freezy wrote:
Hey guys, to be completely honest with you: There is basically a 0% chance that the old Canvas mode will return, sorry.But there is a good chance that we will keep improving the new WebGL mode further. Your feedback will help in that regard.
By the way, the WebGL version was available for nearly 2 years now and we had already many feedback cycles with many players, and also you had the chance already to chime in before Canvas was turned off. But of course it is never too late for good feedback, so we will still listen now and will consider it when we do our next changes.
Just do me one favor: Please play with the new mode for a day or two and try to get accustomed to it. This will help to focus the feedback on real issues that are really important because it will be impossible to accomodate for all opinions that are basically just "I dont like it because it is different".
I also noticed that some players gave feedback before realizing that it was already accounted for and that they just did not find out how to do it in the new version yet. For example one feedback is that players dont like the new map colors and want it like the old version -> we already have a political view mode which colors the map like in the old version, you can activate it in the settings (bottom right menu, turn off relation mode). Another feedback was that city names are always inthe way of armies -> if you zoom in closer the city names actually vanish so there is always a way to see the armies clearly. These are just examples and thats why fuly exploring and playing with the new mode is important before jumping the gun.
In that sense, if you want to give feedback after you played it for a while, please try to be specific and show exact situations (with a screenshot) and a description what should be improved about it and why. We will collect such examples for further improvement rounds in the future.
To give you some more reasoning:
We always planned to do this at some point after introducing the WebGL mode ~2 years ago, and we kept supporting Canvas for these 2 years even though we wanted to shut it down eventually. From a code standpoint supporting Canvas is just slowing us down too much, it makes feature implementation slower, QA testing slower and increases the number of potential bugs. The old mode is also not how we ourselves envision the game in today's day and age. We rather want to focus on improving the new technology and keep Call of War state of the art.
We also run QA tests on the new version all the time and it is even playable on weaker devices. Most problems stem from either really old ones or not-up-to-date software&drivers. But if you experience problems in this regard, our support team can help you with troubleshooting.
From a usage standpoint Canvas users were a small minority nowadays, the vast majority already plays in WebGL (we tracked this and we wouldnt have done this step if this wasnt the case). I know it might feel different because long time players tend to favor canvas as they are used to it, and those players also tend to be more active in forums/chats and be vocal about their opinion.
It always hurts to take something away from some players, we rather want to focus on the vast version that the majority uses.
TL;DR: Canvas won't come back, we want to improve the new version instead with your help.
Cool! (Check this link, it will clear some things up for the following message) --->
Stuck in loading screenFYI, i still can't play the game. You all did a great- formidable might i say, job at improving the WebGL mode, so much so that i still can't play this game almost a whole year later (such a great job that, may i add, the new graphics were the reason i got locked out of the game; see link above).
I've asked for help, i sent multiple bug reports and all of them have been treated with ignorance. In the bug reports, i specified that:
1) Yes, my computer isn't a potato.
2) Yes, i already tried running the game on other browsers.
3) Yes, the game can run on other computers. It could run on an even shittier computer than mine (a laptop made some 10 years ago).
All i got back were automated ,,Well have you tried 1 and 2 and 3? Bet you didn't! Have a marvelous day sir!,, answers. Well, if you guys even bothered to read those report, i did specify that i tried all of those things, though thanks for copypasting the same thing twice in a row so i could understand how little you cared. Eventually, an admin from the dutch server offered to help me, though to no avail.
Well, i guess i'm now locked out of this game forever unless i start using a slow and crappy laptop in order to specifically play this game. Thumbs up for the devs! I enjoyed the game while it lasted!
Edit: There is a happy ending it seems. The game is able to run when i play it on Steam, but remains inaccessible on Chrome or any other browser. I do feel bad for the folks who can't even run steam.