Rivers and Day/Night cicle

As a former military infantary men I'm verey awere that the terrain and the light conditions dircetly influence on the way we perform or militay operations. That's why I tought about add rivers (not all of them, just the main ones like Nilo, Amazonas, Missisipi etc) to the game. A river is a natural barrier against enemies, he can slow the advance of trops or even stop it.

How it work:

1- The river won't be like the water we already have in the game, it will be just a water course with more places that you can use to cross it. These points are the places where troops can go trough, as the exist in real life;

2- The time to cross it can be about 1h30 and units with higer rank can cross it faster;

3- Only the infantary will be able to do it for obivius reasons, but that open a chance for us to add a new troop to the game: enginners!

4- Enginners: a suport unit able to bulid bridges ans some type of fortification to defend agaist infantary or armored units,it also can bulid bridges; these bridges can be uptdated so heavy vehicles can use it (like heavy tanks). Also the enginners can be uptdated in order to bulid bridges and fortifications faster. Of course these bulidings operations will cost some resources, but that can be included in the daily cost of the enginner to make it an expensive and in some way "special" unit;

5- The reason for adding rivers in the game is to make it more realistic but still fun; it will open a new type of combat and strategy that has to be develop to use this new type of terrain. It will also make the combat harder (as it is) and require more strategy of the commanders.

The other suggestion is add the day/night cicle, the reason for this is very simple: Is something that affects directly the way we conduct military operations. At day time is easyer to spot targets from the air for example, at night its almost impossible without some night vision googles. So I think that this resource will also add the strategy and make it more realistic.

How it work:

1- 12h of day light and 12h of night;

2- The field of view of terrestrial units will be decreased by 40% and only commandos wont be affected at night;

3- Air units will have their field of view decreased by 50% at night and also cause less damage;

4 - Naval damage against other naval units will be decreased (cause naval combat is harder when you have no light);

5 - Commandos will gain some 20% of additional damage at night ;

6 - Units in defense will gain some 15% of strength at night;

In resume: It will be harder to attack or spot enemies at night.

Sorry for any mistakes I made, english isn't my first language, but i'll try to answer all the comments!

4 Replies

This suggestion has some pros and cons. Rivers, I think, are an interesting feature worth adding, however not in the way you explained it. 1st of all, bytro tends to be really hesitant when it comes to adding game mechanics, and for good reason, most aren't easy to implement and oftentimes result in bugs, some of which can be serious. Engineers are a bit unnecessary in my opinion. It should just be a building that can be constructed in provinces. Rivers can add a lot of strategy and realism to the game, and I really think it's a good idea if it's implemented this way. As for your day/night suggestion, that's already been proposed several times, and it mainly comes down to fairness. In CoW, players are in different timezones, and it would be very unfair to just have players in a certain area of the world have access to the daytime portion of the day. Although this would probably add realism, it would make the game much more unfair for a lot of people, and that's the reason it probably won't ever be added. Also, thank you for your service. We have quite a few veterans here, including at least one staff member. I guess it's just that type of game lol.

Kind regards,
Donk
Bytro game addict and avid CoW player.
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Rivers have been suggested several times already. This implementation is mediocre; it would be odd to need infantry to cross it if engineers weren't available, for example. I'd like it much more if it worked like embarking/disembarking, but much shorter than from sea, maybe half an hour or so to enemy territory, 15 minutes to own? Your units would be very vulnerable during that time.

Day/night: since one CoW day is said to represent about a month of real time, day-night rhythm is way to detailed to include; it would only last a few minutes.

Donk2.0 wrote:

This suggestion has some pros and cons. Rivers, I think, are an interesting feature worth adding, however not in the way you explained it. 1st of all, bytro tends to be really hesitant when it comes to adding game mechanics, and for good reason, most aren't easy to implement and oftentimes result in bugs, some of which can be serious. Engineers are a bit unnecessary in my opinion. It should just be a building that can be constructed in provinces. Rivers can add a lot of strategy and realism to the game, and I really think it's a good idea if it's implemented this way. As for your day/night suggestion, that's already been proposed several times, and it mainly comes down to fairness. In CoW, players are in different timezones, and it would be very unfair to just have players in a certain area of the world have access to the daytime portion of the day. Although this would probably add realism, it would make the game much more unfair for a lot of people, and that's the reason it probably won't ever be added. Also, thank you for your service. We have quite a few veterans here, including at least one staff member. I guess it's just that type of game lol.
Thanks for the comment. I haven't realize that players has different timezones, cause everey server I joined has only brazilians. But you'r right, it will be unfair. About rivers, yep there's a lot of bugs that may appear but it's an resource that can add strategy and realism as you said. I know CoW isin't meant to be HoI4 or something so realistic, but i think the game still can be improved and new resources can be add in order to make it more realistic on strategy (witch for me is the main reason why i play it). I hope bytro implement rivers one day. Also thank you, I guess the reason that so many veterans play is cause they can apply - in some ways - a little of what they learned in the army.

K.Rokossovski wrote:

Rivers have been suggested several times already. This implementation is mediocre; it would be odd to need infantry to cross it if engineers weren't available, for example. I'd like it much more if it worked like embarking/disembarking, but much shorter than from sea, maybe half an hour or so to enemy territory, 15 minutes to own? Your units would be very vulnerable during that time.

Day/night: since one CoW day is said to represent about a month of real time, day-night rhythm is way to detailed to include; it would only last a few minutes.

Well actually infantary would need enginners to cross it, but an armored troop would. And I agree that it should work as emabark/disembark mechanics, but cross tanks trough a river is diferent from cross the sea, that's where enginners come and open the way. And yes, the same way troops are vunerable while disembarking from ships they will be vunerable while crossing, just as it is in real life. I belive rivers will request from players more strategy in ofensive and defensive operatins.

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