freezy wrote:
Thanks for the feedback so far guys, we already taskified some of the mentioned issues for fixing (it may take some weeks due to how our release cycles work).In general I want to remind everyone who has not noticed it yet that WebGL has different map view options (check out the settings menu in the bottom right) that may help you getting the map look a bit more like Canvas:
- you can turn off relation view mode so that all countries have their own color
- you can turn on morale map view
- you can turn on displaying province names of rural provinces
- you can turn on low graphics mode which removes a bunch of extra effects
I also want to make a comment on 3 statements I read in here a bunch of times:
1) Some said that we did not improve WebGL since 2 years and that it is still the same as back then. That is simply not true as we had many updates on the WebGL version and many were based on player feedback. You can just read through all the release notes where we had adjustments and bugfixes to graphics many times. We may just not have improved that areas that some of you wanted, but we certainly made improvements in other areas. The most recent additions where the addition of country names on the map and army labels, as well as improvements to these labels based on feedback. Even the colors in the first WebGL release 2 years ago looked quite different (and even further off from Canvas) than nowadays.
2) The Canvas bug on beta was real, if you were a frontline pioneer (beta) player playing in Canvas you can probably attest to that. The map was completely glitching out on Canvas on beta and we had to postpone our release. As we wanted to remove Canvas anyway at a later point, we just did it earlier as releasing this major canvas bug would have rendered the mode unplayable anyway. But yes the bug is not the reason why we wanted to remove Canvas (we would have done it anyway soon due to reasons I described in my first post in here), but it was the reason why we did it now already.
3) Another sentiment was that this change will completely kill the game as too many players will leave. As I said in the past we monitored usage stats and the vast majority was already using WebGL. If it interests you: I can also tell you that so far we dont see any noticeable effect on our game KPIs from the removal of Canvas.
In general some of the feedback in here also comes down to taste. While we try to fix most issues we also cannot please everyone, I hope you keep that in mind. And we also have to keep in mind that the vast majority already played happily using WebGL and had (nearly) no issues with it, so we also can't just change the current version blindly into Canvas again, compromises have to be found. In the end many players have differing opinions and we do as well, but we try to make compromises when it does not go against our vision or business interests, and did so already in the past. Luckily there are some issues that certainly most people would agree on, as well as bugs, and we will probably focus on those first.
Lastly I want to thank you again for your engagement and investment in this topic as it shows that you care about the game and its community. While I sadly can't bring you the news that Canvas is coming back (it definitely wont, sorry), I can again assure you that we will keep continuing to improve the game and that your feedback will help us in that.
I respect this level of response to your users. I really do. I guess I am just in the minority and everybody else can access the game ok, and play the game just fine. I'm not able to load callofwar anymore. Everything I use is on Chrome, it's easy for me that way, if Chrome no longer works for callofwar, than callofwar no longer works for me.
If it is due to some different issue, then I don't know what that issue is. Low graphics mode and mobile mode do not change anything for me. Cache files isn't the issue either, heck, I clear cache files every couple days. It all still doesn't load.
I'm out of options at this point. I'm not a computer programmer, and I don't have the time to scour the internet looking for potential fixes to the loading issue. Those fixes should come from you, the developer, not me, the user.
Everything else I do works fine, and I do a lot because I work from home. Other games work fine as well, even games that require high-level graphics. It's just callofwar.
Like I said, I have no choice but to just assume that I am part of a number of users that is so little, that the company has just chosen to move on without us. It is what it is.
This game has been fun to play for a long time now, over 4 years, so I do hope that other users can continue to enjoy this game as I have in the past.
As I search for a new war game to play, I bid farewell to all the combatants that I have destroyed, and also to those whom I have lost to.
Respectfully,
W_2017.