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#RestoreCANVAS

That's right. We lost CoW 1.0 and now Bytro remove canvans graphic. They want destroy this game completely.

#RestoreCANVAS

508 Replies

DoctorDR1 wrote:

Canvas is gone. You are most likely talking about WebGL with political colors disabled.
how to I disable that on mobile?
when being betrayed betray

Larry is god lol lol wrote:

jefin b wrote:

Larry is god lol lol wrote:

canvas is still on the desktop version,
are you serious?
yes dude I used it yesterday. The flag it turned all the country’s to canvas colors.
The flag is WebGL with political colors disabled, not Canvas. Read what it says.
"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
Found a bug or need help? Send a ticket here!

RBoi200 wrote:

Larry is god lol lol wrote:

jefin b wrote:

Larry is god lol lol wrote:

canvas is still on the desktop version,
are you serious?
yes dude I used it yesterday. The flag it turned all the country’s to canvas colors.
The flag is WebGL with political colors disabled, not Canvas. Read what it says.
yes how do I do the flag on mobile.
when being betrayed betray

nvm I found out why you all complaining it’s like canvas just use that.

when being betrayed betray

Lain_ wrote:

It does run WebGL. I'll just say that i tried all there was to try back then as well, i just decided to not add all of these attempts to my rant as i intended it to be more of a rant than a public bug report. https://imgur.com/a/K4HhOVEHere i tried switching to mobile graphics just to see if i've got any luck with that, but it seems that i won't even get the option to change my graphics anymore now. The thing is that the game is playable on steam for me, but unplayable on browser.
Hey, in case you still read this:

In your screenshot I see that your browser tries to load the game in mobile mode. Can you please clear your cookies and re-login to check if it then tries to load the desktop version? (you will realize when the background image is not totally distorted and fits on your screen, also the "return" in the upper left corner is gone then).

Also, please check in your browser settings if hardware acceleration is enabled. If not, please enable it, and if it is, please disable it and try again. Playing with this settings solved the issue of being stuck in the loading screen for other players, so maybe it does for you as well. If it doesnt make a difference, keep it "on" though.

I also assume that you took care that your browser versions are up to date, as well as your operating system version and your graphics driver version. Because having outdated ones could also lead to such a problem.

Larry is god lol lol wrote:

RBoi200 wrote:

Larry is god lol lol wrote:

jefin b wrote:

Larry is god lol lol wrote:

canvas is still on the desktop version,
are you serious?
yes dude I used it yesterday. The flag it turned all the country’s to canvas colors.
The flag is WebGL with political colors disabled, not Canvas. Read what it says.
yes how do I do the flag on mobile.
Open game settings in the bottom right menu, then deactivate the relation view mode. This will give all countries their own color (like in Canvas).

Canvas wasnt just color for gods sake. It was clear and playable. WebGL aint

“I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”
“If you win, you need not explain!”
“What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”
War is Peace
Slavery is Freedom
Weakness is Strength

All in all, I would expect uniform colors of morale regardless of the country. Because now, for example, 100% morale in one country is darker / brighter than in the other one

ok this is my thoughts on canvas and my gameplay. 1. whenever i used canvas it would lag glitch and crash my game so for me it wasnt playable. 2. webgl can be laggy i agree but to stop this lag move to low graphics like i did it worked like a charm. 3. use webgl with no diplomaticy it is just like canvas so use that as a replacemeant. 4. to people that say weblg isnt playable youll get use to it. this is probobly one of my last posts arguering about canvas and i say this thread should be closed @BMfox @trinbute.

when being betrayed betray

whowh wrote:

But it's the biggest thread that's non-pinned
and your point is?
when being betrayed betray

Larry is god lol lol wrote:

whowh wrote:

But it's the biggest thread that's non-pinned
and your point is?
We should keep it going and break the forum with the amount of views

whowh wrote:

Larry is god lol lol wrote:

whowh wrote:

But it's the biggest thread that's non-pinned
and your point is?
We should keep it going and break the forum with the amount of views
Ok you got a good point.
when being betrayed betray

whowh wrote:

Larry is god lol lol wrote:

whowh wrote:

But it's the biggest thread that's non-pinned
and your point is?
We should keep it going and break the forum with the amount of views
I don't think the mods would like the forum to be broken.

Anyway, I think the thread shouldn't be closed because it is still relavent.

"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
Found a bug or need help? Send a ticket here!

Thread won't be closed anytime soon. Some of you are bringing up valid points and strong criticism that game developers need to read and build on.

MZM7 wrote:

Stumpy Pete wrote:

…the classic "canvas" view had an almost old-fashioned feel…

…the long-term players — didn't start on Mobile, and most of us still don't…most of us build vast empires over…weeks to many months…hardly be possible on a phone…

…we play on giant screens…for mature gamers who…have a penchant for strategy games and building games, like the Civilization series and Sim City series…were "young" enough at heart to enjoy the original Arcade games, and we played computer games…from the 1990's…

We're not millennials…not "zoomers". Most of us are…Baby Busters (gen X), and…pays the bills at Bytro…

WE set the culture.

We made it popular.

We made the Call of War gamer community a "thing", and WE are the majority voice on the forums…and like I said above, WE pay the bills at Bytro. Most younger players might pay once or twice, but then quit…

I agree with most of what you said up until this quote here. Although Canvas had a certain atmosphere that you held nostalgia for, It doesn't address what Vietcong was saying, which is essentially that we should be prioritizing better features over feeling or nostalgia. Not all of us are looking for the feeling of those old games, since not all of us grew up on those games you mentioned. And we shouldn't have to in order to be viewed as contributing to some 'culture.'

Your post comes off as condescending towards Gen-Zers like myself (actually anyone who's not a parent tbh), as you seem to be stereotyping us as players who aren't as invested in the game as you. You imply we don't contribute enough, or we don't know what it means to play real strategy games. I -- A l0ng teRm pLAyEr -- may have started playing this game after WebGL and 1.5 were first being introduced, but for all you know I'm just as invested as you are. I sink hours into this game, and I care about its future. Oh yeah and I play on a pc.. Your post gives off those 'Back in my day we actually went outside and killed people in real life instead of in video games' vibes. And to be honest with you, the superiority complex is both hilarious and disgusting. Point is though, demographics of strategy games have changed. It's inevitable.

And why would you assert that you know who's paying the bills when you said yourself Bytro has no analytics to prove it? It's just like the guys who say the majority of players want Canvas back, when these forums are in fact the only place besides their imaginations where they're actually the majority. Also, being the majority on the forums isn't necessarily a point of merit. At times it can show that you care about the game, but that doesn't necessarily mean you care more than the players who just.. play. Sometimes being the majority in a forum just shows that you're much better at complaining than the actual majority of players. Y'know.. happens all the time in those other games where Millennials pay the bills.

"prioritizing better features over feeling or nostalgia"...THAT word (better) is a relative term. Who are you to say that other features are more important than what I claim? You mentioned that I am stereotyping younger players, and yet you stereotyped me and others like me (i.e., anyone who IS a parent, which is to imply or stereotype a person as "old").

Am I condescending against "zoomers" like yourself? Perhaps. But I'm also old enough not to have to conform to "snowflake" ideals of "micro aggression" and "woke culture". In other words, I'm an old fart and I have an opinion, and that means that I'm not afraid to actually say what I think, nor moderate what I mean. That said, I've NEVER said that WebGL should be replaced, nor Canvas mode be returned. I understand fully, that the developers won't return to Canvas mode, and that is why I've proposed compromising by making a version of the low-res WebGL mode (either instead of "low-res", or as a sub-part of it), in which it only simulates (at least optionally) the canvas mode by enabling/disabling features like stepped (tiered) zooming, pale and semi-transparent classic canvas mode coloration, and a few other various tidbits that can make us old farts happy without breaking the game for you "young'uns".

Ironically, I'm not that old, in the sense that I'm technically middle-aged, and perfectly capable of actually producing quality games like this. And many people on staff at Bytro, developing Call of War and her sister games, are going to be my age or similar...and some older, and some younger, too. So, "Why can't we all get along???"

Finally, you mentioned that you are invested in the game. Of this, I have no doubt. HOWEVER, I would only ask that you consider whether a person who has invested for a year or so just as dedicated as someone who has invested half a decade? IF you can answer yes, then I'd expect a reasonable explanation as to why. And I'm not saying it's not possible...but I can be a harsh critic, so if you accept my question as worthy of being answered, you can expect your answer to be criticized, but I am a fair judge.

BMfox wrote:

I have never used canvas, I found it way too basic. I always used the WebGL so I really don't understand the fuzz.
That's OK. You don't have to be a fan of the classic Canvas mode to support us old-timers in our quest to restore at least some semblance of what keeps us playing this game.

Being "basic" was a huge draw for us. Many old/older people can't play games with too much "screen noise". But does that mean that we should be discriminated against...especially when we are the largest block of gamers for online strategy games (as recorded on multiple website tracking statistics, gen "X" and older make up nearly half of all strategy gamers and gen "X' pays more for online games (in total dollars) than any other single generation, though gen "Y" (millennials) are now a fairly close second, as they are becoming flush with more disposable income).

freezy wrote:

Open game settings in the bottom right menu, then deactivate the relation view mode. This will give all countries their own color (like in Canvas).
They do have their own color. But it's still a set of colors that are too....solid-looking, and overly-bold. That is why I suggested that giving users the options (in a few settings buttons) to make low-res WebGL version simulate (in part, at least) the canvas mode. It would do this in part, by automatically converting the set of colors on the WebGL palette to colors that match the set from the canvas mode palette. This would help both the diplomatic mode as well as morale mode views of the map, while in this simulated canvas mode.

And, by making it a sub=feature that can be easily activated and deactivated [only] while in the low res "Classic View" mode, this feature would be non-obtrusive for other players who actually don't like the canvas mode, yet want to operate in a low res mode for the sake of their computer system. Likewise, I also proposed that this "classic View" mode be only available on Desktop, but that wouldn't conflict with the fact that you can play the Mobile version in any level of WebGL graphics complexity, from low, to mid, to high (and the default version, which identifies the capabilities of the device and switches automatically to low, med, or high).

Larry is god lol lol wrote:

ok this is my thoughts on canvas and my gameplay. 1. whenever i used canvas it would lag glitch and crash my game so for me it wasnt playable. 2. webgl can be laggy i agree but to stop this lag move to low graphics like i did it worked like a charm. 3. use webgl with no diplomaticy it is just like canvas so use that as a replacemeant. 4. to people that say weblg isnt playable youll get use to it. this is probobly one of my last posts arguering about canvas and i say this thread should be closed @BMfox @trinbute.
The only time I ever found Canvas mode to be laggy, was when I'd build a map-spanning empire and didn't refresh the page often enough to account for the memory leak (accumulation of too much system resources (RAM and virtual memory) by the web-page and/or the game within the page). But, the canvas mode ran very smoothly, overall, and far superior to WebGL, in terms of operability smoothness (and I'm not talking about WebGL's dynamic zoom, which actually increases the lagginess).

To say that WebGL with diplomatic view turned off is "just like canvas" is as ignorant as one who never/barely used canvas mode could possibly be. Their only similarity is the fact that each nation gets it's own color. But the similarity stops there. Canvas mode colors were more natural, easier on the eyes, less cartoonish, more transparent with other graphics on other layers, and less bright....and far less bold and blocky-looking. It's a preference that most older players are going to agree with...and probably a good number of younger ones, even if not the majority.

As to "closing" this thread....it's far too relevant, and in no way would it get closed unless it got out of hand. The fact that this thread has such a monumentally-large amount of views (comparatively speaking, against the rest of the forum) means that a whole HECK of a lot more people are opposed to the removal of Canvas than the folks at Bytro would like you to believe.

Well ... I gave it over a week and I'm still locked out of the game. Like others, I just get the "Rolling Tank" screen forever and the game won't load. I only play on desktop and I believe I had been playing in the lowest graphics mode (which apparently was called "Canvas"). I sent in a Trouble Ticket and I tried all of the proposed "fixes" I could find on this board. Nothing works.

It was a good run. For the most part, I enjoyed the game (while I was still allowed to play it and when I didn't enter a room where people just spent tons of gold and ran everyone else off the map.).

Great job bug testers.

What we wanted:

Forum attachment

What we got:

RBoi200 wrote:

Map is bulging, session expiring every second, games loading nonstop, and canvas can't be restored as there are bugs, so they can also improve the graphics

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