Rocket Delay

It would be very nice to be able to delay rocket launches. I like to make first strikes with missiles/rockets. But I can't time delay them. Delaying would allow me to sync attacks times, and therefore have the rockets actually hit everything at the same moment. AI may begin to move troops as soon as the first rocket strikes, and then my rockets will fly into empty cities, instead of full cities.

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That would be awesome. I will give you that. So rockets do monstous damage to the stuff in the cities, but not the units in the cites?

I don't think you can control the speed of the nukes once launch, not unless it's a guided missile it's not realistic, it would be a more viable tactic is to pre-determine your nukes where to hit.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

V1nd1cat0r wrote:

I don't think you can control the speed of the nukes once launch, not unless it's a guided missile it's not realistic, it would be a more viable tactic is to pre-determine your nukes where to hit.
I think what he means is that you control when the rockets. At what time do they launch is what he means.

yippieyak wrote:

It would be very nice to be able to delay rocket launches. I like to make first strikes with missiles/rockets. But I can't time delay them. Delaying would allow me to sync attacks times, and therefore have the rockets actually hit everything at the same moment. AI may begin to move troops as soon as the first rocket strikes, and then my rockets will fly into empty cities, instead of full cities.
This may only encourage noobs to start rocket spamming at moving units, and actually manage to hit your units when launched at the right time. Idk if it's a good idea, but it would make the rocket much more powerful and more strategic than using bombers.

You can't just drop them willy nilly, they have to be targeted at something as far as I know.

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Mess with the Bill, you get the scorn!

yippieyak wrote:

AI may begin to move troops as soon as the first rocket strikes, and then my rockets will fly into empty cities, instead of full cities.
The whole point of these rockkets is to do city/building damage, Not to kill enemy units!

But off course any unit you CAN get killed along the ride would be nice...

It would be nice to hit units, but the rocket delay is far fetch, instead what about the nukes have an AOE damage to hit moving units within range, it's more realistic than delaying rockets.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

They do. Does no one but me read the updates?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

They do AOE now? I think I miss that, ok this discussion has ended for me.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

There has always been AOE.

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Mess with the Bill, you get the scorn!

They do? From the beggining? Just to prove I never use the things.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Butter Ball Bill wrote:

There has always been AOE.
Remind me what's AOE?

Area of effect

It means the nuke can deal damage in an area than a single point.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Aside of the fact that nukes have a 50km damage area, and has friendly fire it would still be nice to be able to time them and rockets just like any other unit.

if I select a bunch of rockets to hit a specific city from different locations, I would like them to arrive (hit) them all at once. although i myself already pointed out that missiles are mainly to be used to destroy infrastructure, it would sure as hell be nice to kill as much of his troops along with it.

I still think he has a fair point.

ps. This mechanic is already in place for all other units so it's not to much coding for the dev's.

I don't use nukes, but by hitting units with it I imagine the nuke Bomber can get the job done, and no it's a terrible idea for nukes even rockets to hit units, it's a one hit kill they remove a bug which make rockets "track" their target.

It's only use is to destroy a province but if lucky damage units by timing it right.

And the rocket delay idea is not a bad but also not a good idea, it's cool to pool damage but that means slowing down rockets that is already near to wait those that are far.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

V1nd1cat0r wrote:

...but that means slowing down rockets that is already near to wait those that are far.
Not slowing down, all tough it might use the same in game mechanics. It would actually stall it's launch.

V1nd1cat0r wrote:

I don't use nukes, but by hitting units with it I imagine the nuke Bomber can get the job done, and no it's a terrible idea for nukes even rockets to hit units, it's a one hit kill they remove a bug which make rockets "track" their target.

It's only use is to destroy a province but if lucky damage units by timing it right.

And the rocket delay idea is not a bad but also not a good idea, it's cool to pool damage but that means slowing down rockets that is already near to wait those that are far.

Seems that many people have lost my main usage of rockets. I use them as a first strike, a sudden declaration of war. An unsuspecting enemy may have troops in a stationary position, especially the AI. So it is much more probable that I will be destroying units along with infrastructure.

I'm not talking about slowing down the rockets... that wouldn't work irl anyways. What I am talking about is programming the launch time, which therefore decides the time that the rocket lands at/on the target.

I should be able to tell 10 separately placed rockets to not launch for 5 hours, but when they do, they will hit their targets around 3:45 AM. Just like we do with multiple armies converging on a town. Times may be off by a few minutes and random seconds though with troop movements.

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