode
Please just try it, you might like it...
Even if I love it, I don't play it in this mode.

please, for example you can't fix this bug, maybe someday it will come back? it's not fun ending a game after a few years

sorry for the poor english but i use a translator

tbh, im fine with this graphics mode and it runs faster (for me). i don't rlly look to texture to find the terrain, i just click on it. as a pc player, it seems easy to find the roads when i zoom in or just look with my cursor. i don't rlly hate this mode but canvas mode helps people with eye diseases/problems to see better and the colors are better. my advices are:

1- bring back canvas

2- fix somethings and make the colors better at WebGl

If you don’t bring canvas me and so people will stop playing this game

And will give them bad comments

Ifanwhen wrote:

Tribunate wrote:

If you have critical feedback on how to improve the game please provide it.

Cussing, berating, insulting or otherwise begin negative isn't going to resolve anything.

#RestoreCanvas comments will not resolve anything either. Please place specifics on what can be improved. Work to be better than this!

Communication and cooperation are the most efficient ways to resolve issues in the game (this also applies to real life)

I would like to provide the following critical feedback: Since the removal of the canvas interface, multiple players have had severe difficulty running and playing the game. We have followed the moderators recommendations to switch to low graphics, reset our cache and try playing on another browser, and these have not resolved the issue.

We understand that the developers have put a lot of work and effort into the Webgl version of the interface, however we find this interface unusable. We cannot play the game. If we were given any notice of Canvas being removed we would have play tested the newer interface and voiced our concerns.

We were not given that option.

This had left many of us unable to continue playing games that we were enjoying. We feel that some comments left by moderators and developers are unhelpful (one might even say gaslighting).

In short we feel let down. For cooperation to be effective both sides have to listen and cooperate. So far no moderator or developer has even entertained the idea of restoring canvas or given us an option other than "You'll get used to it".

Please, listen to your userbase. Your customers.

Thank you for your reply! These are the kind of responses and posts we need. Critical, helpful and full of detail.

Remember, I am a player just like you and only volunteer as a mod. I liked canvas as well but have always switched back and forth with WebGL and slowly began to love WebGL.

There were a lot of bugs this week for sure and most of those should have been fixed by now.

Developers are working hard to try and make the WebGL work for everyone as well as making it more appealing.

ike53 wrote:

I have NEVER uttered a cuss word. 99% of the people up in arms haven't uttered a cuss word.

"They" are NOT WILLING to improve WebGL...it looks and acts the same from 2 years ago or haven't you noticed? That sure makes them all willing to jump in there and listen, right?

They were willing to hide the fact that they were going to drop Canvas when they had the numbers on their side.

Now what word or words would you call that kind of treatment to a select group of COW players?

That's because we have filtered the comments that were spam, aggressive or targeting people.

#RESTORECANVAS

#RESTORECANVAS

#RESTORECANVAS

#RESTORECANVAS

Tribunate wrote:

Ifanwhen wrote:

Tribunate wrote:

If you have critical feedback on how to improve the game please provide it.

Cussing, berating, insulting or otherwise begin negative isn't going to resolve anything.

#RestoreCanvas comments will not resolve anything either. Please place specifics on what can be improved. Work to be better than this!

Communication and cooperation are the most efficient ways to resolve issues in the game (this also applies to real life)

I would like to provide the following critical feedback: Since the removal of the canvas interface, multiple players have had severe difficulty running and playing the game. We have followed the moderators recommendations to switch to low graphics, reset our cache and try playing on another browser, and these have not resolved the issue.We understand that the developers have put a lot of work and effort into the Webgl version of the interface, however we find this interface unusable. We cannot play the game. If we were given any notice of Canvas being removed we would have play tested the newer interface and voiced our concerns.

We were not given that option.

This had left many of us unable to continue playing games that we were enjoying. We feel that some comments left by moderators and developers are unhelpful (one might even say gaslighting).

In short we feel let down. For cooperation to be effective both sides have to listen and cooperate. So far no moderator or developer has even entertained the idea of restoring canvas or given us an option other than "You'll get used to it".

Please, listen to your userbase. Your customers.

Thank you for your reply! These are the kind of responses and posts we need. Critical, helpful and full of detail.

Remember, I am a player just like you and only volunteer as a mod. I liked canvas as well but have always switched back and forth with WebGL and slowly began to love WebGL.

There were a lot of bugs this week for sure and most of those should have been fixed by now.

Developers are working hard to try and make the WebGL work for everyone as well as making it more appealing.

ike53 wrote:

I have NEVER uttered a cuss word. 99% of the people up in arms haven't uttered a cuss word.

"They" are NOT WILLING to improve WebGL...it looks and acts the same from 2 years ago or haven't you noticed? That sure makes them all willing to jump in there and listen, right?

They were willing to hide the fact that they were going to drop Canvas when they had the numbers on their side.

Now what word or words would you call that kind of treatment to a select group of COW players?

That's because we have filtered the comments that were spam, aggressive or targeting people.
how we are going to start loving Web Lg if we can’t play it?

Bad service

You haven’t hear us

And you haven’t fix any bug I have send a Message they told me that now is fixed I tried to enter to the game but I couldn’t enter.

They have fixed the unit selection bug. Unsure of the WebGL loading issue yet - but once again, I'm not a game developer so unsure of that fix.

#RESTORECANVAS

I am at war with E. Yak. They have 4 provinces and 1 city left...First pic is normal res 2nd pic is low res from the same height. In the first pic look at all the different province colors involved with just 2 people fighting. First look at the cities that I have conquered. From this view they appear as the same color as the provinces of E. Yak (in the upper right hand corner of map). Note the province that is still E. Yak's with troops in it near the bottom. My cursor is sitting in the one 2nd from top right (A little reddish) yet that bottom one of E. Yak's is a completely different color.

Here is the next view at low res. Notice how the city names completely block what is going on in those cities. Of course EVERY city must have a "10" banner to help block the view. Doesn't anyone else find the '10' redundant? Isn't the goal to make the graphics user friendly and give the user the ability to see the map better? But instead city names and redundant information is used to block ones view.

"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"

Here is one pic in Canvas with parts of 4 nations involved. Smoking provinces, no city names blocking your view, enemy with a slight red hue to them. Very easy to see everyone's land and follow. In the GL pics remember there were only 2 nations involved and yet there were so many different shades.

"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"

Please look at the different shadows created by my troops advancing in E. Yak. I am still on low res and if you notice the type of terrain has now disappeared...I can get out and get back in and it will come back but later on the terrain info will disappear again. Before you say it has to be my computer, I use an Alien. It's not my graphics card or computer. The shadow rings get broken up by the different provinces and who owns them.

"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"

web gl is trash all i can say

“I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”
“If you win, you need not explain!”
“What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”
War is Peace
Slavery is Freedom
Weakness is Strength

Here is what happens at low res vs high res after just a little bit. On low res you can't see terrain type or even city name. I switch to high res and you can now tell it is mountains and the city name.

"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"

I rebooted in low res and now I can see the name again and the other province types. I will be able to see it for a little bit and then it will go away again.

"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"
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