Rocket transport

Currently:

  • You need to drive your rocket to the front on a truck to an Airbase in range of your target to launch.
  • We have career based aircraft, and we have nuclear subs in the game, which historically are armed with missiles.
  • However, we can not load our missiles on the sub for delivery to target.

Coding should be similar to planes/careers with Sub based rockets/Nuclear subs, applying a sub based status to certain level rockets and a carrying capacity to the sub.

I know, lots of other things that take priority, just throwing it out a s a nice to have someday.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

Post a Reply

Please log in to post a reply.

30 Replies

And nerf rockets , they shouldnt do much dmg vs fleets and army .

Nope.

Game is tied to WWII tech with _very_ limited development past WWII tech.

Nuke missiles on submarines is not WWII tech.

Actually I was thinking the current level 4 missiles on the currently available Nuclear Subs.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

Although the game is based on WW2 era technology, it does incorporate some elements through the mid -1950s. And although the U.S. Navy and Soviets both experimented with conventional submarines modified to carry one or more cruise missiles, the first nuclear-powered ballistic missile boats of the U.S. Navy (SSBNs), those of the George Washington class, did not begin carrying their first-generation nuclear-armed ICBMs (Polaris) until 1960.

Then again, if we want to wander down this rabbit hole:

https://en.wikipedia.org/wiki/Republic-Ford_JB-2

The Jet Bomb 2. Reverse engineered from V-1 rockets, tested and improved by those dang Americans. 1000+ were part of the planned 180 bombardment of Japan prior to landing troops. These were intended to be launched from carriers and modified landing ships.

Post WW11 development continued on launching missiles from the sea:

https://en.wikipedia.org/wiki/SSM-N-8_Regulus

Regulus missiles ( Type 1 and 2) were launched from both surface ships and submarines as part of the early nuclear deterrence force of the USN.

This program was superseded by the Polaris program, as implemented aboard the USS George Washington (SSBN-598).

https://en.wikipedia.org/wiki/USS_George_Washington_(SSBN-598)

Full disclosure. Dad served on board the George Washington as navigator back when. I remember visiting the vessel as a kid. That may have had something to do with my own career choice of submarines in the USN.

F.Marion

You argue referencing to not existing nuclear rockets on submarines in WWII.

That argument fails because the nuclear rockets being used allready in the game are overpowerd also. So by the same argument these rockets shouldnt exist too.

If at all nuclear rockets should be loadable on nuclear submarines only and only one rocket per submarine.

The game uses technology based on the fifties, so in my opimion its ok to implement rocket launching submarines after day 40

Arbales wrote:

That argument fails because the nuclear rockets being used allready in the game are overpowerd also. So by the same argument these rockets shouldnt exist too.
In comparison to their real-world counterparts, in-game rockets in general are over-powered. There was no ballistic missile in existence from 1939 to 1945 that could destroy an entire regimental-size unit in the field. It's pure fantasy. And it would be another 6 to 10 years before nuclear warheads were small enough and ballistic missiles were powerful enough to carry a working nuclear warhead. A nuclear warhead in 1945 weighed about 5 tons; a V-2 rocket had a payload of about 1 ton. The math is not hard.

Thats what I tried to say

its technology from the fifties and later.

BUT IF these rockets are allready implemented - and they are - THEN it is reasonable to load one rocket onto an nuclear submarine

... in a TECHTREE AFTER DAY 40

@F. Marion The American knockoff of the V-1, the "Loon," suffered from all of the same defects and weaknesses as the original German rocket. It was a pulse-jet-powered cruise missile that was only slightly faster in level flight than the fastest piston-engine fighters, and could be shot down by either fighters or AA artillery. Like the V-1, they were also notoriously inaccurate, and would have been even less accurate when they were launched from a moving platform such as a ship. They were of dubious military usefulness, and were really a large-scale American experiment with first-generation cruise missile technology. And as I said above, it would be another 6 to 10 years before a practical and semi-reliable sea-launched cruise missile with nuclear capability was introduced into service (the Matador, I believe, was the first), and even these were highly impractical for submarine launches because they had to be carried on the deck in an external water-tight cannister and required the mother boat to surface before firing and engage in rather involved, labor-intensive pre-launch preparations, thus exposing the boat to attack.

Arbales wrote:

BUT IF these rockets are allready implemented - and they are - THEN it is reasonable to load one rocket onto an nuclear submarine
If we wanted to be more historically accurate, we should reduce the effectiveness of all existing conventional rockets (too powerful, too accurate), eliminate the nuclear missile (didn't exist), and not even contemplate a submarine-launched nuke.

Arbales wrote:

If at all nuclear rockets should be loadable on nuclear submarines only and only one rocket per submarine.
The first nuclear-powered submarine, the USS Nautilus, was commissioned in 1954. Hyman Rickover's nuclear power program for the U.S. Navy did not exist until the late 1940s.

MontanaBB wrote:

If we wanted to be more historically accurate, we should reduce the effectiveness of all existing conventional rockets (too powerful, too accurate), eliminate the nuclear missile (didn't exist), and not even contemplate a submarine-launched nuke.
Please read the descriptions of the infantry units of the different levels.

We are historical accurate. Do not ignore the fact, that lvl 5 infantry is dated to 1946 at day 28.

The latest mech inf is dated to 1952 at day 44

assuming these date/day relation its historically completely correct to use nuclear missiles

historical background

1944 germany tests with V2 rocket launching boxes pulled by submarines in PeenemΓΌnde

1948 russia R-1 non nuclear range 270 km

1949 russia R-2 non nuclear

1953 russia R-5 since 1956 80kt nuclear warhead range 1200 km

1954 usa first nuclear submarine

1955 russia 1st submarine with ballistic missiles

1959 1st submarin with ballistic rockets of the usa

If you take the relation of days to years in the game you can extrapolate that 4 days roundabout corrospond with two years. So 1956 will be reached at something between day 48 and day 50

I would definitely like to see a missile subs. Not nukes though, that would be to OP.

Arbales wrote:

Please read the descriptions of the infantry units of the different levels.
Thank you. I have read all of the unit descriptions. I have also actively participated in the forum discussions, where Bytro home office staff ---- including the developers ---- have told us the technology time line of the game runs from c. 1939 to c. 1950. As of 1950, no-one had successfully mated a nuclear warhead to a production model ballistic missile. Including any form of nuclear technology ---- other than a gravity bomb delivered by a specially adapted strategic bomber ---- in the context of World War II era tech is an anachronism and a bad joke. There was no production model ballistic missile capable of lifting the several tons that nuclear weapons of the era weighed until the mid-1950s. The anachronistic nuclear rockets and nuclear-powered subs, battleships and carriers should be removed from the game, and it would be a better game for it, with a greater emphasis on the core tactics and strategies of actual WW2 ground battles and unit types. Instead, we have fantasy weapons like nuke rockets and nuke-powered warships, but a vocal minority continue to oppose the inclusion of actual WW2 units such as paratroopers because it would "unblance the game." Those same folks are absolutely silent when it comes to the biggest sources of imbalance, and seem to believe that spamming tactical rockets and nuclear missiles is good for "balance."

Riiiiiiight.

MontanaBB wrote:

Arbales wrote:

Please read the descriptions of the infantry units of the different levels.
Thank you. I have read all of the unit descriptions. I have also actively participated in the forum discussions, where Bytro home office staff ---- including the developers ---- have told us the technology time line of the game runs from c. 1939 to c. 1950.
Remind me what year the first nuclear battleship was commissioned?
Forum Gang Mascot
Girls game too


dxcalc.com/cow

injinji wrote:

Remind me what year the first nuclear battleship was commissioned?
Uh, like the First of NEVER.

I assume you're being rhetorical.

The U.S. Navy actually looked at converting one or more of either the Iowas or the North Carolinas to nuclear reactors, but the costs were astronomical when they realized how much they would have to rearrange the existing internal layout of the boiler rooms, engine rooms and related mechanical systems. They could not even make it cost effective to complete with nuclear power either of the two Iowas that were never finished. And there was no real benefit to doing so, including cost of operations or speed. And the idea of a 75-kmh (45-knot) battleship is complete fantasy; it is impractical, if not impossible, to design a 45-knot, 50,000-ton battleship with an 800-foot waterline because of the hullspeed dynamics, with or without nuclear power.

MontanaBB wrote:

injinji wrote:

Remind me what year the first nuclear battleship was commissioned?
Uh, like the First of NEVER.
Now my point is clear.
Forum Gang Mascot
Girls game too


dxcalc.com/cow

Rocket Transporters don't exist.

1942 not the year 2100

Wrong kind, and they do exist, what o you think the ISS is resupplied with?

Forum Gang Mascot
Girls game too


dxcalc.com/cow

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch