Retreat Option

Why we dont have a option to retreat ?? why all soldiers have to die ? they can take more damage while they are retreating we have thousands soldiers noone can survive it is very interesting die die die you must to die in there For example I sent my 8 soldiers to nearby AI player at the beginning and my neighbour sent his 10 soldiers to same place next day I saw we started the war I sent a offer right of way after 5 hours still no answer and our soldiers died

why this game doesnt want to retreat ? everyone must to die ?

8 Replies

just send them back to 'barracks', where the morale is good (or high) ...

get them out of the battle. its up to you.

Cuz its gonna be dumb , its gonna turn into a forever chase , and we already have this , see air fight,

I think who retreat he must be lose at least %50 of his troops

and enemy troops will wait until player give order he can follow them

but game need a retreat option really this is very meaningless why every soldier have to die

Implementing a retreat function would be VERY difficult, and it would just turn the game into a cat-and-mouse chase. It would be easily abused.

The past is a foreign country.

(oops)

Idea behind any retreat system would have to enforce that the units retreating, are no longer combat ready. For example: your stack is engaged by a much larger stack- you 'retreat' and thus try to pull back. I can think of no retreat in world war two that went well- even Dunkirk was a blood bath as the French rear guard got destroyed.

What ever your morale was at the time of retreat, would be slashed by 33%- this is so you can't quickly engage, disengage and then re-engage. If that means your stack takes loses, so be it- people die in retreats, tanks break and arty is left behind.

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

I like it, @TankBuster.

The past is a foreign country.

Pablo22510 wrote:

Implementing a retreat function would be VERY difficult, and it would just turn the game into a cat-and-mouse chase. It would be easily abused.
Exactly,in addition, it would change the style of the game

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

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